Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

French Forces submod for HOTMOD and west 81
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Update: 23 Feb, 2024 @ 12:57pm

New update, small fix :
- comp with last west81 update

Update: 22 Feb, 2024 @ 2:14pm

- Crash while handling the MO-120 RT mortar is fixed
- BMP-2 and BMP-3 are back (recruitable as late game IFVs by AI and player)

Update: 20 Feb, 2024 @ 10:19am

small comp update with West81

Update: 18 Feb, 2024 @ 4:56am

New update, it brings nice homemade features that will enhance general gameplay :
- New Bot wave system in conquest. The delay between waves is now randomized between two Min and Max thresholds and is linked to attack or defense battles. While attacking, the bot will have denser attack waves. (customizable in bot.data for those interested)
- Added new script to change number of units per wave in attack or defense battles. While attacking, the bot will have more units per waves to challenge the player. When the player attacks, the bot will have less troops per wave to reduce spam. (customizable in bot.data for those interested)
- Balance changes to French tanks gun accuracies, they're now on par with West 81 gun laying and targeting aids system (the parameters reflect real life caracteristics of tanks : with or without gun stabiliser, rangefinder/laser rangefinder).

Update: 13 Feb, 2024 @ 10:52am

New update :
Comp with last West 81 update

Update: 12 Feb, 2024 @ 10:53am

Balance pass on difficulty on all levels (bot army resources in battle), the late game battles where overkill (2000+ INF ...). This is now fixed. The new difficulty model is close from the West 81 one with some tuning to get some high intensity battles from time to time + revamped stars difficulty (bot gets around 1.5 times its initial strengh when playing 3 stars battles).

Update: 11 Feb, 2024 @ 5:55pm

- New homemade division system for AI bot opponent in conquest (dropping old CEV2 division system). It's much more lightweight and achieve the same result.
- Defense timers fixed, the bots now spawns units at around 7mn ingame, as it should.
- Balance pass on number of possible bot units in waves (between 7 min to 14 max), will be fine tuned with the players feedbacks

Update: 9 Feb, 2024 @ 11:49am

Update: 29 Jan, 2024 @ 10:49am

Update: 28 Jan, 2024 @ 2:52pm