Total War: WARHAMMER III

Total War: WARHAMMER III

OvN Lost Factions: Dread King Legions
Showing 11-20 of 69 entries
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Update: 24 Jan @ 4:54pm

2025/JAN/25 Rhox
Fixed the issue of dread_king_tech_73 tech effect not removing VC version of crumbling

Update: 24 Jan @ 12:41pm

2025/JAN/24 Wolfremio
-Added Old World Classic compatiblity

Update: 5 Jan @ 5:50am

2025/JAN/05 Rhox
- Changed disabling wh2_dlc09_tmb_tomb_king (Tomb King generic lord) via DB rather than the script
- Changed script's path for easier future maintenance. (It wouldn't affect your game unless your submod overrides ours for some reason)

Update: 30 Dec, 2024 @ 6:46am

2024/DEC/30 Lingling
- added custom voice for the Dread King

Update: 30 Dec, 2024 @ 3:34am

2024/DEC/30 Lingling
- fixed visual bug with Dread King's dragon saddle

Update: 12 Dec, 2024 @ 12:02pm

2024/DEC/12 Wolfremio
- Updated to 6.0.0

Update: 18 Nov, 2024 @ 6:28am

2024/NOV/18 Admiral Elon
- applied vanilla vampire count changes to the dk vampire units
- increased hellwraith leadership by 10 to reflect vanilla ghost buffs
- increased mp cost of minos by 50 according to cost changes to vanilla minos in previous patch

Update: 31 Oct, 2024 @ 9:10am

2024/OCT/31 Lingling
- applied bolt thrower changes to bone thrower units (+ RoR)

Update: 10 Sep, 2024 @ 7:11am

2024/SEP/10 Lingling
- added several missing unit sets to units recruited via the necromancy panel and some RoRs
- added auto resolve values to land units as added in patch 5.2.2
- adjusted the AI building values for custom buildings according to the changes in patch 5.2.2

Update: 5 Sep, 2024 @ 7:58am

2024/SEP/05 Lingling
- Changed the stats of Crypt Ghouls, Fell Bats, Dire Wolves and Hexwraiths to the VC variants instead of the Arkhan ones. Arkhans units are stronger and combined with skill and tech buffs these units where getting to strong for the Dread King faction