Rivals of Aether

Rivals of Aether

Dice
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Update: 31 Mar, 2024 @ 10:09pm

v1.11

-runes-
N:
Rotation speed %120,%50 -> %90,%30

-normal-

Uspecial:
Start up 16 -> 13

Die:
Added a check for 4's in dupes (Reason I did this is because it's really annoying trying to get stage control and just keep getting 4s on dspecial pop.)
Test: if the die is not the player's and stays idle for 220 frames that die will no longer apply cooldown. (An attempt to Make dice's recovery less gimpable)
Made an attempt to fix an error of a rare bug where it crashes the game if Dice fspecial the last frame before the die dies.

Dspecial:
Slightly raised the hsp & vsp multipiler for die
Hsp & vsp multipiler is higher when fspecial is used with it.

Update: 7 Feb, 2024 @ 2:45pm

v1.10

Added Genesis possibility alt

Update: 23 Jan, 2024 @ 9:14pm

v1.9

Die:
Fixed an error where Die didn't change owner when getting parried by the opponent
Added a failsafe for when the die goes above a certain point

Update: 7 Jan, 2024 @ 2:08pm

v1.8

Nair:
Landing lag 6 -> 5

Bair:
Endlag 14 -> 12

Uair:
Endlag 14 -> 13
Landing lag 7 -> 6
Sweetspot KBS 0.75 -> 0.8

Fair:
Angle 361 -> 40
HPS 1 -> 0.8

FTilt:
BHP 9 -> 10
HPS 1 -> 0.8

Dattack:
Endlag 16 -> 14

Die:
When getting parried it will flip the angle
Test: Die by default no longer has parry stun (Fspecial and Dspecial will still give parry stun)

Update: 28 Nov, 2023 @ 5:50pm

v1.7

Jab 1:
Sends the die a bit further

Jab 2:
sweetspot is easier to hit
sweetspot now works with die.
Angle 65 -> 60

Ustrong:
Endlag 23 -> 22

Uspecial:
Removed the Fspec & Dspec cooldown when chucking down a die

Update: 28 Nov, 2023 @ 2:53am

v1.6

Init:
Pratland 14 -> 12

Uspecial:
Extended die detection lifetime 15 -> 28

Dair:
New Animation (Hitboxes have a bit more horizontal)
Sour BHP 9 -> 7 (Idk why it was higher thant the sweetspot)
Sweet HPS 0.8 -> 0.9
Lifetime 4 -> 3
Spike KBS 0.55 -> 0.5

Uair:
New Animation
Slight Increase in hitpause
Angle 90 -> 110
Angle flipper 6 -> 0
KBS Increased by 0.05

Utilt:
Edited Smear to be slightly more horzontially out.
Endlag 14 -> 13
Fixed bug where utilt didn't get any extra height

Ftilt:
Endlag 17 -> 16

Jab:
She has a jab 2 now

Dspecial:
Made 3 frames faster (FAF 33 -> 30)
Snap lifetime 3 -> 2
Snap hitbox is smaller
Die stays in front of the hfx so you can see what number it is. (until explosion)

Fspecial:
Snap hitbox is smaller
Snap Lifetime 3 -> 2
Made 2 frames faster (FAF 22 -> 20)

Update: 10 Nov, 2023 @ 12:05am

v1.5

Alts:
Noodle alt changed to reflect her new design.

Dattack:
Fixed Minor Animation mistake (endlag will look less silly now)

Die:
Added being able to see the die hurtbox
Starting Hsp 1.5 -> 0.5
Slightly made die hurtbox bigger
If Dice parries an opponent owned die she will take ownership back.
* Makes it much less clunky to hit

Update: 7 Nov, 2023 @ 10:22pm

v1.4

General:
Updated portrait (She has eyelashes now)

Dstrong:
Slight increase of hitpause

Update: 25 Oct, 2023 @ 12:56am

v1.3

Nspecial:
Added B-Reverse
Die hitbox won't be transcendent after hit lockout expires

Uspecial:
Vsp -12 -> -12.9
Spin VSP -9 -> -12
Bounce VSP -7 -> -10
Readded the extra uspecial sfx (I mistakenly deleted it)
* Her recovery was so bad, so this should help a little

Bair:
KBS 0.45 -> 0.6
Damage 6 -> 7
Angle 130 -> 135
Changed hit sfx

Update: 23 Oct, 2023 @ 11:00pm

v1.2

General:
Added an alt (Noodles)
Removed Unused SFX (I used an unfinished character at the time when I made the project file) [It was Vi]
Added a victory theme (ported from SSL but not SSL)

Fair:
Start up 13 -> 11
Sweet Angle 40 -> 361
Moved Sourspot a little forward
Slightly decreased Sweetspot size
* Made the move quicker but require more spacing

Uair:
Start up 13 -> 12
Higher base hitpause, lower hitpause scaling
Sweetspot extra hitpause 2 -> 0

Dair:
Start up 14 -> 13

Uspecial:
Fixed SFX bug

Nspecial:
Gave a SFX
Removed hit lockout
* I'm getting trolled by Sivi

Utilt:
Added an extra animation frame
Lifetime 3 -> 5
Endlag 15 -> 14

Jab:
Endlag 10 -> 11