Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Adjustable Ions and Prisms
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Update: 10 Sep @ 8:22am

v6.6
UPDATE: For 0.30.1 Meltdown Sounds ..

I think I got all the new sounds added, there was a lot of effects added for ions!

Added an "empty" blueprint/structure for the end of the prism toggle

Added structure and structure-wedge to the ion beam groups.

Update: 31 Aug @ 6:17pm

Hopefully fixes a desync error in multiplayer due to a copy/paste issue, dang InterpolatedTurrets

Update: 22 Aug @ 5:19am

Hopefully fixed prism chains not firing unless forced/continuos

Update: 9 Aug @ 6:03pm

Fix to local version/workshop compatibility. Not sure what was different - possibly an attempt at fixing prism colour jank that I reverted ... ...

Update: 7 Aug @ 11:02pm

Now with new PINK colour by the request of (and shader colours from) Azrael Arovotz

Update: 7 Aug @ 7:37pm

~~ Confirmed working post MELTDOWN update 0.30 ~~

MELTDOWN saw a lot of changes to the humble Ion beam. Balance pass brought over. Overclock mode implemented. Sprites touched up, blueprint sprites made, BEAM shaders /colours corrected ... AND a new toggle made for prisms.

Update: 3 May @ 1:35pm

BUGFIX:
FINALLY fixed prism chain linking and firing. Amazing what a few hours to focus on an issue can do. Many thanks to Serenade | Tech.ShipCons on the discord for being an idea/investigation helper!

Update: 6 Sep, 2024 @ 8:58pm

Updated for 0.27.1

Update: 23 Jul, 2024 @ 1:36pm

Fixes needed for 0.27.0's Nebula's update

Update: 9 Feb, 2024 @ 12:40am

Hopefully fixed issues with prism targetting. Prisms are still acting a little weird and need some care though. See Mod description for known issues.