Barotrauma

Barotrauma

More and Larger Containers
Showing 1-10 of 61 entries
< 1  2  3  4  5  6  7 >
Update: 20 May @ 11:48pm

Build 1.4.12:
- Sonar Monitor and Shuttle NavTerm can accept terminal output and linkable to them as well.

Update: 18 May @ 3:06am

Build 1.4.10:
- Slightly readjusted the status monitor/terminal UI frame size such that they don't overlaps each other in the navterm UI.

Update: 18 May @ 12:30am

Build 1.4.9:
- Slight Update to the NavTerm UI
- NavTerm support up to 6 button outputs.

Update: 29 Apr @ 7:17am

Build 1.4.8:
- You can now detach station and submarine raptor head displays.

Update: 28 Apr @ 2:57am

Build 1.4.7:
- Enlarged Inventory slot size to 48x48. (This is the absolute max 1080p screen can go without some UI clipping onto each other when a 12 slot container is linked to a decon and fab together).

Update: 23 Apr @ 8:21am

Build 1.4.6:
- Enlarged all cabinet's inventory slot UI size (to 47x47 from 41x41).
(I finally figured out how to change the UIStyle to shrink down the border)

- Fixed cabinet embedding texture not compressable due to not divisible by 4.

Update: 22 Apr @ 11:55pm

Build 1.4.5:
- Nerfed the amount of plastic you can get from deconstructing trash can (way too much free plastic).
- Removed everything associated with Submarine Hull upgrades, including the Ti-Al changes.
- To compensates with the 13 slot container nerf, assistant Jenga Master now increases slot stack to 40 from 36 (Also now divides into 4/5 stacks uniformly).

Update: 20 Apr @ 9:26am

Build 1.4.4:
- Made all submarine light a full Relay Component.
- Re-added Variable Resistor/Capacitor Component.

Update: 17 Apr @ 12:05pm

Build 1.4.3:
- New cargo slot cabinet with continous design.

Update: 14 Apr @ 4:30am

Build 1.4.2:
- New cabinet embedding for those super tiny slots on the bottom of the steel cabinets.