Garry's Mod
Waluigi Pinball (Mario Kart DS) [COMPLETE]
Εμφάνιση 1-10 από 59 καταχωρίσεις
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Ενημέρωση: 24 Νοε 2023 στις 21:32

Small update, but a funny one.

-Added a trigger_kill and a phys_ragdollmagnet to each pinball; now, NPCs will get crushed, and their ragdolls should be pretty decent, too

-Fixed a minor error with Waluigi's hat where it didn't connect all the way

Ενημέρωση: 22 Νοε 2023 στις 9:05

Broke the launcher sounds like a jackass, they should work now. Also, just letting y'all know, I AM working on Tick Tock Clock; I'm just fixing some minor bugs as I/other people find 'em. Toodles!

Ενημέρωση: 21 Νοε 2023 στις 19:57

Ok, NOW the floors sound like metal

Ενημέρωση: 21 Νοε 2023 στις 19:47

The floors now sound like metal when you walk on them

Ενημέρωση: 21 Νοε 2023 στις 18:15

Microscopic update - made two entities into one (one of the trigger_catapults now plays the launcher sound)

Ενημέρωση: 21 Νοε 2023 στις 17:54

Kay, THIS time that should be fixed. Sorry!!!

Ενημέρωση: 21 Νοε 2023 στις 17:43

Realized a bunch of stuff had physgun enabled during testing... Whoops!! If anyone else accidentally breaks something with the physgun, lemme know and I'll patch it :>

Ενημέρωση: 21 Νοε 2023 στις 15:58

Made the wisp thing look good I guess, if people hate it or find it intrusive I'll just delete it. Gonna update the photos in a sec

Ενημέρωση: 21 Νοε 2023 στις 13:40

Itty bitty tweaks, texture fixes, idk... I moved the thank you sign somewhere else, it shouldn't be too hard to find :)

Ενημέρωση: 21 Νοε 2023 στις 9:39

Though it's bittersweet to say, as I've come to love working on this map...

THAT'S ALL, FOLKS!!!

-Added the board pinballs. They're AWESOME!!!

-Made the dash panels much stronger

-Fixed up the pinball collision a bit

The two board balls follow a specified path up to a certain point, then split off; to make them diverge, you gotta enable the path_track (with the branch name specified in the entity menu) that comes BEFORE the first path_track of the branch. I have it set to enable 40 seconds after the player launches on lap 2, specified in the math_counter entity that triggers the board balls.

It's been such a joy building this thing, and I want to thank all of you one last time for being with me all the way; it would've been impossible without your insight and feedback. Until next TIME, amigos... (hint hint, nudge nudge)