Squad
[8.2][Vote] IncredibleCrazyMode - Squad Next Generation
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Opdatering: 23. maj 2024 kl. 19:41

## 1.2 (2024-05-24)

### New

- In invasion, RAAS, and NAAS modes, a restricted area is added to the main base to prevent opposing players from entering, and the radius is dynamically adjusted according to the position of capture zones. The maximum radius on large/medium map is 500/350 meters. This can be adjusted in server configuration.
- New mode: Siege. The attacker 500 tickets, the defender 350 tickets. There are two capture zones in total. No tickets will be added if you occupy them. The time limit is 50 minutes.
- New layer ICM_Kohat_Invasion_v2
- New layer ICM_Kohat_Invasion_v3
- New layer ICM_Fallujah_Invasion_v3
- New layer ICM_Fallujah_Invasion_v4
- New layer ICM_Logar_Siege_v1
- New layer ICM_Mestia_Siege_v1
- ICM_Sumari_Invasion_v1 changed to siege mode

### Improvements

- Layer optimization ICM_AlBasrah_Invasion_v1: The number of CPs is reduced to 4, the attacker's forward base is moved to North Highway Bridge.
- Layer optimization ICM_AlBasrah_Invasion_v4: The number of CPs is reduced to 4, buildings are added to the south of the airport to facilitate attacks.
- Layer optimization ICM_Skopro_Invasion_v2: Light vehicles and logi vehicles will appear in the southwest at the beginning, no need to land.
- Layer optimization ICM_Harju_Invasion_v2: Light changed to daytime.
- Layer optimization ICM_Kohat_Invasion_v1: Add supply point, protect zone, vehicle spawns to main base2.
- Adjustments to medium and small map vehicle configurations

### Bug fixes

- Initial stamina error
- There are too many types of deployables, causing the first type to be blocked.
- The mortar vehicle has too much recoil
- Bravo4 sights are positioned incorrectly
- INS deployables configuration for small maps error
- The characteristics of VDV support units error
- USMC SL kit 4 can be selected by non-SL players
- RGF AR02 weapon wrong
- IMF Medic02 weapon wrong

Opdatering: 17. maj 2024 kl. 18:55

## 1.1 (2024-05-18)

### New

- New light infantry units: USA (75th Ranger Regiment), USMC (Marine Raider Regiment). They use special ops weapons with suppressor, but have no tanks or heavy vehicles.
- Mk18 series firearms
- AKS74UN+Kobra+suppressor (cat man of INS and IMF)
- HK417+suppressor
- QBZ95-1+ACOG
- New vehicle: M1151 logi vehicle
- New deployable: single sandbag

### Improvements

- A base is added to mini HAB in first stage
- Workers can have 2 per squad
- The number of CAF and MEA infantry grenades has been reduced
- USA and USMC Raider weapons changed to Mk18
- The spawn delay of armed helicopters for amphibious assault unit is changed to 5 minutes
- USA's MATV logi vehicle was replaced with M1151 logi vehicle

### Bug fixes

- Removed old backup sight weapons
- Incorrect introduction of unit features

Opdatering: 7. maj 2024 kl. 19:23

## 1.02 (2024-05-08)

### New

- Sandbox mode, this mode is a special mode, cannot be used for regular confrontation.
- New factions: North Korean Foreign Legion, Syrian Foreign Legion, Tanzania Foreign Legion, Chinese faction is removed, but the faction code remains unchanged (PLA_ICM, PLAAGF_ICM, PLANMC_ICM). This is due to some political reasons, China and PLA are prohibited from appearing in the game.

### Improvements

- The vehicles of all units have been uniformly balanced
- Motorized attackers removed extra HAT
- CAF LUVW logi vehicle payload increased to 1400
- The recoil of 95 series rifles has been reduced

### Bug fixes

- AK74M+PSO backup sight error
- AK12+TAC30 backup sight error
- Black diamond blocks in the G3A3 LMG scope
- ADF CA unit boat wrong
- CAF M113 TLAV name wrong
- CAF TAPV-M2 weapon wrong
- New vehicles jitter during preparation phase

