Total War: ROME REMASTERED

Total War: ROME REMASTERED

Arthurian Total War
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Update: 17 sep 2023 om 11:02

Changes in v1.1.3
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- Fixed issue with "comitatenses" unit (heavy infantry) being recruited as a generals unit for the Romans faction.
- Made "teulu3" unit the generals unit for the Romans faction.
- Changed comitatenses recruitment time to 2 turns.
- Changed unit cards for foederati spearmen.
- Fixed issue with "antrustions" unit (frankish heavy cavalry) being recruited as a generals unit for the Franks faction.

Update: 15 sep 2023 om 13:49

Changes in v1.1.2
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- Upgraded the settlement levels of a bunch of settlements in the strategy map based on their starting populations.
- Added missing core building governors_house to some towns in the strategy map.

Update: 15 sep 2023 om 12:19

Changes in v1.1.1
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- Added starting assassins for all factions in the strat map.
- Increased Powys settlement Dolforwyn settlement level to "town" and increased its population to fix an issue with the settlement not being able to be upgraded. Also added base trader, roads and farms buildings.

Update: 12 sep 2023 om 12:45

Changes in v1.1
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- Added 2 new factions - Franks and Romans in Gaul. Used strat/battle banners and faction icons from Fall of Rome mod. Used campaign and battle map models for Roman named characters and lesser generals from IB Ruina Romae.
- Made changes to some buildings to decrease building cost and improve economic and population growth bonuses.
- Added water buildings to all cultures.
- Added temple of fertility to gaelic, pictish and germanic cultures.
- Fixed missing spy and assassin cards for all factions.
- Fixed a bunch of ancillaries and traits showing incorrect text from vanilla factions.
- Added new ancillaries such ash Frankish Warlord (Franks) and Dux Romanus (Romans).
- Added new traits such as Merovingian (Franks) and Bretwalda (Saxons).
- Made some changes in the strat map to reduce settlement levels in Gaul and increase starting money for all factions.

Update: 30 aug 2023 om 11:50