Total War: WARHAMMER III

Total War: WARHAMMER III

OvN Lost Factions: Dread King Legions
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Uppdatering: 10 sep, 2024 @ 7:11

2024/SEP/10 Lingling
- added several missing unit sets to units recruited via the necromancy panel and some RoRs
- added auto resolve values to land units as added in patch 5.2.2
- adjusted the AI building values for custom buildings according to the changes in patch 5.2.2

Uppdatering: 5 sep, 2024 @ 7:58

2024/SEP/05 Lingling
- Changed the stats of Crypt Ghouls, Fell Bats, Dire Wolves and Hexwraiths to the VC variants instead of the Arkhan ones. Arkhans units are stronger and combined with skill and tech buffs these units where getting to strong for the Dread King faction

Uppdatering: 20 aug, 2024 @ 12:47

Uppdatering: 24 jul, 2024 @ 2:06

2024/JULY/24 Rhox
Changed the scope of ancillary drop to fit with vanilla's 5.1.2 change

Uppdatering: 9 jul, 2024 @ 5:04

2024/JULY/09 Lingling
- Added/buffed collision and splash attacks for various units according to the 5.1 changes
- Adjusted stats for Bone Throwers (+RoR), Cairn Wraiths, Royal Guard Cav, Skeletal Elephants (+RoR) and Dread King on Zombie Dragon according to the vanilla changes
- removed Mentor from Larenscheld as in the 5.1.1 changes

Uppdatering: 29 jun, 2024 @ 22:31

2024/JUNE/30 Rhox:
- Some compat thing for the upcoming Nagash patch (Removed most of the ancillary_included_subcultures_tables as Wh3 doesn't use it, remaining tables should be deleted after the patch)

Uppdatering: 25 jun, 2024 @ 10:28

2024/JUNE/25 Wolfremio:
- Updated to 5.1

Uppdatering: 24 maj, 2024 @ 1:41

Uppdatering: 22 maj, 2024 @ 10:20

Uppdatering: 22 maj, 2024 @ 5:51

2024/MAY/22 Wolfremio
- Updated startpos to be in line with ChaosRobie's upcoming update for the Old World campaign mod
- Startpostion in the Old World campaign moved to Macadone, Kislev ( Place of the Hand of Nagash's tomb in Dark Omen )