Unepic
100 Trial Terror - Part 1
10件中 1-10 を表示
更新: 2014年10月23日 @ 5時44分

- All heals work properly now
- Healing helm hp reduced from 6,000 + 3,000 to 5,000 + 2,500 (all stronger helms on part 1 are now 5k + 2.5k)
- Healing helm now casts advanced healing instead of improved healing (150 before, 250 now)
- Healing helm cast time increased from 0 to 1 second
- The following units are now big size type: orc warrior, mini-boss 1/2/3, carnivorous plant, red/green/blue armor, spike ball, poison ball, hard unit 9/10, and the real unit of the final stage of final mini-boss. What does this mean? Their hitbox is slightly bigger making it easier to be hit by them if they auto attack on bump, their ai is more aware to no hit back glitch (it is still possible if u do it to them against a wall), slightly harder to hit lock them into a state that they don’t attack or cast, and they cannot be instant killed by axe execution.
- The following units are now small: poisonous bug, wasp, small goblin, and hen. This does very little on this map. It mainly makes them harder to hit with range, harder for them to hit you with auto-hit box, and prevents stand behind glitch.
- Changed a light in room 11 (10) to match the rest and added a light to mirror it
- Changed all the lights in room 35 (30) to better match the theme

更新: 2014年9月13日 @ 13時30分

- All dialog now in including intro
- All filler text removed
- All metallic key shortcuts now require metallic keys… yes, I forgot to make them require metallic keys. Previously, all except the first shortcut didn’t require a metallic key.
- Frozen Necro Eye boss now called Frozen Arcane Spike
- Boss has new model and ai
- Boss has a 10% chance to use the harder old ai. This can be avoided by just leaving the boss room; it can be obtained by repetitively activating then leaving the boss room until it uses the harder ai.
- Boss now has 6 stages up from 5 (10%, 25%, 50%, 75%, 100%, and now 90% hp)
- Frost damage taken on boss increased from 50% to 100%
- Boss hp increased from 250,000 + 125,000 to 300,000 + 300,000
- Boss collision damage increased from 100 to 150
- Weak skeleton hp reduced from 5,000 + 2,500 to 2,500 + 1,250
- Strong skeleton hp reduced from 10,000 + 5,000 to 5,000 + 2,500 (somewhat not a nerf for this also reduces the effectiveness of arcane curse/control by half)
- Arcane sorcerer hp rescaled from 4,000 + 2,000 to 1,000 + 3,000 (still same hp for 4 players)
- Slow removed from blue sorcerer and replaced with fire immunity (now there is no slow in boss room)
- Skeleton archer hp increased from 1,000 + 500 to 1,500 + 1,000
- All skeletons now take 100% damage from frost up from 30%(also not a full nerf for this reduces arcane curse/control by a lot, particularly for the boss)
- The following units are now big size type: orc warrior, mini-boss 1/2/3, carnivorous plant, red/green/blue armor, spike ball, poison ball, hard unit 10, and the real unit of the final stage of final mini-boss. What does this mean? Their hitbox is slightly bigger making it easier to be hit by them if they auto attack on bump, their ai is more aware to no hit back glitch (it is still possible if u do it to them against a wall), slightly harder to hit lock them into a state that they don’t attack or cast, and they cannot be instant killed by axe execution. !!! Forget about this for now for big and small size currently don't work in editor !!!
- Final stage of final mini-boss has 5 second delay on all spawns up from near instantly on real unit and 2 seconds on second
- Hard unit 10 hp rescaled from 100,000 + 35,000 to 60,000 + 50,000
- Dialog for hard unit 10 changed to reflect changes
- Carnivorus plant hp rescaled from 100,000 + 35,000 to 60,000 + 50,000
- Spike ball and poison ball now take 100% from everything except alter, mental, and light
- Spike ball and poison ball hp reduced from 25,000 + 10,000 to 15,000 + 10,000
- Added 4 platforms to room 35 (30)
- More decoration added
- Added new display pictures

更新: 2014年9月3日 @ 20時21分

-Boss has a 100% chance of doing nothing until next update.
- Removed a wall from room 59 (50)

