Men of War: Assault Squad 2

Men of War: Assault Squad 2

Tractor Factory Defense
Showing 1-10 of 16 entries
< 1  2 >
Update: 7 Jul, 2015 @ 4:55pm

Mod now loads on new game versions.
Main actively updated version available as part of my mission pack.

Update: 28 Oct, 2014 @ 4:00am

Added existing on-map trucks as valid ammo sources for infantry.

Update: 28 Oct, 2014 @ 3:48am

Updated with some 'quality' stuff from newer missions:

Activated entity manager for auto-cleanup.
Added cleanup script to enemy spawn to prevent it from becoming clogged with wrecks.
Added resupply script. Infantry will now take ammo from appropriate ammo sources automatically when placed close by.
Fixed localization file.

Update: 9 Sep, 2014 @ 3:38am

Changed nothing. Reuploaded the same file to shake some sense into the steam workshop.

Update: 8 Sep, 2014 @ 12:53pm

Added map name plus historical date and location to singleplayer loading screen.
Fixed missing values on game over screens.

Update: 8 Sep, 2014 @ 12:29pm

Removed German soldiers on map at game start leftover from testing
Fixed the unfinished T-34 spawn - now appears in the factory instead of where the player clicks
Fixed truck spawns and conflict with mortar spawn

Update: 28 Aug, 2014 @ 10:21am

Fixed "unfinished" T-34 spawn, waypoints and viaducts don't get along so it now spawns on the floor of the damaged factory.
Upped number of enemies required to trigger a game over. Defend zone is technically larger, but if ten german infantry are sitting in your base it's pretty much over.

Update: 25 Aug, 2014 @ 10:50pm

Enemy armour spawnpoint behind friendly lines fixed (Was set to waypoint 201 instead of 261, damn my handwriting)
yet another insta-dismount terrain point fixed. Extremely tiny but dangerous and now fixed.
Reduced number of enemy trucks.
Increased possible paths the AI can take by about double, especially across the first fields.
FIXED REINFORCEMENT POINTS/MANPOWER! You should now recieve ticking reinforcement points once the enemy attack begins! The amount depends on the difficulty setting. This was supposed to be in from the beginning but wasn't working properly. No wonder it was so hard!
Re-added missing enemy spawns (StuG, Flakpanzer I) caused by having mods active during initial mission creation.
Smoothed some pointy terrain near dirt roads.
Tweaked spawn rate on certain enemies.
Added "Unfinished T-34" to armour menu. Very cheap. Spawns an 'early' T-34/76 with no functioning components in the factory building on the right side of the map and must be repaired (Assembled) before it can be used.

Update: 23 Aug, 2014 @ 11:53am

Fixed crash caused by me editing the map with mods active

Update: 23 Aug, 2014 @ 11:33am

Added a new area at the enemy spawn so they have more of an approach area for you to cover with mines and such.
Fixed medics. Infantry (Including red guards) should now go to the 'injured' state for a while instead of instantly dying. Does not apply to vehicle or gun crews.
Reduced the costs of some units.
Fiddled with spawn congestion again.