Jupiter Hell

Jupiter Hell

Completionist Trial
Showing 11-20 of 21 entries
< 1  2  3 >
Update: 14 Oct, 2023 @ 6:31am

There is now a guaranteed unique on Callisto, Europa and Io instead of only one guaranteed unique across all three of those moons.

Update: 14 Oct, 2023 @ 3:25am

Reworked the elevator locking in trial completionist so it doesn't redefine elevators in all games. Should improve compatibility with other mods. If you have a Completionist game in progress suggest you revert to the previous version until you finish it as this might break the save.

Update: 4 Oct, 2023 @ 3:33pm

Inferno is now a little bit harder. Enemies on Beyond get 4 exalted traits up from 3, and enemies on Dante get 5.

Update: 1 Sep, 2023 @ 6:00pm

Depth increases linearly across the whole trial for a more even and probably more challenging experience.

Update: 1 Sep, 2023 @ 1:45am

Reverted main branch special level depth changes as it broke the world generation with the way return exits are calculated

Update: 31 Aug, 2023 @ 4:38pm

Purgatory intro has no exists, so you can enter grab the four chests and take the health and XP penalty but you can't go exploring.

Update: 30 Aug, 2023 @ 5:16pm

Exits on levels with special levels (e.g. Rift 3, Mines 3, Callisto 6 and 7) are now locked until the player has entered the special level and returned.

Europa and IO branches should now scale with depth matching the main line branch.

Update: 29 Aug, 2023 @ 6:05pm

Jup Guy starts with 3 red key cards so RNG can't lock you out of Callisto branch special rewards. Though the player has to plan ahead for IO still.

Also D2 elevator exit now locked so you have to visit the inferno.

Update: 29 Aug, 2023 @ 1:05pm

Jup guy has extra dialogue if you choose to enter Purgatory and mess with the trial

Update: 26 Aug, 2023 @ 5:04pm

Beyond Precipice now clears when all visible, killable enemies are dead, and there should be an episode report in between Beyond and Dante now.