更新: 2014年9月3日 @ 19時57分

- Boss has a 90% chance of doing nothing due to empty ai. This is intentional until next update.
- All loot tables now in
- Bear and spike traps no longer hit enemies
- 6 bear traps added to room 57 (48)
- Added 2 chests both with 5 antidotes to room 57 (48)
- Added more floors and fake floors to room 57 (48)
- Changed shortcut method from kill door to kill ladder in room 57 (48)
- Reduced wasp’s poison from strong to medium
- Increased wasp’s damage from 10 to 20
- Spike ball damage reduced from 250 to 150
- Spike ball acid changed from strong to weak
- Tentacle now takes 100% damage from everything (arcane shock, divine fury, etc. now hit it)
- Strong arcane helm cast time increased from 1.5 seconds to 2 seconds
- Yellow slugs now take 1000% arcane/shadow damage up from 100%
- A lot of units were either made immune to alter or unimmune to alter
- Added a not so secret “secret” to room 48 that gives 500 skeletons and approximately 3.5k gold. With 1 light this will give 500 divine favors. More favors can be gained by wearing items that by default give extra divine favors with the current only item being any of the cleric robes that give +1 divine favors (Hammer of the Paladin and Salvation will not work for this.)
- Added 3 more Sword of the Necromancer to room 48
- The level 17 weapon and staff drop chance on single player side have been moved to the multiplayer side on rooms 12, 24, 36, 48, and 60 (all locations). There are now 4 chances that it will drop.
- Added two ring drops to all 5 treasure rooms (both accessible in multiplayer). One can drop all 5% crit rings and the other can drop all 5% attack speed rings.
- Replaced 5x total healing potions with 5x ghost shape potions in room 27 (22)
- Removed 3 bear traps from room 28 (23)
- Added a kill force to room 28 (23). This shortcut has actually been impossible since the start of this map, oops. (I would always do no skip runs to make sure everything works, but never actually tested that path through the shortcut method since I added an extra wall.)
- Golem mini-boss in room 33 (27) is no longer triggered by lever
- Changed the pathing in room 23 (20) and 33 (27)
- Added/removed some gears from rooms 23 (20) and 33 (27)
- Added damage to gears in rooms 23 (20) and 33 (27)
- Fixed walls in room 24 to make the multiplayer pathing quicker to get around to all of the treasure
- Added red and blue candle to room 24 (these can be dropped while on a ladder to do the not so secret “secret” in the next room as well as the one in room 49)
- Bear trap added to room 55 (46) as well as one less wall that in combination cause the clipping glitch to cause failure and damage instead of completion.
- All moving traps and hard unit 4 in room 55 (46) are now activated by lever presence instead of default
- Added a hidden Huge Magic Bag (180 max) in the door after room 60
- Added a back ladder for the multiplayer shortcut as a way to get back to the exit
- Ring of Protection added to the very last treasure room (25 all protections, no limit) right next to the Bonebreaker.
- Multiplayer shortcut to final room replaced from arcane sorcerer, 2 mini-boss 1, 2 mini-boss 2, and 2 mini-boss 3 to carnivorous plant, mini-boss 2, and arcane sorcerer.
- Removed all slug spawns from the multiplayer shortcut (it is a lot easier to exit now, and no more steal units, so leaving the shortcut can be done at any time)
- Final treasure room for multiplayer shortcut now has one last battle with 4 of the final mini-boss at the same time, good luck.
- More decoration

更新: 2014年8月27日 @ 17時20分

- Halved the number of units at the start of room 34 (29)

