Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Crossbones (dont cross him)
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更新: 2024年10月4日 @ 19時16分

hi again

All White Bones
- Decreased Damage
- They bounce more consistently now

Blaze
- Slightly Higher Damage
- MUCH Longer Recovery

更新: 2024年5月27日 @ 19時20分

Ressurection
- Now actually heals to full lmfao

General
- Damage Taken Modifier reduced from 5 to 4 (takes less damage!)
- this might be a bad idea, but we ball

更新: 2023年12月8日 @ 2時55分

wow, bug fixes!

- Fixed a bug with Summons "ressurecting" when Crossbones gets to his dying aerial state
- Fixed a bug where Respite wouldnt cost a bar of meter on 1st use
- Fixed a bug where he would ressurect on the opponent instead of where the cross landed (it was actually surprisingly easy and stupid to fix lmao)

Also, was thinking of removing his dmg taken modifier and just giving him 200 hp, but that needs alot of coding so let me know if I should add this (for that one mod that gets the exact values of your hp but not your dmg taken modifier)
also what if seize guard broke
also no replay fix yet :( (unless i somehow fixed it)

更新: 2023年11月3日 @ 5時12分

hes been updated for newblock, thats it lmao

sadly i havent found a fix for the prediction errors *and* the revival thing breaking replays
lets hope i find the motivation to fix that soon, since i dont even know where to start with that

unrelated to the char, but Ryo's gona get updates, hope i can bring the hype back for him h

更新: 2023年10月5日 @ 22時07分

a bit to unpack here (and yes, its been a while)
Balance stuff: (totally the highest priority trust me)
- Fast Bone now limits your options greatly
- Damage and Speed nerfs for all summons
- Damage nerfs for Normal bones (the white spinny bones)
- Trap bone damage nerfed during combos (i think)

okay so
regarding the breaking replays bug, the supposedly him-flying-to-the-ceiling-on-blud-spike-hit bug and the respite bug
i know about the replay bug, the thing is, i have no idea how to fix it, and idk if i ever will, so sorry about that
the latter 2 tho, tell me about it with details so i can probably fix it

also, i *might* be able to fix the summon prediction errors, but dont count on it
have fun and sorry lmao

更新: 2023年9月4日 @ 2時17分

alright i can explain
Bugfixes
- Fixed Crossbones not being able to burst at all after first death
- Rain bone reversed did something weird so its fixed
- Thread bone reversed did something weird so its also fixed
- Seize now dissapears after a few seconds
- Seize Grab should no longer be finnicky

Buffs / "Experimental" changes:
- Rain bone has an alternate "reversed" attack, so you can flip between defense and offense (maybe)
- If you Seize Throw the opponent into an existing Wall Bone, the Wall Bone explodes more bones (yay, more bones)
-- Because of this, Wall bone's lifetime is increased

Yes, he didnt need these, but it was funny so i added it anyway
Also, can someone tell me how Crossbones sometimes teleports to the opponent when ressurecting, i have no idea how it happens

更新: 2023年8月30日 @ 21時44分

lmao
- Crossbones' summons no longer betray you when theyre hit with a projectile-reflecting move (i.e, Vixen's shine)

更新: 2023年8月26日 @ 0時57分

whoops

Balance changes
- Longer iasa and startup on Blaze (also new animation :O)

Bug fixes (and general fixes)
- Jack is no longer immortal (lmao)
- Crossbones' ressurection state will make him interruptable during the state
-- He will have 1 frame of invul while actionable, similar to how Getup works
- Added throw tech animation (i forgor)

更新: 2023年8月20日 @ 23時43分

i almost forgot

- Wallbone now appears/hits later and has 1 proration (or well it should)

P.S: should i increase respite's meter cost? if so in what way? make it be able to cost 4, 5, 6, etc bars every 4th, 5th, 6th use respectively? or start costing 2 bars for the 1st use?

更新: 2023年8月20日 @ 23時38分

balance and bugfixes (yay!)

Balance:
- Decreased damage of both melee attacks and projectiles
- Less hitstun on Wall Bone and ShatterBone
- Increased IASA on summoning Arc, Rain, Thread, Trap, Shatter and Wall bone

Bugfix - Crossbones' teleporting to the enemy on death landing should be fixed (thx for telling me)