Garry's Mod
Titanmod | PvP Movement Shooter
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更新: 2024年8月1日 @ 3時39分

>GAMEPLAY
CAMERA SHAKE
- Firing a weapon now causes a slight amount of camera shake to be applied
- This was done because Titanmod's recoil tends to have very little shake, making the firing feel bland
- A weapons camera shake value is determined by its recoil, RPM and it is affected by recoil/RPM reducing attachments

MOVEMENT CHANGES
- Player acceleration is now 60% faster (moving from a complete stop or changing direction will be quicker)

>QOL & BUG FIXES
- Optimized array usage

- Added reticle previews while editing the Optic Reticle Color setting

- Walking now affects dynamic crosshairs

- Improved loading times for customization menus on first launch

- Fixed client precacher error when connecting to a server

更新: 2024年4月13日 @ 0時35分

>GAMEPLAY
NEW SETTING
- Precache Gamemode Files

>QOL & BUG FIXES
- The setting above is a fix for users experiencing a CVEngineServer overflow when joining a Titanmod server, players with mechanical hard drives will also experience much faster load times with this setting disabled (while experiencing more in game stutters)

更新: 2024年3月31日 @ 16時05分

>GAMEPLAY
NEW SETTING
- Render Hands

>QOL & BUG FIXES
- Decreased gamemode file size by 500 MB~

- Player hands are now rendered during the death cam

- Added mute/unmute player buttons when interacting with a player through the scoreboard

- Added ability to interact with a player through the end or round scoreboard

- Added player tags for steam friends and muted players

- Improved responsiveness of map/gamemode voting completion

- Cleaned up Holosun 510C sight lens

- Cleaned up EOTech XPS 3 sight lens

- Fixed incorrect description for the VIP gamemode

- Fixed info panel being visible when selecting the MPX from the HL2 weapon selector

更新: 2024年3月27日 @ 21時46分

>GAMEPLAY
RELOADING QUALITY OF LIFE
- All reloads can now be started while aiming down sights (reload canceling is still only possible from the hip)
- Players can now aim down sights during a reload

>BALANCE
Point Shooting Attachment
- Added ADS spread (50% to the weapons hip fire spread)
- Increased ADS time decrease to 50% (previously 25%)

>QOL & BUG FIXES
- Added interchangable map and gamemode votes, allowing players to now change which item they vote for during the voting period

- Added a notification when entering spectator mode

- Added text for when the player is on a leaderboard switching cooldown

- Added "tm_addmatchtime" and "tm_reducematchtime" commands, allowing admins to add or remove seconds to the remaining match time

- Added the "sv_tm_matchvoting" ConVar that can forcefully enable/disable map and gamemode voting at the end of matches

- Renamed "Tactical Point Shooting" attachment to "Point Shooting"

- Prestige button text is now rainbow to help visibility

- Spectating is no longer possible if you are on a respawn timer

- Fixed incorrect attachment description for the QBZ-97 5.56 conversion

- New end of match quotes from community members

更新: 2024年3月5日 @ 13時51分

>GAMEPLAY
AMMO CONVERSIONS
- Added new attachment types to the AA-12, AK-47, AKS-74U, Bren, Colt 9mm, CZ 75, FG 42, G28, Groza, HK53, Honey Badger, Howa Type 64, Imbel IA2, L85, Lewis, M1911, M1918, M1919, M3 Grease Gun, Mare's Leg, MG 34, MG 42, MP-443, MP5, OSP-18, PPSH, RFB, Spike X1S, StG 44 and Webley that rework their gun stats

NEW HITSOUND OPTIONS
- Overwatch

NEW KILLSOUND OPTIONS
- Overwatch

>BALANCE
G28
- Decreased damage to 49 (previously 57)

RFB
- Decreased damage to 40 (previously 45)

Thompson M1928
- Decreased damage to 31 (previously 36)

