Garry's Mod

Garry's Mod

ReAgdoll
Näytetään 51–60 / 79
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Päivitys: 18.9.2023 klo 5.39

- Fixed issue where combine legs would pull backwards
- Cleaned up the code a bit
- Now ragdolls will trigger blunt sounds whenever they break a bone (if they arent dead of course)
- Tweaked the priority for shooting ragdolls, hopefully npcs should stop putting ragdolls as top priority

Päivitys: 17.9.2023 klo 15.44

jesus christ i did a big nono

-Fixed bugs that were wrecking havoc

Päivitys: 17.9.2023 klo 14.13

- Ragdolls are now valid targets for NPCS! this can be turned off and on
- Added drowning reaction, to trigger it your must die by the dmgtype DMG_DROWN (16384)

Päivitys: 16.9.2023 klo 16.05

Apparently i am stupid (i mean not really apparently its downright obvious BUT STILL-)

-Potentially fixed VJBASE incompatibility issue where upon killing an npc the error "attempt to call method 'SentenceStop' (a nil value)"

Päivitys: 16.9.2023 klo 15.58

-Hopefully a fix for crashing.

-Fixed bug where characters wouldn't stop holding their wounds if killed prematurely.

-Changed algorithm so now character's stiff time upon being killed by bullets will be based on their deathtime (characters will stay stiff for a tenth of their time dying where as before it was set to a hard 3 seconds, for shotgun reactions the time is kept to be 2 seconds over the character's die time, half that doesn't keep them from moving though!).

Päivitys: 16.9.2023 klo 13.13

- HOPEFULLY fixed weird crashes
- Tweaked hold wounds a little bit

Päivitys: 16.9.2023 klo 9.44

-Tweaked Reactions some, hopefully theyre a bit more stable

-Formatted the categories inside reagdoll menu

-Fixed issue where dead ragdolls would play fire reactions when lit on fire, now it only happens when they are alive

-Fixed Issue where deathfaces would just look blank

-Hopefully a fix for bad argument #1 to 'TranslatePhysBoneToBone' (number expected, got nil)

-Redid the code for Hold Wound

Päivitys: 15.9.2023 klo 8.03

-Now ReAgdoll is compatible with vfire!

Päivitys: 15.9.2023 klo 7.38

- Fixed some minor issues.

Päivitys: 14.9.2023 klo 7.32

-Hopefully fixed [ReAgdoll] lua/includes/extensions/entity.lua:240: bad argument #3 to 'SetFunc' (number expected, got nil) error.

-Removed redundant check for sandbox on build utilities menu, should be working more consistently now.

-ReAgdoll is indeed compatible with Ragmod! to fix the double ragdoll issue you just have to disable "Enable ReAgdoll for Players".

-Added proper description for "Enable ReAgdoll for Players" check box
"By disabling ReAgdoll for players, ReAgdoll wont spawn its own physical ragdoll, turn this off if you run into issues of dual ragdolls".

Yet again I cant stress this enough, thank you all so much for the continued positive bug reports and support!