DayZ
MA Mobile Base
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Update: 3 Jun @ 9:08am

- More control for repair, raid and dismantle tools in config
- Added glass windows to both Base models
- Added Breaching Charge Support
- Removed restrictions for keys in inventory

Update: 6 May @ 2:53am

- Better textures, some model changes (lock, door handle)
- New config options for auto close and hide proxies (performance)
- Bases now automatically close on server restart
- 2 more weapon slots for each Base (not visible as proxy)
- 2 more magazine slots for large Base
- 100 more inventory slots for large Base
- Better key placement in hands
- Better hologram placement

ADMINS:
- The "settings.json" is now "config.json". New config will be automatically created after mod update. You can delete the "settings.json" after that! Don't forget to copy your existing settings into the new config!

Update: 7 Apr @ 1:46pm

- Changed Blueprint
- Changed Key Glove slot logic
- Changed some animations (Blueprint, Kit)
- Fixed some null pointers (Codelock)
- Fixed some audio issues (Kit)

CAN BE USED WITHOUT CODE LOCK MOD NOW! IF USED WITH EXPANSION, ONLY PADLOCK SYSTEM WILL WORK!

IF USED WITHOUT CODE LOCK MOD - "EnablePadlockSystem" MUST BE SET TO 1 IN CONFIG!

Update: 27 Feb @ 4:34am

- Added "EnablePadlockSystem" to the config. Read description for more info.
- Fixed Fireplace issues.

IF IT IS NOT WORKING, YOU MIGHT HAVE TO DISMANTLE THE BASE AND PLACE IT AGAIN. I COULDN'T DO ANYTHING ABOUT THAT. ASK ADMINS FOR HELP.

Update: 25 Feb @ 12:08pm

Fixed 1.27 issues

Update: 6 Feb @ 1:11am

MOD VERSION 1.3

- Fixed a conflict with container base mod
- Fixed some wall penetration issues
- Fixed some hologram issues
- Changed padlock icon
- Added dynamic item description for keys and padlock

NO CHANGES TO TYPES OR TRADER FILE. NOTHING TO DO FOR ADMINS.

Update: 24 Dec, 2024 @ 1:05pm

Fixed a missing texture piece inside large Base.
Fixed Door open/close sound.

Update: 24 Dec, 2024 @ 2:50am

Removed key slot form nbc gloves due to protection issues in toxic zones.

Update: 15 Dec, 2024 @ 10:57am

MOD VERSION 1.2

- Changed Base design and textures for both Bases and Kits
- Changed Base models and item proxy placements
- Changed Base decorations (wallmap, panels)
- Changed overall Base hitpoints from 9000 to 7000
- Changed Gloves to fit Keys as attachment

- Added new lock system (Padlock + Keys)
- Added a custom indoor fireplace to both Bases
- Added 2 wooden crates to the Large Base
- Added 1 new requirement for both Base Kits (Stones)
- Added Camonet support for Small Base
- Added 1 new option in the config file (CanRaidCodelock)
- Added log file (logs key actions)
- Added language support
- Added trader file

- Fixed script and config errors
- Fixed visual and geometry issues
- Fixed some codelock issues

FOR ADMINS:
Check out the updated types and trader files. No items should be missing from your players existing bases. The settings file in your servers profile folder has 1 new option. Base actions are now logged in a file. Read new mod description for more info. Tell your players to read it aswell.

FOR PLAYERS:
Changes are only visual. All your items should still be in the same place. If not, check the floor! You may have to remove and add your Codelock again. If you use the new lock system, DON'T attach locks form outside your Base without having a matching key!

I APOLOGIZE IN CASE ITEMS ARE MISSING FROM ALREADY EXISTING BASES :)

Update: 22 Mar, 2024 @ 8:38am

- Fixed shelf texture issue
- Added 6 new door panels
- Updated types file !important!