NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

Experimental Weaponry
Showing 21-30 of 50 entries
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Update: 30 Jan, 2024 @ 12:00pm

Reduced Mantle speed to intended value (300m/s down from 1000m/s)

Update: 29 Jan, 2024 @ 1:19pm

Adds Mantle mine
New model for RMDS + RMDS Mass launcher
Bayonet lifetime adjustment

Update: 24 Jan, 2024 @ 12:44pm

Added the Spiker and False Flag horns

Hugely increased the Wayfarer's radar signature

Update: 23 Jan, 2024 @ 6:16pm

Made Sunflower detectable by radar + visual model working properly
Slight adjustment to detection range on recluse (idle radar signature reduction to 55% down from 65%)

Update: 20 Jan, 2024 @ 4:36pm

Reduced Harbor activation range from 32km (oops) down to the intended value of 3.2km

Update: 20 Jan, 2024 @ 4:32pm

Adjustments to models to reduce poly count (and lag)
Minor adjustments to stats for a few mines and the sunflower

Update: 19 Jan, 2024 @ 4:17am

Fixed bug where War Horn would cause an NRE and prevent game from loading

Update: 18 Jan, 2024 @ 3:32am

Updated to increment version (oopsies)

Update: 18 Jan, 2024 @ 3:25am

New models for Ahira, Harbor and Teem

Bayonet mine added

Update: 11 Jan, 2024 @ 5:03pm

Ahira and Harbor now actual mines, added Recluse mine and A, H and R2 variants of the Patron