Stellaris

Stellaris

Robot Rights & Assimilation Overhaul [latest]
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Update: 21 jun 2024 om 22:11

# Changes made in Mod v3.4
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# Fixes virtual pops in organic-synth-ascended empires no longer being able to auto-migrate due to a change to machine virtuals in v3.12.5 Official which neglected other types of virtual pops.
# Moves the requirement for the "Server Shut Down" Virtual planetary decision from the tree finisher to the "Clustered Capacity" Tradition, which helps prevent players from inadvertently ruining their economy by starting virtuality with too many planets and having no possible way out.

Update: 21 jun 2024 om 17:31

# Changes made in Mod v3.3
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# Updated for compatibility with Stellaris v3.12.5

Update: 9 jun 2024 om 20:30

Update: 9 jun 2024 om 14:59

# Changes made in Mod v3.2
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# Fixed a typo when correcting the bug referenced in v3.1. Bug should actually be fixed this time.

Update: 7 jun 2024 om 18:15

# Changes made in Mod v3.1
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# Updated for compatibility with Stellaris v3.12.4
# Removed some elements which are now fully redundant or obsolete with the new Machine Age updates.
# Moved the genetic same-archetype assimilation to the Engineered Genesis tradition, following the movement of the ability to change portraits in gene modding.
# The Refit Robots edict has been largely reworked for improved efficiency and cleaner results. Disabled for machines and synths, as they can assimilate the robots anyway. No longer includes machine pops in the merge since they can't be merged with non-machine robots.
# Fixed a vanilla Stellaris bug which was allowing Machine pops to fill ruler jobs even when under robot servitude.

Update: 19 feb 2024 om 7:25

# Changes made in Mod v3.0
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# Renamed from "Robot Rights Overhaul" to better reflect increased scope.
# Allows empires who took the genetic ascension to fully assimilate pops in their primary archetype after taking the "Allelic Expression" tradition.

Update: 19 feb 2024 om 3:00

# Changes made in Mod v2.5
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# Adds an edict which allows you to choose a different subspecies to become your new primary (what new pops will assimilate or necrophage into).
# Fixed a possible crash when returning to the government screen on the same day after activating this mod's edict(s) while the game was paused.

Update: 7 feb 2024 om 15:36

# Changes made in Mod v2.4
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# Fixed synthetic-ascended non-gestalts not being able to assimilate hive-minded pops.

Update: 21 dec 2023 om 15:43

# Changes made in Mod v2.3
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# Updated for compatibility with Stellaris v3.10.4

Update: 15 nov 2023 om 17:17

# Changes made in Mod v2.2
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# Updated for compatibility with Stellaris v3.9.3