Jagged Alliance 3

Jagged Alliance 3

Misc - Tactical AI
Viser 1–10 av 15 bidrag
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Oppdatering: 31. aug. 2023 @ 8.13

V1.1 (Quick Fix)

Fix a bug that Legion Brute sometime uses unarmed attack.

Oppdatering: 30. aug. 2023 @ 9.22

V1.1 Released

During scout phase, the enemy will move faster.
The enemy team is more likely to attack together.

Oppdatering: 25. aug. 2023 @ 9.40

V1.0 (Quick Fix)

Fix a bug that last AI can take buckshot without shotgun.
Fix a bug that Goon-Elite won't dual holding.

Oppdatering: 22. aug. 2023 @ 13.49

V1.0 (Quick Fix)

Fix multi-load bug.

Oppdatering: 22. aug. 2023 @ 12.36

V1.0 (Game Update)

Rewrite some codes to fit the update.
Last standing AI will charge towards player.

Oppdatering: 21. aug. 2023 @ 20.43

V1.0 (Balance)

Make the AI (especially sniper) less likely to hide in the very back.
Add a new position policy "formation", will make some AI tend to stay together.

Oppdatering: 20. aug. 2023 @ 23.12

V1.0 (Rename)

It is not "better", just different.

Oppdatering: 19. aug. 2023 @ 2.37

V1.0 (Fix)

Fix max attack of RPG.
Fix mismatch between perks and archetypes.
Enemy may have different scout behavior based on the role.

Oppdatering: 18. aug. 2023 @ 12.34

V1.0 Released

AI changes also apply to militia.
Change the scout behavior that ai will approch with more caution.
Reconstruct archetype-related codes.

Oppdatering: 17. aug. 2023 @ 19.35

V0.3 Released

Enemy AI will hide and ambush player if possible.
Enemy AI will dodge mortar fire correctly.
Enemy AI will fire less 40mm and RPG.
Balance the weight of actions.
Small change on enemy equipment templates.