Crystal Project

Crystal Project

Noctore Classpack
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Mis à jour le : 12 janv. 2024 à 14h10

drunkard buffs
that's it, no more description
(Stumble fix and buff)

Mis à jour le : 2 déc. 2023 à 5h26

The Consequences of my Actions Update

  • Made some minor numerical adjustments.
  • Runeblade: Ancient Arts and Planar Slash are now magical or physical rather than both, as this made it far too easy to buff them to ludicrous power levels.

Mis à jour le : 6 nov. 2023 à 8h21

The Most Stuff Is Done Now Update

  • Runeblade: Subclasses should now work as intended. This means that entering a subclass for the first time should lock you out of using the other for the remainder of battle, but still allow you to re-enter it.
  • Runeblade: Both Subclass skills now have a cooldown to prevent Revert abuse.
  • General: Fixed Subclasses appearing in Randomizers. Sorry, everyone!
  • General: A new vendor has appeared in the Jade Cavern, selling class armor and, while it is in your inventory, something more. (And yes, it's just sold, no class tokens yet. That's just unfinished, not bugged.)
Note that "something more" is NOT intended to be in line with the base game's balance; it's deliberately a little overpowered.

Mis à jour le : 19 sept. 2023 à 3h12

The Doctorate in Shelling Update

  • Artillerist: Artillerists have undergone a lecture by various health experts, and Curing Blast no longer has the potential to accidentally inflict damage instead.
  • Technophile: Hypercharged Passive effects condensed into a short description.

Mis à jour le : 18 sept. 2023 à 12h23

The Yes There's More Update

  • New classes: The Technophile and the Drunkard!
  • That's it, go wild.
  • These two are extra wonky in balancing so please let me know of anything I can tweak and improve.

Mis à jour le : 26 aout 2023 à 8h56

The No More Axeperado Update

  • General change: 0 JP skills are now auto-mastered, enabling subclasses to actually function, which I may or may not have forgotten to enable previously. Oops!
  • Various: Some skill number adjustments I failed to document. Lesson learned - don't be sick and do modding.
  • Desperado: Most skills now require a Bow. RIP, Assassin/Desperado.
  • Runewarden: Blade Ward should now heal all the time, maybe, hopefully. Might still be borked?? I tested, but this skill has been wonky forever
  • N. Hemomancer: Innate Facet now costs 1 JP to master to keep it optional and avoid having it clutter up the Passive list for people that don't want to use it.

Mis à jour le : 8 aout 2023 à 5h39

  • Runeblade: Lunar Edge now correctly linked to Embrace Ward in the skill tree.
  • Runeblade: Lunar Alignment no longer reduces MP costs.
  • Runeblade: Attuned Ward no longer reduces Str. Vit increase reduced. Charge time removed.
  • Berserker: Scaling of Bladebreaker and Platecrusher equalized.
  • Hemomancer: Sanguine Charge has had Weep wrapped into text description instead of full display. No mechanical changes, just prevents the tooltip from running offscreen.
  • Desperado: MaxHP penalty from Shootout reduced to 20%.
  • Desperado: Silver Bullet moved in the skill tree to enhance legibility. No mechanical or progression changes.

Mis à jour le : 8 aout 2023 à 4h14

  • Removed Runeblade subclasses from Starting Class list. Whoops!
  • Noticeably nerfed Ancient Arts.

Mis à jour le : 8 aout 2023 à 3h19

Mis à jour le : 8 aout 2023 à 3h14