Dota 2
Epic Boss Fight (Discontinued)
Viser 231-240 af 961 forekomster
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Opdatering: 9. mar. 2017 kl. 12:37

fixed an issue where ng+ damage reduction didn't work
removed armor scaling based on player count, bosses will only scale in hp and damage when playing with less than max players

Opdatering: 9. mar. 2017 kl. 10:47

buffed tidehunter anchor smash from 300/375/450/525/600/675/750 to 450/500/550/600/650/700/750
rescaled tidehunter anchor smash cooldown from 12/11/10/9/8/7/6 to 6
rescaled tidehunter kraken's hide critical block heal from 1/1.5/2/2.5/3/3.5/4 to 4
rescaled tidehunter kraken's hide critical block chance from 15 to 10/12.5/15/17.5/20/22.5/25

buffed enigma malefice damage from 500/1000/1500/2500/5000/7500/10000 to 500/1000/2000/4000/8000/16000/32000
buffed enigma white hole damage from 1000/2000/3000/4500/9000/18000/36000 to 1000/2000/3000/6000/12000/24000/48000
buffed enigma midnight pulse duration from 10 to 15
rescaled enigma midnight pulse cooldown from 35/32.5/30/27.5/25/22.5/20 to 25
buffed enigma black hole channel time from 4 to 5

buffed slark dark pact radius from 325 to 500
buffed slark scepter radius from 325/375/425/475/525/575/625 to 650

outworld devourer astral isolation cast range from 500 to 700
outworld devourer celestial obliteration damage multiplier from 14/15/16/17/18/19/20 to 14/16/18/20/22/24/26
outworld devourer celestial obliteration cooldown from 160 to 120

lowered wave 7 techies spawner hp from 80k to 60k

tweaked how wisp respawns heroes, hopefully fixes some bugs

Opdatering: 9. mar. 2017 kl. 6:48

fixed some minor bugs + stat collection
removed spiked carapace from nyx wave

Opdatering: 8. mar. 2017 kl. 16:15

updated stat collection

Opdatering: 8. mar. 2017 kl. 11:48

fixed phantom assassin w not working

Opdatering: 7. mar. 2017 kl. 13:50

Undid earlier damage buffs to damage items as physical damage has become overpowered
fixed battlefury+ not splashing

Opdatering: 25. feb. 2017 kl. 10:17

fixed a buggy function that caused various issues related to passive cooldowns and delayed cooldowns

Opdatering: 23. feb. 2017 kl. 13:47

Fixed Corrupt Zeal doing 125k damage instead of 12.5k at lv4
Reworked following elites:
Burning: Now lays down a big path of fire on the ground infront of it
Frozen: Creates growing crystal that shatter after 5s, freezing for 1s first and then slowing for 4s
Unstable: Now have warning signals
Frenzied: Now gives a temporary, stronger buff rather than being active all the time.
Farseer: Gives an 1.5x range bonus rather than giving flat 1k attack range bonus.
Massive: Now has a temporary self-buff that doubles the passive attraction
Temporal: Now no longer doubles the cooldown of any ability cast; now increases the cooldown of the ability if its on cooldown while standing in the aura (0.3s per 0.1 so 3s cd increase per 1s in aura); if the ability is not on cooldown, will put it on cooldown for 3 seconds. Aura is no longer carried by the elite, but is instead dropped on the ground

Opdatering: 10. feb. 2017 kl. 10:30

Alchemist Midas Knuckle gold cost from 5/15/25/35/45/55/65 to 10 at all levels
Buffed Doom Demon's Bargain talent from 1.5x multiplier to 2x
Lich +25 Structure Armor changed to +20% Lich King Frost Nova Chance
Lich King proc chance rescaled
Fixed Mooneye Talent not working
Updated some talent with 7.02 talents I liked
Updated skills that broke due to 7.02 like Shuriken Toss
Fixed Rubick Spell Echo with channeling abilities
Venomancer's Plague Wards' hp will now also increase instead of only their damage

Opdatering: 1. feb. 2017 kl. 6:16

updated some files to prevent further crashes
fixed ursa heavy blows attackspeed buff lingering for full duration
removed showcase and strategy time