Left 4 Dead 2

Left 4 Dead 2

VScript Survivor Manager
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Uppdatering: 29 jul, 2023 @ 20:21

* Attempt to fix items not being given on first map transition.

Uppdatering: 28 jul, 2023 @ 4:58

* Attempt to fix multiple players getting their characters randomized upon loading next map.

Uppdatering: 27 jul, 2023 @ 4:57

* Fixed issues with excess survivors spawning after map level change.
* Early input prevention to blanket-cover L4D1 survivors from being too affected by maps trying to use them as NPCs.
* Small optimization of auto-survivor selection.

Uppdatering: 24 jul, 2023 @ 10:27

* Hotfix for dead survivor bot not getting removed when someone joins as them and also breaking viewmodels.

Uppdatering: 24 jul, 2023 @ 6:57

* Fixed extra survivors being left behind and counted as dead when already in the rescue vehicles.
* !survcount now prints the current survcount setting when given with an empty argument.
* Prevented !survswap being able to be used as an infected.
* Fixed survivor bodies not updating their ID properly when someone takes control of the dead.

Uppdatering: 23 jul, 2023 @ 8:05

* Auto-bot spawner for autoControlExtraBots was removed due to causing untestable and therefore unfixable multiplayer-only issues. Fuck you Left 4 Dead 2.

Uppdatering: 23 jul, 2023 @ 6:55

* Reallowed chat commands on Dedicated Servers. You need Admin System and be marked as an admin to use the commands.
* Another blind attempt to fix more than 2 players causing excess survivors to be made.

Uppdatering: 22 jul, 2023 @ 22:44

* survStartWeapons now supports melee weapons. Pistols are spawned if the melee doesn't exist on the current map.
* Added "base" key-value to survStartWeapons. This lets you keep the starting pistol.
* Default survStartWeapons list changed to:
- "base"
- "pistol"
- "first_aid_kit"
This will not take effect on unchanged data.cfg automatically, however.

Uppdatering: 22 jul, 2023 @ 19:58

* More precise aim-selecting code for !survswap more in-line with sb_takecontrol.

Uppdatering: 22 jul, 2023 @ 5:55

* Attempt to fix unwanted bots spawning when other players transition to next map.
* Fixed error with L4D1-maps clone survivor defibbing failing unspectacularly and leaving every survivor broken.
* Attempt to fix fake L4D2 survivors reverting back to L4D1 voices on defib.