Garry's Mod
Titanmod | PvP Movement Shooter
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Actualizare: 15 apr. @ 3:20

Hotfix to resolve server console errors

Actualizare: 15 apr. @ 2:40

>GAMEPLAY
AMMO CONVERSIONS
- Added new attachment types to the ASh-12 and OTs-33 Pernach that rework their gun stats

END OF MATCH ADJUSTMENTS
- Three maps are now available in the map voting pool instead of two

NEW SETTINGS
- Sprinting FOV Increase
- Lens Flare

>MAPS
RETURNING MAPS
- Grid

>BALANCE
M14
- Increased damage to 50 (previously 40)
- Reduced vertical recoil to 50 (previously 80)

M79
- Increased draw and holster speed significantly
- Increased reload speed significantly
- Reduced animation lock time after firing a grenade

MK 14 EBR
- Now fires in Full Auto with 600 RPM
- Reduced vertical recoil to 40 (previously 50)

OTs-33 Pernach
- Increased magazine capacity to 33 (previously 27)

RPG-7
- Rocket projectile now slows down during flight and proceeds to drop after being in the air for too long
- Increased draw and holster speed significantly
- Increased reload speed significantly

Stevens 620
- Increased damage to 18x7 (previously 16x7)

>QOL & BUG FIXES
- Player ragdolls are now synced across clients and will look the same for all players

- All snipers now have higher auto-switch weight compared to shotguns, making them always the equipped weapon when spawning in the Shotty Snipers gamemode

- Player POV in the death camera now shows your own FOV instead of the other players

- Updated the Jacket player model

- Added 51 new pride calling cards (assorted countries)

- Added new gamemode main menu backgrounds

- Fixed all known instances of weapons spawning unloaded

- Fixed some weapons from spawning with attachments that were not previously equipped by the player

- Fixed death camera flickering when the spectated player performed specific actions

- Fixed the selected melee weapon not having save file corruption mitigation

- Fixed the fiesta timer counting down during intermission

- Fixed the grappling hook being usable during intermission

- Fixed many match time related interface values being one second ahead of actual match time

- Fixed fiesta timer interface being 500ms behind of actual fiesta time

- Fixed being unable to open weapon attachment menu when sprinting

- Fixed weapons being able to switch fire modes and go into safety

- Fixed some weapons still having damage fall off at extremely long ranges

- Fixed dynamic crosshair spread not taking sliding into account

- Fixed dynamic crosshair still taking hip fire spread into account while using the point firing attachment and ADSing

- Fixed dynamic crosshair still taking player velocity into account while crouching and sliding

Actualizare: 12 apr. @ 18:20

Hotfix to resolve flashlight related issues

Actualizare: 12 apr. @ 17:40

>GAMEPLAY
CUSTOMIZATION
- Added 8 new player models

>MAPS
RETURNING MAPS
- Station

>QOL & BUG FIXES
- Improved fluidity with weapon firing and ADSing while sprinting and sliding

- Added subtle camera flinch when being hit (more obvious that you are being hit by bullets and whatnot)

- Player ragdolls now transfer over any active decals applied to the player before death

- Sprinting no longer locks you out of the weapon attachment menu

- Crosshair now fades out while in the weapon attachment menu

- Updated gamemode key art

- Fixed leveling panel on the scoreboard from not displaying when 6 or more players are connected on a server

- "Bones" player model is now changed to be more visible

Actualizare: 11 apr. @ 19:02

>MAPS
Arctic
- Added additional player spawns
- Removed various props
- Reduced HDR brightness
- Added sun to the skybox
- Resolved texture errors
- Added missing cubemaps

Bridge
- Added additional player spawns
- Reduced HDR brightness
- Removed fog (still persists in the 3D skybox)

Corrugated
- Removed various props
- Various optimizations
- Various geometry tweaks to help with movement fluidity
- Resolved texture errors

Disequilibrium
- Added additional player spawns
- Reduced brightness of the sun
- Added missing cubemaps

Initial
- Overhauled map layout and geometry
- Added additional player spawns
- Removed various props
- Added missing cubemaps
- Lowered skybox height
- Resolved out of bound spots

Legacy
- Additional rooftops can now be accessed
- Added additional player spawns
- Reduced brightness of the sun

Liminal Pool
- Added additional player spawns
- Added missing cubemaps
- Various optimizations
- Resolved texture errors

Mall
- Can no longer exit the interior of the mall
- Light switch now has a 20 second cooldown after being actuated
- Added additional player spawns

Mephitic
- Added additional player spawns
- Removed various props
- Increased map brightness
- Added missing cubemaps
- Various optimizations
- Fixed stuck spots

