Jagged Alliance 3

Jagged Alliance 3

Rato's Gameplay Balance and Overhaul 3
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Update: 2 Feb @ 3:15pm
by rato

Version 3.56-11937

3.56b

Fixed ladder animation bug

Update: 1 Feb @ 7:12pm
by rato

Version 3.56-11931

3.56a

Small code improvement

Update: 1 Feb @ 2:00am
by rato

Version 3.56-11928

3.56

the ,44 Callibers have been simplified. All the weapons will use the vanilla .44, and it will represent the .44 Magnum (it will have the stats of the old 44 Magnum) this basically only affects Peacemaker and Tex's Revolvers. It will also make .44 more common to be found. Please discard your old .44 magnum if you have any, and reload your weapons. If you find chips (Code errors) in in your inventory, they are most likely the old 44 magnum

The progression of the recoil penalty has changed. The difference between low values and high values has been compressed.
Marksmanship effect on recoil has diminished, but can start to have effect at lower values.
Recoil values overall increased.

Multishot attacks will now only receive the Aim bonus on the first shot. That means the second and third bullet of a burst attack will not receive the bonus from aiming, for example. They will still suffer normal snapshot or hipfire penalties

Miss to Graze chance for Multishot attacks increased from 13 to 18.

The effect of many components, both good and bad effects has been reduced a little.

Grazing damage from 40% to 30%
Critical damage from 160% to 150%

Increased the range of all shotguns
Benelli can no longer equip sniper scopes lol

Update: 30 Jan @ 8:26pm
by rato

Version 3.55-11845

3.55a

removed desync log

Update: 30 Jan @ 1:02am
by rato

Version 3.55-11843

3.55

- The distance the penalties like hipfire, recoil, and snapshot reach their max value has been increased. Expect to miss more shots with these penalties at great distance.
- Interrupt attacks will have increased snapshot penalties
- Increased snapshot and hipfire penalties
- Increased interrupt attacks lower penalty
- Widescope bonus to interrupt attacks reduced from 12% to 8%, Snapshot reduction reduced from 10% to 5%
- QuickScope snapshot reduction reduced from 10% to 5%
- Compact Reflex snapshot reduction from 25% to 10%
- Assalto RS snapshot reduction form 15% to 10%
- Vigilance RS snapshot reduction from 15% to 10%
- MachineGun Free interrupt attacks reduced from 2 to 1
- No stock and folded stock Angle increasing effect reduced
- No Stock and folded stock now reduce range by 6
- Minor adjustments related to snapshot and hipfire penalties on light stock, no stock and some barrels
- Angle changes by barrels have been adjusted again
- Small improvements in accuracy for Run and Gun and Mobile Shot

- Sprint Combat action AP increased to 2
- Tweaked Sprint free move ap values

Fixes:
Fix snapshot penalty not applying to OW attacks in some cases when you were attacking the same target

Update: 29 Jan @ 3:53pm
by rato

Version 3.54-11808

3.54b

changed Unit:Idle function to prevent possible desyncs

Update: 29 Jan @ 12:21am
by rato

Version 3.54-11804

3.54a

added a log to check desync bugs

Update: 28 Jan @ 7:01pm
by rato

Version 3.54-11802

3.54

-------------
The Shooting Stance AP param in weapon description now includes the cost of aiming once, no change in gameplay costs
-------------

Changed some component params
Quick Prism Scope no longer decreases ow angle, instead it will give 10% increase
The prism scope ow angle reduction is lower, only 10%
The reflex sights have had minor increments in their angle increasing
Expanded magazines will no longer decrease Shooting Angle

The effect of barrels and suppressors in Angle Reduction or Increase has been reduced by about half

MG setup action now increases the angle of the gun by 20% and then by a flat 180 minutes increase

All MGs range have been reduced by 4
All shotguns range have been increased by 2
Double barrel shotgun no longer costs 4 ap to attack (3 like the rest)
FAMAS cant use Sniper optics anymore

Fixed a typo in short barrel component description

Update: 27 Jan @ 3:19pm
by rato

Version 3.53-11763

3.53g

Fixed bugged animation when trying to climb a stairs after using run and gun or other mobile attacks and having shooting stance.

Update: 27 Jan @ 1:15am
by rato

Version 3.53-11760

3.53f

Balance:
MG setup will reduce snapshot penalty and recoil penalty more efficiently
Snipe action (old pindown) now increases the weapon's effective range by 50%
Increased Peacemaker and Tex's Revolvers damage by 2

Options:
The default aware range option is now 56 tiles.

Other
some tweaks related to AI overhaul