Call of Duty: Black Ops III

Call of Duty: Black Ops III

[MWZ] KILLHOUSE
Показване на 1 — 10 от 23 постъпления
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Обновление: 9 ноем. 2024 в 15:34

  • Fixed an issue where repacks would not apply properly
  • Wonder Weapons such as the Ray Gun now display as S-Tier (gold)

Обновление: 4 ноем. 2024 в 14:49

  • Fixed the Hardline perk station not spawning in (I guess it didn't recompile changes I made to the .map's machine prefab)
  • Removed the Traps mutator, since there are no traps in Killhouse (this was carried over from the MWZ mod that's built into the map), but I may add it back in later if traps are ever added to this MWZ map or another
  • The Magic Wheel, Trading Table, and Riot Shield should now be properly disabled if the player has adjusted the appropriate mutators
  • Players can now disable the PAP camo by adjusting the Pack-a-Punch mutator (third/final option) under the Gameplay tab
  • Players can now make Mystery Boxes permanently active at all locations for an increased price of $1500 (as seen in Starting Room Pro) by adjusting the Mystery Box mutator (fourth/final option) under the Gameplay tab
  • Fixed the permanent Mystery Boxes not activating properly for Nuke Roulette
  • Fixed permanent Mystery Boxes having only one-time uses in certain situations

Обновление: 22 окт. 2024 в 19:24

  • The upgraded RPG is now my most cursed creation: melee button to cause explosive melees (upon contact) or shoot button to throw
    Instead of an electric shock, getting a fatal kill with Commando Pro while using this weapon will instead activate a barrage of explosions on the affected zombies (instant kill like the shock ability, these extra explosions won't harm players without Blast Shield like the main explosion)
  • Renamed the upgraded AT4 (it now inherits the RPG's previous PAP name), so be sure to upgrade this launcher instead of the RPG if it turns out you don't like the changes made to the upgraded RPG (before this update, the RPG and AT4's PAP were almost identical, with the AT4 being the better version)
  • Visually, snipers aim faster now (the actual ADS times are identical to before, faithful to the games that the snipers are from, but now the visual transition between hipfire and ADS is snappier)

Обновление: 15 септ. 2024 в 16:32

  • Added a "Kill Feed" mutator to turn off the kill labels (words describing what types of kill you get) that appear under the +Money earned pop ups (I'll expand this mutator later to also relocate this HUD element to the bottom-left like Treyarch's HUD)
    This new mutator will also activate if players enable "Third Person" to improve visibility
  • Fixed an issue with Quick Fix Pro activating with explosive/projectile/fire damage, temporarily overriding the damage nullification of Blast Shield when QFP was available/not on cooldown (it doesn't lead to direct death, but it could mean getting red screened when no damage should have been taken)
  • Now Blast Shield Pro and High Alert Pro should stack damage resistances properly in the rare situation a player takes enemy explosive/fire/projectile damage while stationary with HAP active
  • Fixed an issue with Ninja where sometimes the grayscale vision would remain active
  • Fixed an issue where the weapon tier for the Combat Knife wouldn't display (F/red)
  • Hardline now requires 14 perks to be upgraded instead of 10 to upgrade it
  • It should now be impossible to get the super EE reward (RK5) for players using BOIII client
  • Keylines are a bit thicker now

Обновление: 15 септ. 2024 в 16:06

  • Reverted to September 2nd version.

Обновление: 15 септ. 2024 в 15:38

  • Whoops.

Обновление: 2 септ. 2024 в 14:58

  • The kill streak counter icon will now display a radiation icon instead of a skull icon when the only earnable streak is a Tactical Nuke (for specific game modes such as Nuke Roulette)
  • Changed PAP hint HUD text to lua based (still more GSC HUD elements planned to be replaced with lua)
  • Updated the color-coded ammo bar to also show star icons corresponding to the tier represented (accessibility change for color blind players and to make the strength of tiers more obvious to uninformed players) and made D-tier more white than gray
  • Some other minor ammo bar UI adjustments
  • Brand new perk station UI when you're within range: it displays the perk name/icon (changes if the perk gets upgraded), its abilities, challenge to upgrade, etc (very dynamic HUD)
    There is a minor issue of overlap with power up icons, but I don't have a satisfying solution to this issue yet. Hiding power up icons or the perk UI while both are active sucks, and I'm not sure how I feel about moving power up icons off to the side, when centered feels best.
  • New PAP camo specifically for wonder weapons weapons in the mod (replaces the frost camo) and the starting weapons
  • Fixed an issue with the low gravity mutator
  • Hopefully fixed an issue for some players whose PCs had a one-time stutter from uncached fonts used in the pop up UIs
  • Changed the eye FX for enraged zombies (evac)
  • Tweaked the Rebooter menu a bit

Обновление: 15 юли 2024 в 20:54

  • Fixed an issue with acquiring Danger Close

Обновление: 15 юли 2024 в 14:29

  • Added new Doomstreak, Two-for-One: bonus (secondary) perk for every primary perk acquired (basically a time-based Soda Fountain effect)
  • It's now possible to get Doom Streaks from the Magic Wheel
  • Adjusted some perk prices
  • Hardline's base ability now also discounts the direct cost for most perks purchasable from Perk Stations (excludes Self Revive specifically and doesn't provide a discount for the Wonder Station)
  • Hardline's pro ability now also reduces the requirements for upgrading perks
    Now Hardline is even more of an investment than before, where in certain game modes without kill streaks it would be useless
  • Shellshock visual intensity upon activation reduced slightly
  • Gave the Rampage Inducer its own unique on/off sound effects

Обновление: 2 юли 2024 в 14:03

  • Fixed an issue where players could teleport back into the pre-game room