Garry's Mod
PAC3 [develop version]
กำลังแสดง 71-80 จาก 265 รายการ
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อัปเดต: 4 มี.ค. @ 5: 47pm
โดย PAC3

hotfix

regarding the event arguments dynamic properties sync feature, I didn't account for the fact that properties can be edited from proxies

อัปเดต: 2 มี.ค. @ 8: 12pm
โดย PAC3

hotfix (quick actions - event reorganization)

actually I want this at the end so that events quick access actions (triggers) are the priority

also don't add the options if there's nothing in bulk select

อัปเดต: 2 มี.ค. @ 7: 12pm
โดย PAC3

event update

add AND gate
fix OR gate, add ignore_inverts

add ratio_timer (allowing reset on hide and biased ratios e.g. different from 50/50)
timer default interval is now 1 (0 caused spam issues, kinda annoying)

add timerx2 (start and end times instead of needing to stack two timerx)
timerx2 can be quickbuilt with a two-number event input e.g. '1 3' will automatically set start time to 1, end time to 3

bidirectional link between arguments and dynamic properties to reflect edits in real time

อัปเดต: 1 มี.ค. @ 7: 53pm
โดย PAC3

lock part aim smoothing

allows for smoothing / less aggressive control of the eye angles by doing an iterated lerp to target every frame

อัปเดต: 1 มี.ค. @ 6: 52pm
โดย PAC3

new lock part modes (aim)

SetEyeang sets your eyeang to lock's world angle
AimToPos sets eyeang to point from eyeang to lock's world pos

and some small revisions for uniformity related to use of cached cvars

อัปเดต: 1 มี.ค. @ 10: 16am
โดย PAC3

add 'root owner' model option to model properties

for stuff like vehicles and NPCs
it also requests a spawnicon rebuild if it doesn't exist

อัปเดต: 1 มี.ค. @ 7: 31am
โดย PAC3

hotfix

อัปเดต: 24 ก.พ. @ 6: 59pm
โดย PAC3

add showtime dynamics to sunbeams

sunbeam multiplier: fade factor is multiplicative, with an additional initial 'attack' factor (simple linear fade-in to avoid instant flashes while also allowing the fadeout)

darken: fade factor is additive

อัปเดต: 24 ก.พ. @ 4: 10pm
โดย PAC3

hotfix

อัปเดต: 19 ก.พ. @ 8: 24pm
โดย PAC3

decay-related settings for some effect parts

add 'showtime dynamics' to sprites/beams, a series of options to make simple bursts and fades (multiply size or alpha over time) without proxies (it runs faster and would be more accessible to players)

add decay, fractional chance and fire duration related to particle counts

make particle count hardcoded clamp's limit (per emission) adjustable instead, add limiter for max active particles per emitter