Thompson M1A1
- Decreased damage to 32 (previously 36)

>QOL & BUG FIXES
- Adjusted the firing sound effects for various weapons

- Fixed HUD code importing not working

- Fixed loading notice not appearing for players with high ping

- Fixed duplicate barrel attachments on the AA-12

- Fixed reload speed being longer than intended when using the RFB with the Foregrip attachment

- Fixed firing sound being delayed when firing the Webley

更新: 2024年2月3日 @ 1時07分

>GAMEPLAY
NEW WEAPON
- ASh-12 (Primary, Rifle)
- MPX (Primary, SMG)

AMMO CONVERSIONS
- Added new attachment types to the AK-400, AUG A2, FNP-45, Lee Enfield, M9, M45A1, MK18, MP9, Owen Gun, Pindad SS2, P90, PP-19 Bizon, PPSH, QBZ-97, QSZ-92, SCAR-H, Sten and UMP that rework their gun stats
- All ammo conversions now alter the weapons firing sounds

ATTACHMENT REWORK
- Added Compensator attachment (muzzle brake but helps with horizontal control instead of vertical)
- All muzzle attachments have been rebalanced for more diversity when creating weapon builds
- Almost every weapon has now received muzzle attachments
- Added foregrip to various weapons

HITMARKER OVERHAUL
- A brand new hitmarker system to replace the default TFA one, allowing for more customization and better performance

CUSTOMIZATION
- Added 12 new player models

NEW SETTINGS
- Hitmarker Length
- Hitmarker Thickness
- Hitmarker Gap
- Hitmarker Opacity
- Hitmarker Duration
- Hitmarker Headshot Color

WEAPON NAME ADJUSTMENTS
- Renamed SA80 to L85
- Renamed Sten Gun to Sten
- Renamed UMP .45 to UMP

>MAPS
NEW MAPS
- Rust

Arctic
- Smoothened out staircases with clip brushes
- Expanded the dark staircase room

Corrugated
- Smoothened out staircases with clip brushes
- Fixed missing texture

Initial
- Reduced amount of props

Mephitic
- Reduced amount of props
- Removed excess doors

Oxide
- Reduced amount of props

Villa
- Smoothened out staircases with clip brushes
- Reduced amount of props
- Increased gap size of multiple doorways

Wreck
- Reduced amount of props

>BALANCE
- Crouching/sliding recoil reduction is now a flat 20% on every weapon
- Crouching/sliding spread reduction is now a flat 30% on every weapon

AAC Silencer
- Added vertical recoil increase of 5%
- Removed damage decrease
- Removed vertical recoil decrease
- Removed spread increase

Heavy Barrel Attachment
- Added horizontal recoil decrease of 5%
- Added ADS time increase of 10%
- Removed mobility decrease

Muzzle Brake Attachment
- Added ADS time increase of 5%
- Reduced vertical recoil decrease to 10% (previously 25%)
- Reduced spread increase to 5% (previously 25%)

Osprey Suppressor Attachment
- Added ADS time increase of 5%
- Removed vertical recoil decrease

Foregrip Attachment
- Added ADS time increase of 20%
- Reduced vertical recoil reduction to 25% (previously 35%)
- Increased mobility reduction to 5% (previously 4%)

AEK-971
- Decreased damage to 25 (previously 28)

AUG A2
- Increased damage to 29 (previously 28)

Bow
- Can now be shot while sprinting and sliding
- Increased ADS FOV to allow for easier use

L85
- Increased RPM to 675 (previously 650)
- Reduced horizontal recoil to 15 (previously 22)

Groza
- Reduced horizontal recoil to 10 (previously 20)

M4A1
- Reduced horizontal recoil to 12 (previously 20)
- Reduced RPM to 800 (previously 850)

MK18
- Increased damage to 33 (previously 32)
- Reduced RPM to 700 (previously 800)

MP9
- Reduced damage to 23 (previously 26)

