Stationeers

Stationeers

Deadly Survival
Viser 1-10 af 10 forekomster
Opdatering: 16. sep. kl. 9:22

[Version 1.2.5]

- Compatibility update for Biggest Update Ever

Opdatering: 7. nov. 2024 kl. 9:59

[Version 1.2.4]

- Updated the mod to be compatible with Stationeers Short Circuit update

Opdatering: 5. maj 2024 kl. 14:46

[Version 1.2.3]

Fixed an issue that prevented eating and drinking in suitable atmospheres.. again.

Thanks to Saraman for helping me figure this one out!

Opdatering: 25. mar. 2024 kl. 10:51

[Version 1.2.2]

Fixed an issue that prevented eating and drinking in suitable atmospheres

Temporarily disabled insulation system due to issues I have not yet identified but I didn't want to delay the above fix further

Opdatering: 25. feb. 2024 kl. 4:39

[Version 1.2.1]

- Fixed dedicated server compatibility
- Insulation calculation now takes pressure difference in consideration

NOTE: This does not mean that I guarantee the mod will work on dedicated servers as it is not tested on a server, just that the mod will be loaded on a server while previous versions would not be loaded at all.

Opdatering: 12. dec. 2023 kl. 4:05

[Version 1.2.0]

Insulation update

- Walls, doors and windows are no longer perfect insulators and will bleed heat between rooms/atmospheres they are covering. Values can be adjusted in the configuration where the feature can also be disabled entirely if needed.
- Updated compatibility with Stationeers rockets update

Please do let me know if the default insulation values seem unbalanced or in other ways incorrect and I'll make necessary adjustments

Opdatering: 29. okt. 2023 kl. 5:35

[Version 1.1.2]

- Fixed an issue where disassembled items would stack with any item held in hand when persistent damage is enabled

Opdatering: 9. aug. 2023 kl. 14:16

[Version 1.1.1]

- Fixed an equation for damage calculation, damage distribution for items should be more accurate

Opdatering: 4. aug. 2023 kl. 11:49

[Version 1.1.0]

- Added persistent damage for structures.

Structures will now transfer damage to items when deconstructed and items used in construction of structures will be used to set a structures initial damage.
So building structures with damaged items will cause the finished structure to be damaged (but still usable).

This can, of course, be turned off in the configuration file if the feature is not wanted.
Please provide feedback if anything about this system seems off.

(Note: Damaged items don't stack if persistent damage is enabled so be aware of that. It is to avoid having stacks of items being damaged because of one damaged item entering the stack. Hopefully this will make recycling and repairing a bigger thing in our playthroughs)

Opdatering: 3. aug. 2023 kl. 8:47

[Version 1.0.0]

- Initial release
- Can't consume food or drink while in unfavorable conditions (for example when opening your helmet while in space or environment that wouldn't make sense)