Opdatering: 29. apr. 2024 kl. 19:54

## 1.01 (2024-04-30)

### New

- All firearms using optical sights can switch aiming mode, use backup sights or rough aiming, input key is fixed to Alt+ right mouse button
- For all firearms using mechanical sights or reflex sights, the focus zoom magnification is increased to x1.8
- New mode King Of The Hill, is an AAS mode with only one central capture zone. Both sides have 300 tickets.
- New layer ICM_Manic_KOTH_v1
- New layer ICM_Mutaha_KOTH_v1
- New layer ICM_Tallil_KOTH_v1
- New commander action: Smoke Barrage, Category 1 (same as UAV), cooldown time 20 minutes

### Improvements

- There is now only one tank of armored unit at the start, the other one will arrive in 10 minutes.
- There is now only one armed helicopter of air assault unit at the beginning, the other one will arrive in 10 minutes.
- TLF HAT weapon changed to two tandem AT rounds
- USA armored and mechanized units weakened
- Add stepping stones to shooting position of giant HAB
- The cooldown time of rocket barrage action is reduced to 30 minutes
- ICM_Manic_Invasion_v2 optimization, the 2nd capture zone is also under the dam
- INS unit icon updated
- The height of mini HAB has been reduced to prevent it from blocking deployables on the floor above when placed inside a building.
- Items obtained from Super boxes are now placed in Category 6 to prevent interference with rearming

### Bug fixes

- The number of deployables for some units is incorrect
- MCV mortar bracket animation error
- ICM_SeedINV_AlBasrah_v1 protected zone error
- USA on small size layers uses vanilla infantry equipment

Opdatering: 28. apr. 2024 kl. 20:11

v1.0

Opdatering: 21. apr. 2024 kl. 20:19

## 0.999F12 (2024-04-22)

### Layer changes

- In some invasion layers where the attacker's terrain is disadvantageous, the attacker's initial tickets increased.
- ICM_SeedINV_AlBasrah_v1 adds preset FOB for attacker
- ICM_Gorodok_Invasion_v2 lighting modified to sunny day at noon
- ICM_Yeho_Invasion_v1 lighting modified to sunny day at noon

### Balance changes

- BAF mechanization weakened
- TLF adds 1 HAT

### Bug fixes

- You can create spawn points at will
- SCO have no commander skills
- ADS time of G3SG1 is set to be consistent with G3A3
- CAF M870 animation bug
- The problem of the gunner being ejected after ZSD04A getting into water
- ICM_SeedINV_AlBasrah_v1 factions config error
- USA new unit icon error
- The appearance probability of USA's new units is low
- ADF MRH90 Gunship cannot be used
- Wrong vehicle for BAF air assault unit
- Wrong vehicle for RNI amphibious assault unit
- Super logi vehicle name is wrong

Opdatering: 19. apr. 2024 kl. 9:21

## 0.999F11 (2024-04-20)

### New layers

- ICM_AlBasrah_Invasion_v4, -> old v5
- ICM_Manic_Invasion_v2, -> old ICMv1
- ICM_Manic_Invasion_v3, -> old old v1
- ICM_SeedINV_AlBasrah_v1, new crazy seed layer

### New vehicles

- ADF version UH60M CAS
- MEA version MI17 CAS
- VDV version MI8-TV
- CAF version UH1Y CAS
- CH146 gunship
- MRH90 gunship
- M1287 AMPV M2 OpenTop
- ZSD04A QJZ89 OpenTop
- LAV-M

### Balance changes

- Added new USA armor unit (37th Armored Regiment)
- Added new USA mechanized unit (1st Cavalry Regiment)
- PLA motorized unit strengthened
- Added gunship helicopters to ADF, CAF, CA and motorized units
- Light infantry unit HAB +1 (INS can build 3)
- Support unit extra HAT -1
- Air assault unit weakened

### Layer changes

- Optimized the seed layer, adding super logi vehicles and armed helicopters
- The visual distance of the tank battle layer has been modified.
- A ramp has been added to Castle in the Sky layer to facilitate vehicles getting to island

### Mechanism changes

- Sway and recoil shake of all weapons reduced by 50%
- Reloading time of ZTL11 is changed to 7 seconds, and turret rotation speed is increased by 50%
- Faction details page displays additional content
- Mini HAB camo net optimization
- Seed faction modification, 106 types of kits are available