PP-19 Bizon
- Increased damage to 29 (previously 28)

>QOL & BUG FIXES
- Leaderboard is now dynamically sized depending on the number of players/entries being shown

- Added variations to the victory/defeat music on match end

- Crosshair preview in the settings menu is now affected by the dynamic and static crosshair styles

- All scroll bars have been revamped visually

- Added four new crosshair preview images

- Added opacity slider for the crosshair preview image

- Added coloring effect when hovering over social media links in the Main Menu

- Added loading notice while server is busy setting up next match

- Optimized kill popup

- Updated YouTube social link in Main Menu

- Updated text in the tutorial

- Fixed reloads getting "stuck" with a foregrip equipped (TFA grips SUCK, and there is going to be inconsistency when doing vanilla and foregrip reloads, specifically when it comes to locking reload cancels, there is nothing I can do about it)

- Fixed various hitboxes for player models

- Fixed some player models not receiving proper damage in specific hit boxes

- Fixed knives not always one hitting despite having the required damage to do so

- Fixed "Matches Played" and "Matches Won" calling cards from not being able to be applied

- Fixed crosshair preview image not cycling properly on certain occasions

- Fixed end of round chat messages sending if the chat box contained no text

- Fixed missing ammo count text when using a weapon with no magazine on the text ammo style

- Fixed missing ammo bar when using a weapon with no magazine on the bar ammo style

- Fixed freecam spectate being selectable during intermission period

- Fixed the discord join button at the end of match not functioning

- Fixed client sided bindings (grenade throwing) not functioning in single player

- Removed UMP9 weapon, was converted into a UMP .45 conversion

- Removed Slide Cancel Type setting (led to many movement exploits that would keep popping back up after being fixed)

更新: 2024年1月3日 @ 21時36分

Hotfix due to a leaderboard bug that sneaked its way into the Steam Workshop build

更新: 2024年1月3日 @ 21時26分

>GAMEPLAY
AMMO CONVERSIONS
- Added new attachment types to the MP 40, MP18 and Uzi that rework their gun stats

LEADERBOARDS
- Leaderboards now show the top 100 players in any given category (previously showed top 50)

>BALANCE
FAMAS
- Reduced damage to 25 (previously 27)
- Reduced vertical recoil to 35 (previously 80)
- Reduced horizontal recoil to 20 (previously 30)

FN FAL
- Reduced vertical recoil to 55 (previously 90)

Spike X1S
- Increased range to 131m (previously 31m)

>QOL & BUG FIXES
- Fixed no player being assigned VIP status in the VIP gamemode

- Fixed players being able to secure the hill during intermission in the KOTH gamemode

- Fixed gamemode information popup from not displaying at the end of intermission

- Fixed death cam still playing despite being disabled by the user or the server

- Fixed AWM mastery calling card not being unlockable

更新: 2023年12月31日 @ 16時50分

>QOL & BUG FIXES
- Text displaying a players keybind now shows the letter as a capital letter

- Fixed Main Menu requiring a forced delay before showing up after connecting to a server, should now be close to instant

- Fixed gamemode information popup from not displaying at the proper time if joining a match already in progress

- Fixed hit sounds being sent to a nil entity if killed by a car/cranked self destruction

- Removed Voice chat indicator from the HUD editor preview

更新: 2023年12月30日 @ 23時25分

>GAMEPLAY
MATCH INTERMISSION
- By default, players will be frozen for the first 30 seconds of a match to allow other players to connect in time

MOVEMENT CHANGES
- The perks of sliding at a downward angle are now more effective on shorter slopes
- Sliding at a downward angle will now set your sliding duration to 0.4 seconds if it was below 0.4 seconds when beginning the downward slide
- Slide fatigue now affects your sliding duration

NEW SETTINGS
- 2x ADS Sensitivity
- 4x ADS Sensitivity
- 8x ADS Sensitivity
- Death Cam toggle
- Voice Chat Indicator toggle