更新: 2014年8月27日 @ 17時10分

- Reduced long bow ranger’s damage from 275 to 200
- Reduced long bow ranger’s acid from strong to weak
- Reduced skeleton archer’s poison from strong to medium
- Removed see invis from everything except all helms, all slugs, all traps, the boss, and the final mini-boss (before nearly everything had it)
- Removed invisibility from green helm
- Green helm's hp increased from 2,000 + 1,000 to 6,000 + 3,000
- Reduced boss’ level from 20 to 19.
- Hard unit 5 effect changed from weak poison to medium poison
- Hard unit 5 damage reduced from 25 to 20
- Hard unit 5 magic damage taken increased from 30% to 50%
- Hard unit 5 bow damage taken increased from 5% to 10%
- Hard unit 5 default damage taken increased from 5% to 10%
- Hard unit 5 poison and acid damage taken increased from 100% to 300%
- Hard unit 5 hp increased from 2,000 + 500 to 2,500 + 1,250
- All dialog text for hard unit 5 changed to reflect changes
- Yellow slug’s effect changed from strong acid to weak acid
- Strong ice helm’s cast time increased from 2 seconds to 3 seconds
- Strong fire helm’s cast time increased from 2 seconds to 4 seconds
- Weak arcane helm’s cast time increased from 2 seconds to 5 seconds
- Strong arcane helm’s cast time increased from 200 msec to 1.5 seconds
- Strong arcane helm’s damage increased from 48 to 120
- Strong arcane helm’s bolt’s speed increased from 250 to 800
- Chicken’s hp rescaled from 100,000 + 35,000 to 50,000 + 50,000
- Removed an editing barrel from final treasure room
- Fixed rope clipping glitch that allowed for the multiplayer shortcut room to clip to the single player section.
- Replaced all green snakes in room 51 (42) with the camo snakes (all green snakes are now removed)
- Fixed a sequence break in room 40 (33) that allowed skipping the room
- Made the middle light permanent in room 38 (31) to make the easier version of the room more noticeable (lighting all the lights before hitting lever).
- Session rooms’ fire and ice immunity scrolls increased from a quantity of 4 to 15
- Session rooms’ ice block scroll increased from a quantity of 10 to 30
- Added a secret to room 25 that gives 1 meeting scroll 4 times. It requires at least 2 people to obtain in order to prevent single player abuse of it. While I do have pathing to quicken the way downwards as the group progresses, there is a glitch on bosses that sometimes despawns their death. These meeting scrolls are here mainly to have a way to avoid this glitch.
- Changed Sword of the Necromancer in room 48 to a barrel so that everyone gets the drop instead of just one person (must have same loot for all turned on).
- Added Azurite Insulated Armor to room 60 as a barrel drop so that everyone gets it.
- Fixed lighting in final treasure room for a reason you will see why if you ever get there.
- Added decorative arrows that show the path needed to meet with the group.

更新: 2014年8月25日 @ 12時55分

- Fixed Satyr's movement to static, rescaled hp, and rescaled level
- Halved the mobs on the final multiplayer shortcut

更新: 2014年8月25日 @ 12時14分

- 95% of all slow removed
- Slow removed from all Green Helms
- Slow removed from all types of Snakes
- Added a weak Satyr unit that can cast slow in rooms 19 (16) and 43 (36) (some other places may also be getting it)
- Difficult shortcut added to the last multiplayer treasure room that can be reached by getting both hidden keys. Completing the shortcut will lead straight to the final treasure room previously intended only for having all keys on single player.
- Added some more decoration

更新: 2014年8月16日 @ 19時47分

- All dialog now in other than intro. Please report any errors you may see in spelling, grammar, etc. Some dialog will also still be getting tweaked.
- Fixed all spelling mistakes I am currently aware of
- Added missing blue helm from middle of room 21 (18) and removed some extra panels still there from previous editing
- Both of the floor panels in room 27 (22) are now triggered by light instead of left by lever and right by light
- Red slug spawn time reduced from 20 to 17.5 seconds
- Purple slug spawn time reduced from 20 to 17.5 seconds
- Room 40 (33) got an additional secret. Hint: It requires a clipping glitch
- Room 56 (47) got a wall dialog to prevent taking the shortcut half way through the room without key.
- Added some decoration to a few of the loot room chests and end game area.

-Also, it turns out updating takes the map's description and replaced the workshop one, so my current description may be slightly different than before. I have it saved somewhere else now, so this will no longer happen.

更新: 2014年8月16日 @ 5時21分

Released

Changes made pre-release:
- Fixed lever location in room 2 (1) that previously allowed the single player key to be obtained in multiplayer.
- Removed all forms of teleport scroll (like meeting and escape) to prevent players from joining into a single player session.
- Buffed up magic damage taken on quite a few units
- Removed green snake due to a glitch with something and replaced them all with the camo looking one
- Camo snake Slow cooldown increased from 0 to 60000msec (1 minute)
- Red slug spawn time increased from 15 to 20 seconds
- Added walls to room 19 (16) to reduce difficulty
- Added more traps to room 43 (36) to increase difficulty.
- Fixed many issues with room progression sequence
- Reduced damage of many units
- Rescaled hp for many units
- Changed spell combinations on some units that would crash the game
- Changed first mini-boss max spawn from 100 yellow slugs (lol...) to 3
- Removed a section along rooms 27-29 (22-24) that required non-linear sequence. It can still be triggered, but it is a trap instead of mandatory. Also, removed 2 dialogs along the path and a metallic skull key, so there is only 1 metallic skull key there now.
- Added a spawner to room 58 (49) that prevents doing a sequence that allows taking the reward for both paths.