### Bug fixes

- VDV ASVAL+PSO controllability error
- MEA armored unit vehicles are missing BMP2
- USA M110 silenced version cannot adjust sight magnification
- VDV AK12+GP25+1p78 sight display error
- BAF mechanized unit's helicopter spawn time is wrong
- Mutaha v3 map lighting and shadow errors

Opdatering: 8. apr. 2024 kl. 9:06

## 0.999F10 (2024-04-09)

### New layers

Seed layers with low tickets:
- ICM_Seed_LT_U_Assault_RNI_IMF
- ICM_SeedTANK_LT_Mutaha_NATO_SCO
- ICM_SeedTANK_LT_Tallil_NATO_SCO
- ICM_SeedHELI_LT_CastleInSky_NATO_SCO

Invasion layers:
- ICM_Mutaha_Invasion_v2
- ICM_Mutaha_Invasion_v3
- ICM_Tallil_Invasion_v2
- ICM_Tallil_Invasion_v3

### Balance changes

- The attacker is prohibited from choosing air assault or light infantry
- Small caliber APC does not require crewman kit
- Air assault defenders can only build 1 ATGM
- Most vehicles for motorized defender are spawned at the beginning
- Irregulars all vehicles are spawned at the beginning, except for tanks and artillery
- All irregulars can see enemy's vehicle spawn time
- All irregulars can buddy rally
- IMF mini HAB changed to be the same as INS
- The cost of the lantern is changed to 10
- Remove limit on the number of infantry trenches

### Bug fixes

- Amphibious assault layers, the vehicle spawn points on ship are wrong
- Mutaha and Sanxian map motorcycles cannot be spawned
- INS support unit is missing 1 Hell Cannon
- INS medics do not have medical kits

Opdatering: 1. apr. 2024 kl. 20:34

## 0.999F9 (2024-04-02)

### New

- PLA mechanized unit (PLA 195 Heavy CA Brigade Mechanized Company)
- Server configuration can be seen in the help panel
- The voting ui displays changes to the infantry roles
- Air Assault is available for defenders

### Balance changes

- The number of VDV BTR-DG logi increased by 1
- Air Assault: Increase the number of RWS to 4, add 2 HATs to both attacker and defender.
- Light Infantry: Add 2 light personnel carriers, add 2 HATs to attacker
- Support: Add 2 light personnel carriers, add 2 HATs to attacker
- Motorized: Add 2 light personnel carriers, add 1 HAT for both attacker and defender
- Added motorcycles to the irregular army: 3 for armored and mechanized, 6 for CA, motorcycle support, 9 for light infantry
- Armored and mechanized defenders cannot build ATGM

### Bug fixes

- Temporarily removed Insurgency mode
- Server configuration does not take effect
- Invasion mode sign is missing
- PLAAGF has no commander actions
- Wrong number of BAF CA vehicles
- Raiders cannot be selected

Opdatering: 28. mar. 2024 kl. 21:19

## 0.999F8 (2024-03-29)

## Add

- PLANMC automatic riflemen adds Type 80 machine gun kit
- PLANMC SL adds Type 95 machine gun kit
- RGF, RNI Added AK74M+OKP7 kits for SL and riflemen
- BAF CombinedArms and Mechanized added FV520
- Server configuration is added in CustomOptions.cfg.
ICM_AllowFirework=true (whether to allow fireworks)
ICM_AllowMusicPlayer=true (whether to allow speakers)
ICM_AllowCrossTeamVoice=true (whether to allow cross-team voice)
ICM_AllowCrossTeamVoice_Endmatch=false (whether cross-camp voice is prohibited during voting)

## Improve

- Leaning speed increased by 50%
- The spawn time of AirAssault UH/AH is reduced to 5 minutes/8 minutes
- The attacker is prohibited from selecting support units
- Defender's vehicles weakened
- Tickets for crazy seed layers increased to 3000

## Fix

- Some amphibious assault layers cannot be voted on
- Material of HAB camouflage net is wrong
- AlBasrah invasion v3, defender's motorcycle cannot be spawned
- Seed layer, motorcycles cannot be spawned
- The horizontal angle of INS machine gun bunker is too large
- CAF attacker's SL kit does not have a shovel
- CAF offensive armor can build 2 HABs
- ADF SL's rally point is unavailable
- Layers without helicopters also have helicopters