Garry's Mod

Garry's Mod

ReAgdoll
Viser 31-40 af 79 forekomster
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Opdatering: 27. okt. 2023 kl. 7:12

Hayo! Couple more itty bits

Stiffness changes
-Now ragdolls can go stiff multiple times in its lifetime.
-Ragdolls will enter a stiff state a few seconds before death, this should result in some better final death poses.
-Ragdolls will also stiffen up for a couple of seconds if killed preemptively.


General
-Tweaked some animations so ragdolls move better
-Npcs that die while burning, even if the cause of death wasn't necessarily the flames (ie: shooting a metrocop while its burning) will play the burning animation reactions. This should also fix an issue where combine ragdolls werent playing fire reactions despite dying to fire.

-Fixed some logic issues with bullet deaths.
-Fixed issue where ragdolls would put their hands behind their backs when holding onto wounds.
-Fixed issue where "cinematic" headshots wasn't working as intended.

ᴬˡˢᵒ ᵖˡᵉᵃˢᵉ ᵍⁱᵛᵉ ᵐᵉ ˢᵗᵉᵃᵐ ᵃʷᵃʳᵈˢ

Opdatering: 25. okt. 2023 kl. 14:05

Bom dia!!! (tarde/noite se você é brasileiro(tragédia))

Good day!

- Fixed issue where ragdolls wouldn't have "realistic" headshot animations when fatal headshots with animations were enabled

Off-topic and nobody will see this but: I've been having a couple of thoughts regarding post mortem states, i was thinking of giving ragdolls a "deathpose" animation to help them achieve some less floppy\unnatural looking final death poses, maybe you'll see that soon who knows!

Opdatering: 22. okt. 2023 kl. 8:29

Long time no see! college been beating my ass and i've been working on some other projects (opening art comms soon maybe :3) but don't you go thinking that i forgot about my son (this mod)

Tweaks :
- Ragdolls can fall to their knees while balancing, this will happen randomly when a ragdoll enters a balance state.
- Changed the description for "Fatal headshots" option to be more descriptive and clear about what the the setting actually does.
(spoiler: it doesn't make the npc insta-die on headshots)

Fixes:
- Fixed balancing having a slim chance to still occur even if balancing chance is set to 0.
- Fixed errors that would occur on non humans getting exploded whenever "Explosions effects" were enabled.

Default settings changes:
- Tweaked default max,min balance times to be way shorter by default.
- Ragdolls will not play deathsounds when headshot by default now.
should be noted that these are still just as configurable as they were before, they will just behave a bit differently by default.

Opdatering: 11. okt. 2023 kl. 21:34

1 am is when im in my most productive!

- Fixed couple of issues regarding "expected x got nil" type situations

Opdatering: 7. okt. 2023 kl. 21:29

-Ragdolls now hold to their wounds while balancing
-Fixed typo in commands "reagdoll_cleanup_quantity_amount" and "reagdoll_cleanup_timer_amount"

Opdatering: 7. okt. 2023 kl. 18:00

-Fixed attempt to index a nil value issue

Opdatering: 6. okt. 2023 kl. 20:29

Midnight updates yet again

-Fixed some wonky code.
-Fixed issue where headshot victim's ragdolls would still be counted as alive.

Opdatering: 5. okt. 2023 kl. 20:21

I should be asleep

- Tweaked the code a slight bit to make ragdolls less floaty while balancing themselves.

- Fixed issue where balancing ragdolls wouldn't die.
- Fixed issue where balancing ragdolls could sit in the air.
- Fixed issue where ragdolls would recover from extreme angles while balancing (ie: literally planking lol)
- Fixed typo in the menus.

Opdatering: 5. okt. 2023 kl. 7:45

Man i love coffee

- Ragdolls now consistently play death animations after balancing themselves.
- Fixed issue where death faces wasn't animating properly.
- Fixed issue where the code could get in a very very ugly feedback loop.

Remember to avoid nesting your code peeps!

Opdatering: 4. okt. 2023 kl. 19:39

- Fixed "bad argument #1 to 'string_len' (string expected, got nil)"