Kenshi
MEGA Item Integration Patch (For the Kaizo/UWE+ Modpack)
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Update: 15 Aug @ 3:57pm

Animal Variation:
+ Ashlands biome: Removed 'fog spider', 'pit crab solo' homeless spawn.

Update: 15 Aug @ 9:51am

Finished fixing building groups for the Robotics storage

Update: 15 Aug @ 9:04am

Misc:
+ All Storage: Robotics. Removed 'Hinge', 'Skeleton Repair Kit' and 'Authentic Skeleton Repair Kit', since they have dedicated containers.

UWE:
+ All Storage: Robotics. Removed 'Hinge', 'Skeleton Repair Kit' and 'Authentic Skeleton Repair Kit', since they have dedicated containers.
+ All Storage: Robotics. 'CPU Unit', 'Old CPU Unit', 'Generator Core' and 'Power Core' can be stored there.

Better Storage System:
+ Robotics I-V: Removed 'Robotics Components', since they have dedicated containers.

UWE - Better Storage Patch
+ Renamed 'Robotics I-V' to 'Robotics Comp I-V'.

Update: 15 Aug @ 8:05am

More changes to The Iron Trail biome t make the place more stable

KAIZO:
+ The Iron Trail: Removed 'Cannibal raid 1', 'Skeleton Killer' and 'shrieking squad' homeless spawn.

Dark Hive:
+ The Iron Trail: Removed 'Dark Reavers Scout M' homeless spawn.

Update: 12 Aug @ 1:42pm

UWE
+ Squinn: Moved around 5 buildings that weren't accesible (zone.18.35). Deleted the ruined snailhouse to make room for them.

Update: 11 Aug @ 10:37am

Kaizo:
+ Holy Sentinel: Removed lantern.

Martial Village:
+ Tiger race: Added UWE's bonecat animations.

UWE:
+ Traverse Town: Reduced all bed usage cost to 100g at 'Nomad Bar' (down from 600), 'Nomad camp beds' (down from 1000), 'Nomad camp fire' (down from 250) and 'Camp Swamp Platform Small (Nomads)' (down from 1000).

Update: 10 Aug @ 12:17am

UWE:
+ Armoury Ruin Cannibal Plains: Removed 'mech spiders bar squad protect' squad. Since the place is a Cannibal base.
+ Added 'Authentic Skeleton Repair Kit' and 'Wrench' to several Tech Hunter Characters.

Animal Variation:
+ 'Dried Prime Meat' can be cooked at normal stoves now.

Addiotionally, I basically reverted all changes done to 'The Iron Trail' and the 'Howler Maze' by other mods that aren't UWE or Kaizo to make those places CTD less:
+ The Iron Trail: Removed 'wild goats' and 'Lone Wolf' homeless spawn. (Symbiosis)
+ The Iron Trail: Removed 'spider crab massive wander' homeless spawn. (TIHYD)
+ The Iron Trail: Removed 'Guild Surgeon Squad' homeless spawn. (Guild Surgeon)
+ Howler Maze: Removed 'Sea Wolf Den' nests. (Animal Variation)
+ Howler Maze: Removed 'Runt Leviathan Solo', 'Sea Wolf nocturnal' homeless spawn. (Animal Variation)
+ Howler Maze: Removed 'wild goats' and 'Lone Wolf', 'wild pack beast family', 'Wolf pack patrol day', homeless spawn. (Symbiosis)
+ Howler Maze: Removed 'Seaweed crab wander solo' homeless spawn. (Radiant Animal Sub Species)
+ Note: I only left the 'Howler Patrol' homeless spawn. (Animal Variation)

MISC:
+ AI: Alpha Gurglers now try to heal themselves.
+ Added 'Authentic Skeleton Repair Kit' and 'Wrench' to several Tech Hunter Characters.

Update: 7 Aug @ 5:04pm

UWE:
+ Bonecats: Reduced hunger rate to 2 (down from 3)

Leviathan Ronin:
+ 'Levi Ronin' faction: Set them as ally with the Guild of Surgeons.
+ 'Nodachi Sun' weapon: +50% damage against Great Beak Things. And you can read the weapon length now.

Update: 7 Aug @ 12:38pm

Animals, Animals, All Kinds of Animals:
+ Replaced all instances of 'Cage Beast' spawn with UWE's 'Paracer'.

Symbiosis:
+ Added animal body parts.

UWE:
+ 'Cage Beast': Renamed back all 'Paracer' to 'Cage Beast'.
+ 'Cage Beast': Increased meat and skins.
+ 'Cage Beast': Change attack type to 'ATTACK_CAGEBEAST'.
+ 'Cage Beast': Added 'whale turning' turning animation.
+ 'Foulhound Den' town: Reduced roaming squads of 'Foulhound Den' squads to 2 (down from 200).
+ 'Bonecat Pride Den' town: Reduced roaming squads of 'Bonecat Night Prowl' and 'Bonecat Pride Den' squads to 3 and 6 (down from 100 and 200).
+ 'Bonecat Night Prowl' squad: It spawn a regular bonecat instead of the alpha variant.
+ '_cat type weapon' weapon: Reduced bleed mult to 1.25 (down from 2.25). It was higher than Foulhound's 1.5 bleed mult.
+ '_cat type weapon' weapon: Reduced min cut damage mult to 1 (down from 1.5). Foulhound's was 1 for reference.
+ '_cat type weapon alpha' weapon: Reduced bleed mult to 1.35 (down from 2.35). It was higher than Foulhound's 1.5 bleed mult.
+ '_cat type weapon' weapon: Reduced min cut damage mult to 1 (down from 2). Foulhound's was 1 for reference.

Update: 6 Aug @ 11:17pm

UWE:
+ 'Heardsman': Improved armor quality to Good (up from cheap).
+ 'Commodore Thomas': Improved armor quality to Standard.
+ 'Natives': Improved armor quality to Standard.
+ 'Chief Idzuon': Improved armor quality to Standard.
+ 'Holy Army Patrol (Narko's Trap)' squad: High Paladin: Removed belt items and added 'Half Gas Mask' and 'Half Gas Mask (alt)'. Other non-unique members were replaced with a copy that has Gas Masks.
+ Changed building category of several Generators to POWER.

Kaizo:
+ Replaced Kaizo's Holy Sentinel with UWE's Holy Sentinel.