Total War: ROME REMASTERED

Total War: ROME REMASTERED

Arthurian Total War
Viser 11–20 av 35 bidrag
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Oppdatering: 5. des. 2023 @ 10.20

Changes in v1.2.8
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- Added tile adjacency checks in the campaign script every time an army stack is spawned. These checks were added to make sure that spawned armies are not spawned in already occupied strategy map locations, since this could cause crashes, freezes, instability, and/or unusual behavior.

Oppdatering: 28. nov. 2023 @ 7.56

Changes in v1.2.7
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- Fixed issue with eastern/egyptian-looking buildings appearing in Irish culture settlements in the battle map.
- Rheged unit rhyfelwyrmawr (Rhyfelwyrmawr) - decreased recruitment cost and upkeep.
- Germanic unit "duguthas" (Duguþe) - decreased recruitment cost, upkeep, and recruitment time.
- Germanic unit "wraeccan" (Wræccan) - decreased recruitment cost and upkeep.
- Germanic unit "uthere" (Frysisce Út-here) - decreased recruitment cost and upkeep.

Oppdatering: 27. nov. 2023 @ 12.33

Changes in v1.2.6
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- Fixed flickering helmet for Irish unit dinuadda claiomhnaghta.

Oppdatering: 27. nov. 2023 @ 10.19

Changes in v1.2.5
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- Fixed issue with tier 4 and 5 markets having missing bonuses.
- Added ability for Letau to recruit Pedytes out of core buildings.
- Reduced recruitment cost and upkeep for Briton units - Berfelawyr, Rherel, and Campwyr (reduced recruitment time as well).
- Reduced recruitment cost and upkeep for multiple Frankish and Germanic units.
- Added missing family tree portraits (for wife and children) for Roman faction.
- Added missing functional family trees for all named characters for factions - Romans, Franks, Jutes and Ynis Manaw.
- Reduced volume by half for city click sounds (Lanjane).
- Tweaked hidden resource placement for various regions (Lanjane).

Oppdatering: 15. nov. 2023 @ 12.03

Minor savegame compatible update
- Fixed missing rivers on campaign map (thanks Makanyane)
- Smoothed sea coastline (thanks Makanyane)
- Fixed wrong texture assigned for Romans for Gallic Cavalry and their horses
- Deleted redundant files
- Added new music for Gaelic prebattle and winter season
- Fixed missing unit cards for angonas2, angonas3 and Armored Foederati Spearmen for rebels

Oppdatering: 15. nov. 2023 @ 8.33

- Fixed issue with white grass showing during summer season in high elevation battlefield terrains (descr_terrain and regenerated map.rwm)

Oppdatering: 14. nov. 2023 @ 4.37

- Fixed issues with changes from prior mod update not making it to the workshop
- Fixed missing unit cards for units angonas1 and naval pirates
- Made a change in strat map to reduce core building level for settlements in regions Lexovi, Cenomani, and Esuvii (Gaul)
- Fixed romans and franks long victory message not appearing
- Fixed an issue with stone walls not appearing in strat map for barbarian culture

Oppdatering: 12. nov. 2023 @ 22.04

Minor savegame compatible update
- Replaced army drag model on stratmap with generic draconarius model
- Deleted redundant files to reduce the mod size
- Thinner campaign map region borders
- Fixed Archery Range wrong settlement level in EDB (Now Large Town)
- Moved large Open Sewers one tier earlier (to Large City)
- Composite Bowmen moved one tier earlier
- Wudewasa (elite forester longbowmen) added to last tier Archery instead of temple
- Ancillaries Anchorite and Anchoress no longer exclude each other
- Changed color for Jutes from blue to Green to match the faction emblem
- Fixed wrong settlement level assigned to Proconsuls Palace in EDB (now City)
- Unlocked Frankish Heerbann in the barracks at tier 3
- Lowered some overly high building prices
- Adjusted sizes of a few elite units to avoid them getting swarmed in melee

Oppdatering: 11. nov. 2023 @ 18.23

Minor savegame compatible update
- Fixed minor crash
- Doubled the missiles for Angon unit (spear throwers)
- Fixed wrong settlement level and wrong bonus for 1st level Sewers building

Oppdatering: 11. nov. 2023 @ 15.38

Minor savegame compatible update
- Implemented cavalry unit for Romani, Equites Stablesiani, available in Gaul
- Implemented Pedites Romani (Romanized Infantry) for Franks
- Implemented multiple new officers
- Minor balancing adjustments
- Fixed crash for Franks caused by wrong music file reference (stratmap summer)
- Fixed wrong descr_formations_ai reference causing broken formation (AI forming single line) in some situations