Nuketown
- Added additional player spawns
- Removed player spawns that conflicted with the KOTH location

Oxide
- Added additional player spawns
- Various optimizations
- Fixed stuck spots

Rig
- Added additional player spawns
- "The Container" is now forcefully server-sided
- Removed player spawns that conflicted with the KOTH location

Rust
- Added additional player spawns
- Added missing cubemaps

Sanctuary
- Added additional player spawns
- Added missing cubemaps
- Various geometry tweaks to help with movement fluidity
- Reduced HDR brightness

Shipment
- Added additional player spawns
- Reduced brightness of the sun

Shoot House
- Added additional player spawns

Villa
- Added additional player spawns

Wreck
- Added additional player spawns

>QOL & BUG FIXES
- Adjusted visuals of player flashlights to make the player easier to see

- Skulls in the kill UI now stack

- Fixed potential overlapping of the kill and death UI

Actualizare: 10 apr. @ 1:23

>GAMEPLAY
AMMO CONVERSIONS
- Added new attachment types to the FN FAL and MP5K that rework their gun stats

SHOTGUN CHANGES
- Some shotguns received a 10-25% spread reduction to help them perform better at further ranges

>BALANCE
Dragon's Breath Shells
- Reduced extra spread to +66% (previously +100%)
- Reduced damage reduction to -40% (previously -50%)
- Reduced extra pellets bonus to +6 (previously +8)

Flechette Shells
- Increased damage reduction to -60% (previously -50%)

AA-12
- Reduced vertical recoil to 75 (previously 100)

AR-57
- Reduced vertical recoil to 35 (previously 45)
- Reduced horizontal recoil to 12 (previously 15)

Beretta Mx4
- Reduced damage to 25 (previously 27)
- Reworked recoil but no recoil values were tweaked

Colt 9mm
- Increased mobility to 94% (previously 87.5%)

CZ 75
- Reduced vertical recoil to 20 (previously 40)

Desert Eagle
- Increased horizontal recoil to 60 (previously 40)
- Reduced vertical recoil to 80 (previously 120)

Dual Mac 10s
- Reduced vertical recoil to 50 (previously 55.5)

Dual Skorpions
- Reduced spread to 28.5 (previously 33.5)
- Reduced vertical recoil to 30 (previously 37.5)
- Reduced horizontal recoil to 20 (previously 25)

FAMAS
- Reduced vertical recoil to 50 (previously 62.5)

Fiveseven
- Reduced vertical recoil to 50 (previously 62.5)

FNP-45
- Reduced vertical recoil to 70 (previously 100)
- Reduced horizontal recoil to 15 (previously 50)

G36A1
- Reduced vertical recoil to 33 (previously 43)
- Reduced horizontal recoil to 11 (previously 16)

M134 Minigun
- Reduced spread to 50 (previously 77.5)

M249
- Reduced damage to 25 (previously 26)
- Reduced vertical recoil to 28 (previously 38)
- Reduced horizontal recoil to 8 (previously 20)

M45A1
- Reduced vertical recoil to 60 (previously 98)
- Reduced horizontal recoil to 20 (previously 58)

M9
- Reduced vertical recoil to 25 (previously 30)
- Reduced horizontal recoil to 10 (previously 15)

Makarov
- Increased damage to 35 (previously 33)
- Reduced horizontal recoil to 4 (previously 18)

Model 10
- Reduced vertical recoil to 80 (previously 120)

MP40
- Increased damage to 32 (previously 30)

MP-443
- Reduced vertical recoil to 40 (previously 60)
- Reduced horizontal recoil to 20 (previously 30)

MP5
- Reduced damage to 27 (previously 28)
- Reduced vertical recoil to 25 (previously 30)
- Reduced horizontal recoil to 7.5 (previously 15)

MP7
- Reduced damage to 26 (previously 27)
- Reduced vertical recoil to 20 (previously 22)
- Reduced horizontal recoil to 10 (previously 12.5)

MP9
- Reduced vertical recoil to 20 (previously 22.5)
- Reduced horizontal recoil to 5 (previously 9)

MPX
- Reduced damage to 28 (previously 30)
- Increased iron sight recoil multiplier to 0.75 (previously 0.50)
- Reduced horizontal recoil to 10 (previously 15)

MR-96
- Reduced vertical recoil to 95 (previously 120)
- Reduced horizontal recoil to 42 (previously 72)

OSP-18
- Reduced vertical recoil to 55 (previously 70)
- Reduced horizontal recoil to 20 (previously 25)

OTs-33 Pernach
- Reduced vertical recoil to 32 (previously 37)
- Reduced horizontal recoil to 12 (previously 18)

Owen Gun
- Reworked recoil but no recoil values were tweaked

P320
- Reduced vertical recoil to 40 (previously 60)

