Left 4 Dead 2

Left 4 Dead 2

Special Infected Synchronization (AI+)
Viser 41-50 af 56 forekomster
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Opdatering: 28. okt. 2023 kl. 21:22

Bug Fixes
  • Removed `si_count.pop()` from the `OnGameEvent_player_death` function since `si_count.clear()` removes all the special infected from the array when their respawn timer is finished. This should prevent the special infected from being desynchronized.

Opdatering: 7. okt. 2023 kl. 17:00

Bug Fixes
  • Moved the `cm_AggressiveSpecials` variable into the `MapOptions` table. This allows the variable to be utilized when it intitially did nothing before.

Opdatering: 7. okt. 2023 kl. 11:45

Changes
  • Added the `ScriptMode_Init` function to `scriptedmode_addon.nut`. This allows the add-on to work without relying on other add-ons to activate Scripted Mode.

Opdatering: 23. sep. 2023 kl. 7:15

Changes
  • Changed the table for the DirectorScript variables to `MapOptions` and `MutationOptions`. This allows the variables set by each map to be overwritten as opposed to being delegated by whatever variables the map's `DirectorOptions` table imposed. Do note that crescendo and onslaught events will still overwrite the VScript's variables, but the variables will at least be reverted back to whatever was listed in the `MapOptions` table once the event is finished.
  • If the default variables listed in the `::CustomVars` table aren't in the `settings.txt` file, they'll now be added to the config file without overwriting existing ones on round start.

Opdatering: 15. sep. 2023 kl. 2:05

Additions
  • Added the ability to change the minimum and maximum values for the special infected's respawn timer by modifying the `RespawnIntervalMin` and `RespawnIntervalMax` variables in the `settings.txt` file.
  • Added a new variable in the `settings.txt` file named `DebugMode`. This simply prints out text in the console in case anything important happens in-game.
Bug Fixes
  • Made `CustomVars` a global variable again to fix a bug where modifying the `settings.txt` file wouldn't have any effect in-game.

Opdatering: 12. sep. 2023 kl. 14:01

Bug Fixes
  • Changed the VScript back to `scriptedmode_addon.nut` as using `director_base_addon.nut` would cause index errors when crescendo events were finished.

Opdatering: 10. sep. 2023 kl. 5:25

Changes
  • Used `director_base_addon.nut` instead of `scriptedmode_addon.nut` for executing vscripts. This should hopefully allow this add-on to run alongside other add-ons that utilize `scriptedmode_addon.nut` (ex. Left 4 Bots). Of course, this change could potentially cause issues with add-ons utilizing `director_base_addon.nut`, so it may be best to disable this add-on when playing with other mods that make use of the script.

Opdatering: 23. aug. 2023 kl. 15:12

Bug Fixes
  • Made `CustomVars` a global table. This fixes a bug where the variables in the `settings.txt` file wouldn't load on round start.

Opdatering: 23. aug. 2023 kl. 14:27

Changes
  • Renamed the main VScript to `scriptedmode_addon.nut` and moved the functions located in the `sisync-config.nut` vscript into the `sisync` table. This should reduce the risk of other add-ons breaking when running alongside this one.

Opdatering: 20. aug. 2023 kl. 3:41

Additions
  • Implemented the ability for players to change the variables listed in the `settings.txt` file as well as modify or even add new command variables in the `convars.txt` file located in the `~/ems/sisync-ai+/cfg/` directory.
Changes
  • Used "DirectorOptions.*" instead of "DirectorScript.GetDirectorOptions().*" to specify the variables to modify in-game. This limits each special infected to 1 in the `DirectorOptions` table as doing so with "DirectorScript.GetDirectorOptions().*" would've caused an index error.
  • Modified the `nb_saccade_speed` and `nb_saccade_time` command variables to make the special infected aim at the survivors more accurately.