Jupiter Hell

Jupiter Hell

Quality of Life Improvements
Showing 11-20 of 23 entries
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Update: 29 Dec, 2023 @ 9:58am

Added improved interaction with the EGLS launcher and the Autoloader and Loading Holster mods/perks.
Autoloader on the EGLS Launcher makes the next fire action 10% faster after a move, but this is lost if any other action is taken.
Loading Holster on the EGLS Launcher makes the next fire action 10% faster after swapping to the weapon, but this is lost if any other action is taken.

Improved Nano mod pack interaction with weapons that cannot reloaded (like EGLS or because they recharge like the Blaster). Nano mod now lets those weapons be reloaded, 1 shot per reload.

Update: 22 Oct, 2023 @ 2:11pm

Added Durable Necrotic Amor fix
Added Scavenger + Ammo Terminal silly mistake interaction improvement

Update: 20 Oct, 2023 @ 1:13pm

Fixed crash caused by moving with a melee weapon out while having gunrunner.

Update: 10 Oct, 2023 @ 12:09pm

Improved Nailgun and Supernailgun fixed implementation (uses ammo type not clip size)

Update: 8 Oct, 2023 @ 1:14pm

Improved compatibility with other mods

Update: 6 Oct, 2023 @ 12:34pm

Added load priority to make compatible with better fire angel perk

Update: 29 Sep, 2023 @ 4:01pm

Updated Ancient Mod Pack description so it warns the player they won't get it back if you dismantle the weapon before. No added prompt on dismantling, just called out on the item itself.

Update: 29 Sep, 2023 @ 3:48pm

Improved version of the FireAngel fix now I understand correctly how reference level coordinates does or doesn't work. Now just burns things in a line rather than checking for targets on the line.

Update: 29 Sep, 2023 @ 2:58pm

Made FireAngel work with beam weapons. It will ignite all targets within the line of the beam - it won't ignite non target environment objects e.g. crates because of a limitation of what I can interact with in the lua.

Update: 26 Sep, 2023 @ 3:59pm

New fixes:
* Efficient now does something on the nailgun and super nailgun. Drops shot cost to 75% of normal. As you can't only partially use a multitool.
* IDR Manufacturing perk now gives melee weapons +1 guard range, instead of a useless 50% reload speed increase.