PM-9
- Increased damage to 22 (previously 21)
- Reduced vertical recoil to 32 (previously 35)
- Reduced horizontal recoil to 10 (previously 13)

Scorpion Evo
- Reduced vertical recoil to 20 (previously 30)

Spike X1S
- Reduced vertical recoil to 120 (previously 200)

Typhoon F12
- Reduced vertical recoil to 50 (previously 150)

USP
- Reduced vertical recoil to 30 (previously 40)
- Reduced horizontal recoil to 15 (previously 20)

Walther P99
- Reduced vertical recoil to 37 (previously 42)
- Reduced horizontal recoil to 12 (previously 15)

Webley
- Reduced vertical recoil to 60 (previously 80)
- Reduced horizontal recoil to 25 (previously 50)

>QOL & BUG FIXES
- Overhauled save file system that is 175x faster on average

- Improved load times when switching to a new map and gamemode

- Added new view animation while sliding and while using/retracting the grappling hook

- Updated various attachment descriptions

- Fixed view animations not playing in singleplayer (for people who like playing with themselves)

- Fixed kills and deaths still awarding score and affecting stats after a match has ended

- Fixed the M45A1 from not appearing in loadouts

- Fixed several HUD and menu related issues when playing on a resolution higher than 2560x1440

Actualizare: 2 apr. @ 20:17

Hotfix to resolve menu issues when playing on a resolution of 2560x1440 or higher

Actualizare: 2 apr. @ 19:43

Hotfix to resolve menu issues when playing on a resolution of 2560x1440 or higher

Actualizare: 2 apr. @ 19:15

>GAMEPLAY
NEW SETTINGS
- HUD Scale

ANIMATIONS
- Disabled all first deploy animations for all weapons

>BALANCE
AK-12
- Reduced vertical recoil to 55 (previously 70)
- Reduced horizontal recoil to 10 (previously 20)

AK-400
- Reduced vertical recoil to 45 (previously 55)
- Reduced horizontal recoil to 20 (previously 25)

AK-47
- Reduced vertical recoil to 62 (previously 82)
- Reduced horizontal recoil to 25 (previously 35)
- Readjusted iron sights to better match aiming point

AKS-74U
- Reduced vertical recoil to 40 (previously 67)
- Reduced horizontal recoil to 20 (previously 30)

AN-94
- Reduced horizontal recoil to 20 (previously 30)

AVT-40
- Reduced vertical recoil to 55 (previously 95)

Galil
- Reduced vertical recoil to 40 (previously 60)

Honey Badger
- Reduced vertical recoil to 35 (previously 45)
- Reduced horizontal recoil to 20 (previously 25)

LR-300
- Reduced vertical recoil to 40 (previously 43)
- Reduced horizontal recoil to 5 (previously 15)

MK18
- Reduced vertical recoil to 48 (previously 53)
- Reduced horizontal recoil to 20 (previously 25)

Pindad SS2
- Reduced horizontal recoil to 10 (previously 20)

PKP
- Reduced vertical recoil to 47.5 (previously 52.5)
- Reduced horizontal recoil to 25 (previously 37.5)

RPK-74M
- Reduced vertical recoil to 60 (previously 88)
- Reduced horizontal recoil to 25 (previously 45)

SCAR-H
- Reduced vertical recoil to 65 (previously 115)

Spectre M4
- Reduced vertical recoil to 20 (previously 22.5)
- Adjusted ADS firing animation to better match aiming point

SR-25
- Reduced vertical recoil to 50 (previously 70)
- Reduced horizontal recoil to 20 (previously 47)

VHS-D2
- Reduced vertical recoil to 37 (previously 45)
- Reduced horizontal recoil to 20 (previously 47)

XM8
- Reduced vertical recoil to 25 (previously 30)
- Reduced horizontal recoil to 5 (previously 10)

>QOL & BUG FIXES
- All interfaces and UI elements are now scaled by the users resolution to look identical no matter the resolution used

- Replaced tinnitus sound effect with a less drastic effect

- Removed unnecessary parameters from fonts created by the gamemode

- Loadout notification now uses the users HUD font

Actualizare: 30 mart. @ 3:25

>BALANCE
Melee
- Thrown melee will now despawn instantly upon colliding with a surface
- Melee kills will no longer advance a player in the Gun Game ladder if they are not on the final weapon

>QOL & BUG FIXES
- Added viewmodel animation when opening doors

- Adjusted sliding viewmodel animation

- Fixed reload cancelling

- Fixed the SR-25 having an incorrect weapon slot on the HL2 UI

- Fixed broken scoreboard post processing

- Potential fix for erroring world models while holding the WA-2000