Project Zomboid
Item Stories [beta]
1–10 из 12
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Обновление: 25 окт. 2024 г. в 2:55

- Fixed an error when placing tire racks from Voracious Network Garage (but now it doesn't spawn with tires)

Обновление: 19 июн. 2024 г. в 5:53

- Spoilable food now spawns with the proper age (fresh/stale/rotten) inside containers that were spawned on the gound, instead of always spawning fresh.

Обновление: 17 янв. 2024 г. в 8:57

- Slightly reworked how loot is chosen (specifically how furniture tables are chosen)
- Added a way to spawn furniture as tiles to the framework

Обновление: 28 ноя. 2023 г. в 5:06

- reduced max room size to ignore stories

Обновление: 18 ноя. 2023 г. в 5:20

- Solved bug of spawning only a few items from Brita's packs when using Brita.
- Solved Trelai bug of spawning the Trelai bat too much.

Обновление: 1 окт. 2023 г. в 11:10

- commented useless example story
- added another failsafe check

Обновление: 30 сен. 2023 г. в 7:12

- Solved bug where a building not fully streamed in could spawn stories, leading to some parts of the building not spawning items
- Solved bug of items stories not triggering at all in Malls
- Added more failsafes checks in edge cases when the author of another mod didn't implement his custom item spawn chances in the loot tables properly
- Room Loot : - 90% chance of spawning items in furniturestore and furniturestorage rooms
- Room Loot : + 50% chance of spawning items in policestorage, gunstore, gunstorestorage rooms

Обновление: 23 сен. 2023 г. в 8:43

- added failsafe check in case other mod authors messed up their distribution tables

Обновление: 23 сен. 2023 г. в 6:26

- Removed rare bug of the same story spawning twice on the same tile sometimes.
- Added compatibility fix with the mod "More Loot Settings"

Обновление: 22 сен. 2023 г. в 6:35

- Solved the OnSeeNewRoom event not triggering on rooms checked for item story spawns, which cause Generators to never spawn, among other things. Thanks to @Poltergeist for pointing that out !
- Reduced item story spawns by 80% in the rooms : 'empty' , 'emptyoutside'