NEW KILLSOUND OPTIONS
- Counter Strike

AMMO CONVERSIONS
- Added new attachment types to the ACR AS Val, Desert Eagle and Glock 18 that rework their gun stats

WEAPON NAME ADJUSTMENTS
- Renamed ACR-R to ACR
- Renamed AUG A3 to AUG A2
- Renamed CheyTac M200 to Intervention
- Renamed Colt M1911 to M1911
- Renamed Colt M45A1 to M45A1
- Renamed DSR-1 Veresk to DSR-50
- Renamed OTs-14 Groza Veresk to Groza
- Renamed SIG P320 Veresk to P320
- Renamed UZK-BR99 Veresk to BR99

>BALANCE
- All melee weapons have been standardized stat-wise and will all deal the same damage and have the same swing cooldown
- Increased reload, empty reload, and rechambering speeds across almost every weapon (typically a 15-30% improvement)
- Reduced visual recoil across all shotguns
- Rebalanced foregrip attachment
- Removed foregrip from various weapons

Melee
- Increased damage to 150 (previously 75-100)
- Both types of swings now function identically, but still differ in animation

Foregrip Attachment
- Reduced vertical recoil reduction to 35% (previously 60%)
- Increased horizontal recoil reduction to 25% (previously 20%)
- Increased mobility reduction to 4% (previously 2.5%)

ACR
- Increased damage to 32 (previously 30)
- Reduced RPM to 650 (previously 800)
- Reduced vertical recoil to 20 (previously 30)

FN FAL
- Reduced vertical recoil to 90 (previously 200)

Honey Badger
- Reduced vertical recoil to 45 (previously 65)
- Reduced horizontal recoil to 25 (previously 30)

KAC ChainSAW
- Reduced vertical recoil to 40 (previously 64)
- Reduced horizontal recoil to 15 (previously 28)

KSG
- Reduced damage per pellet to 12 (previously 13)

PP-19 Bizon
- Reduced magazine capacity to 44 (previously 64)

SCAR-H
- Reduced RPM to 500 (previously 550)

SKS
- Reduced RPM to 400 (previously 500)

SPAS-12
- Increased pellets per shot to 15 (previously 12)

Stevens 620
- Increased magazine capacity to 6 (previously 5)
- Reduced vertical recoil to 150 (previously 200)

Typhoon F12
- Reduced vertical recoil to 150 (previously 200)

>QOL & BUG FIXES
- Players can now send and read chat messages during map/gamemode voting

- Overhauled the playermodel customization screen

- Overhauled the scoreboard layout and animations

- Added Steam Profile buttons to the leaderboard

- Added a notification when importing HUD codes and resetting HUD settings to default

- Added two new Pride calling cards

- Bender is now the default HUD font for new players (previously Arial)

- Voice chat indicator is now affected by HUD bounds

- Voice chat indicator added to the HUD editor preview

- Added the "sv_tm_deathcam" ConVar that can forcefully enable/disable the death camera system

- Adjusted the text of various hints

- Adjusted the images of various calling cards

- Fixed "Open Steam Profile" button not working on scoreboard

- Fixed a movement speed exploit when landing on the ground while crouched after a slide

- Fixed weapon quick switching not functioning when playing the Gun Game gamemode

- Fixed various naming errors in calling cards

- Fixed alphabetical sorting for weapon arrays and calling card arrays

- Fixed missing descriptions for player level related calling cards

- Fixed Lua errors when firing the AN-94

- Fixed RFB reload animation

- Fixed Scoreboard level UI when player is max level

- Fixed HUD Reset not applying all of the default settings

- Fixed End Of Game UI not triggering for a player if said player was in the Main Menu at the end of a match

- Fixed Level Up notification from triggering an error if the player has not spawned in yet

- Fixed very rare occurrence of sub-menus opening twice if clicked too many times during loading