Total War: ROME REMASTERED

Total War: ROME REMASTERED

Arthurian Total War
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Päivitys: 18.10. klo 4.07
tekijältä Lanjane

Changes in v1.5.6 (10.18.25)
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- Fixed 4 missing young age character portraits (116, 125, 138, 149) causing "pink portrait" issue in campaign
- Fixed one old age character portrait (054) that incorrectly showed young age portrait in campaign

Päivitys: 17.12.2024 klo 8.33
tekijältä Lanjane

Changes in v1.5.5 (12.17.24)
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- Added missing scroll to all diplomat models
- Added Dynne recruitment for Elmet
- Fixed missing Dynne recruitment lines for Brythonic factions in higher level missile buildings
- Fixed model and textures for Gesithas, added LODs
- Halved upkeep for Saeson Aulue and Saeson Bonheddwyr to make them any useful and balanced
- Added recruitment of Winealas from tavern lvl 2
- Improved stats of Ardu, Saethwyr and Gwaywffynabwyr
- Replaced icons for Celtic Cathedral
- Fixed duplicate Bêrfelawyr recruitment lines
- Corrected Pictish Axemen stats
- Added missing normal/specular maps for empty city flags
- Added Campwyr recruitment to high level barracks
- Added new portraits
- Improved models and LODs for Campwyr versions, added javelins
- Fixed cloak for Irish diplomat model
- Fixed missing normal/specular map for cattle resource model
- Improved battle speed button colors on the interface
- Fixed typo with Market Town building name
- Increased number of men in the smaller cavalry units (minimum is 48 on huge now)
- Contus cavalry: shield decreased from 4 to 2 (shield on back), armor increased by 2
- Pictish berserkers: improved melee defence skill
- Replaced placeholder UIs for Ballistae and Scorpions with stylized ones
- Improved unit cards for Saeson Bonheddwyr/generic Ceorlas
- Reorganized cavalry recruitment in the Stables building line for some factions
- Unlocked recruitment of Pictish mercenaries in taverns in Pictland
- Lowered upkeep of Ardu and Pictish crossbowmen units
- Fixed wrong charge showing up on UI for Pictish crossbowmen units
- Decreased armour for Ardu units to 0 (they have none), increased defence skill
- Added new campaign, tension and mobilise music tracks

Päivitys: 5.12.2024 klo 5.58
tekijältä Lanjane

Changes in v1.5.4 (12.05.24)
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- Added the mechanics to change the faction leader religion
- Added the mechanics to change the religion of other faction members
- Added faction leader portraits and improved faction descriptions for faction selection menu
- New darker marble frame texture and darker interface
- Added frames for advisor portraits
- New Roman advisor portraits
- New Pictish battlemap advisor
- Upscaled faction icons
- New unique officer for Teulu based on unused model
- New models for Brythonic spy, Brythonic assassin, Germanic assasin
- Replaced most of placeholder agent models on the stratmap
- Fixed onager animations (Makanyane)
- Toned down the unjustified upkeep costs of some units
- Adjusted stats of some units
- Fixed multiple minor typos in unit localisations
- Renamed "Christian" trait to "Roman Christian"
- Rendered new icons for Berfelawyr and Rhyfelwyrmawr
- Fixed Arwrweision model LODs
- Improved shield model for Rhyfelwyrmawr
- Fixed mounted draconarius model flickering issues, created better LODs
- Improved shield and sword models for Teulu of the Kingdom of Elmet
- Fixed wrong UVW for Kingdom of Elmet named character battle model
- Fixed wrong stratmap position of Bernician rebels
- Fixed wrong charge showing up in the game for precursor units
- Unlocked barracks for Kingdom of Elmet, currently allowing to train Aulue, Bonheddwyr, Berfelawyr and Rherel
- Added universal recruitment of Marchan to Elmet stables

