Rivals of Aether

Rivals of Aether

Patrick
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Update: 25 Sep @ 3:44pm

v1.12
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*** Computer Player AI ***
=Accidentally left one of Patrick's close up attacks to being USpecial. Whoops.

Update: 25 Sep @ 3:34pm

v1.11
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*** Computer Player AI ***
=Modified the way ai selects close side attacks.
=Improved the code that keeps high level ai from attacking away from its target.
=AI is no longer defensive if target is in a disadvantageous state.

Update: 20 Aug @ 1:37pm

v1.10
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*** Computer Player AI ***
=Forgot to add in the the new code for not facing the ai's target and using
-meaningless upward & downward attacks when target is in the opposite y
-direction.

Update: 20 Aug @ 1:20pm

v1.9
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*** Computer Player AI ***
=Forgot to revert the targ_distance var used throughout the ai_update to the shorter
-targ_dist where it is now defined at the beginning of the file.

Update: 20 Aug @ 12:30pm

v1.8
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*** Computer Player AI ***
=Updated the ai to have the new features given to Spike.

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*** Misc ***
=Updated the config file to use the new steam account name.

Update: 20 May @ 8:19pm

v1.7

-Ignore this. This was just to fix specials preview, but I forgot it only changes his thumbnail. Lol.

Update: 19 May @ 1:25pm

v1.6

-Updated the ai to match Kunio's and Riki's from their patch.
-Edited one of Patrick's parry sprites so that the animation no longer looks weird.
-Updated the Toon Link photo to be more accurate.
-Fixed last stock death sound effects/lines from playing when stocks are set to infinite.
-The sound notice icon is now displayed on Patrick's Sans alt.
-Increased the amount of extra hitpause FSpecial's initial hitbox gains from Patrick's
damage taken.

Update: 1 May @ 11:03am

v1.5

-I changed the way the ai taunts in the previous update, and I figured it didn't work as well
because sometimes it wouldn't do it because it checked if it was in the attack state rather
then what attack it was doing. So I reverted that here.
-Nerfed USpecial again. Decreasing the default knockback of the pants explosion.

Update: 30 Apr @ 6:06pm

v1.4

-Updated AI.
-Fixed an issue voicelines from repeating repeat during hitpause.
-Update CSS. (No longer is there a floating pants icon next to his head.)

-Edited a frame in FStrong. His hand now gets fist shaped as he thrusts his hand forward.
-Fixed an issue where you could reset your NSpecial charge if you press shield a few frames before using NSpecial.
-Nerfed Patrick's recovery. The meter waits for Patrick to land before increasing after USpecial is used.
The explosion hitbox is also much weaker if Patrick is hit (unless rune M is on).
-Pressing attack, jump, or shield now blows up the inflatable pants.
-Walljumping is now available after the USpecial pants explosion.

-Rune L has a different change on DAir. Enjoy smashing spiders. ;)
-Added slightly more clarification to rune M's description.

Update: 26 Jan, 2024 @ 9:07am

v1.3

-Fspecial base knockbacks have been increased
-Increased Fspecial's knockback scaling by 0.1

-Patrick's uuh now stops if he dies in the middle of his neutral taunt

-Moved 2 audio files that were used as sound sources out of the mod folder for the sake of saving space

-Modified Patrick's hud hurt sprite
-Hud icons for specials now get recolored to match Patrick's current alt

-Fixed and removed a couple of pixels for some of Patrick's sprites

-Made Patricks default victory background more purple
-Added alt specific victory screens

-Added Kung Fu Panda alt
-Some Patrick's sprites now change for his Gameboy alt
-Removed the "(Pat's Rival)" part of the Vegeta alt's name
-A few of Patrick's alts give him new sounds and voicelines
-A few of Patrick's alts now change his Nspecial item (it's only visual btw)

-Added Princess Shroob compatability