Päivitys: 1.12.2024 klo 10.40
tekijältä Lanjane

Changes in v1.5.3 (12.01.24)
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- Added javelins for Campwyr and improved the model
- Improved Bonheddwyr model
- Added unique officer for Campwyr based on unused model
- Enabled the stag officer for Winéalas
- Created new unit icons for Bonheddwyr, Campwyr and Pedytes Ebrauc
- Fixed missing Artillery pictures for Ebrauc
- Fixed invisible spears for Horsmen
- Created separate skin for Winéalas (they were using rebel Heriban one)
- Fixed duplicate recruitment lines for governors_villa
- Enabled recruitment of Aulue from barracks of Ebrauc
- Enabled non-region specific recruitment of Myrchan from stables of Ebrauc
- Enabled non-region specific recruitment of Dynne from missile buildings of Ebrauc
- Fixed missing recruitment lines from siege_engineer building
- Replaced irrelevant model_flexi_m with model_flexi in the model database
- Slightly adjusted the loading bar position

Päivitys: 30.11.2024 klo 13.39
tekijältä Lanjane

Changes in v1.5.2 (12.01.24)
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- Fixed missing stone hit sounds for Onagers and Catapults
- Enabled recruitment of roman artillery units for Kingdom of Ebrauc
- Enabled recruitment of Pedites Romani for Kingdom of Ebrauc
- Enabled Barracks building line for Kingdom of Ebrauc
- Enabled recruitment of Pedytes for Kingdom of Ebrauc
- Fixed an issue in the building database preventing Mines from being constructed in some regions on the map
- Added a new unit for Kingdom of Ebrauc, Bonheddwyr Ebrauc (Armored Romanized infantry)
- Replaced model and icons for Deira Foederati
- Fixed minor issue with Pedites Romani model
- Rebalanced a few stats and costs for Briton units
- Created a new skin for Frankish version of Heorthgeneats
- Changed all general's bodyguards unit upkeep to 100
- Increased campaign map artillery units speed

Päivitys: 29.11.2024 klo 17.57
tekijältä Lanjane

Changes in v1.5.1 (11.30.24)
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Fixed upscaling artifacts for 26 unit textures of the mod (fast temporary solution)

Päivitys: 29.11.2024 klo 15.08
tekijältä Lanjane

Changes in v1.5 (11.30.24)
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Savegame compatible update
- Upscaled all unit textures and loading screens
- Fixed a lot of model issues
- Added multiple new units for Franks, including artillery
- Increased variety of cavalry units recruitable by Franks
- Added new ship type, Longships
- Added new music for Germanic culture
- Added new shield hit sounds for units
- Rebalanced economy: lowered trade income, reduced trade goods cost
- Tweaked a few units recruitment and upkeep costs
- Adjusted the unit combat stats: mainly javelins rebalance and some melee stats fine-tuned

Päivitys: 30.8.2024 klo 6.17

Changes in v1.4 (8.30.24)
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Minor savegame compatible update
-Health building chain level 2 (baths): added population growth bonus 2
-Farms level 3: added trade income bonus 1
-Roman Christianity academic building chain: added happiness bonuses to hermitage, monastery, and abbey.
-Celtic Christianity hermitages building chain: added happiness bonuses to hermitage, monastery, and abbey. Also added law bonus to level 1 (hermitage).
-Celtic Christian church: added law bonus, debuffed Celtic Christianity influence by one level and added population growth bonus.
-Celtic Christian cathedral: buffed happiness bonus by one level.
-Roman Christian shrine: added happiness bonus.
-Roman Christian chapel: added population growth bonus.
-Roman Christian church: debuffed happiness bonus by one level, added population growth bonus.
-Added temple of battle building chain for Barbarian (Germanics) culture.

Päivitys: 25.8.2024 klo 11.12

Changes in v1.3.1 (8.25.24)
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-Minor change to fix some missing internal strings.

Päivitys: 22.8.2024 klo 9.00

Changes in v1.3.0 (8/20/24)
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Non save compatible update due to changes in core map files
- Added 5 regions to existing mercenary pools - Darioritum, Lothian, Manau, Eydin, and Linnius.
- Fixed invalid pixel color in map_features.tga
- Fixed invalid port locations in the following regions and repositioned them - Lleyn, Gwent, and Laimumu.
- Repositioned 6 resources in the strat map (descr_strat) which were previously placed in sea tiles.
- Removed 2 invalid black pixels in map_heights.tga