Garry's Mod

Garry's Mod

Titanmod | PvP Movement Shooter
21–30/68 bejegyzés mutatása
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Frissítés: márc. 29. @ 19:24

>QOL & BUG FIXES
- Fixed the Overkill gamemode from not fucking working

- Fixed melee throw checks not being ran when using the numeric ammo style

- Fixed certain melees doing more damage than intended

Frissítés: márc. 29. @ 2:59

>GAMEPLAY
NEW SETTINGS
- Headshot Kill SFX Style
- Sensitivity Transition Style (Gradual and Instant)
- Show Crosshair When Sprinting

>BALANCE
M134 Minigun
- Can now be fired while sprinting

>QOL & BUG FIXES
- Strafing inputs can now be inputted while sliding to very slightly redirect your sliding angle

- Fixed players spawning abnormally if no suitable spawn points were found on the map

- Fixed inconsistent scoreboard visuals

- Refactored prestiging system to hopefully fix bugs related to progression

- Cleaned up info that is seen when changing weapon attachments

- Grappling hook cooldown timer is now more accurate

- Melee throw indicators no longer appear in gamemodes that disable melee throwing

- Resolved some server console errors

- Improved spawning systems detection for suitable spawns

Frissítés: márc. 28. @ 17:32

>GAMEPLAY
NEW GAMEMODE
- Fisticuffs, typical FFA but with only melee weapons

>BALANCE
- Grappling Hook
- Cooldown reduced to 15 seconds (previously 20)
- Players now spawn with 3 seconds on the cooldown (previously 5)
- Players now reduce the cooldown by 10 seconds for each kill (previously 20)

Melee
- Both swings now reach 1.25 meters / 65 hammer units

>QOL & BUG FIXES
- Fixed multiple bugs introduced in the last major update

Frissítés: márc. 28. @ 15:45

Hotfix to address various bugs introduced in the Labor Of Love update

Frissítés: márc. 28. @ 3:29

Hotfix to address various bugs introduced in the Labor Of Love update

Frissítés: márc. 27. @ 23:23

>GAMEPLAY
MELEE OVER-OVERHAUL
- Melee damage is now identical no matter the limb hit
- Both swing types now do 75 damage
- Both swings now reach 0.75 meters / 39.15 hammer units
- Heavy swings can now backstab, one shotting the enemy if hit in the back (180 degrees from the back)

>BALANCE
*Shotguns*
- Spread has been reduced by 20-30% across all shotguns

Grappling Hook
- Cooldown increased to 20 seconds (previously 15)
- Players now spawn with 5 seconds on the cooldown (previously 0)
- Players now reduce the cooldown by 10 seconds for each kill (previously 20)

>QOL & BUG FIXES
- Fixed multiple bugs introduced in the last major update

- Melees can no longer be thrown in the Gun Game gamemode

Frissítés: márc. 27. @ 18:41

Hotfix to address various bugs introduced in the Labor Of Love update

Frissítés: márc. 27. @ 18:03

Hotfix to address various bugs introduced in the Labor Of Love update

Frissítés: márc. 27. @ 14:00

>GAMEPLAY
NEW WEAPONS
- American-180 (Primary, SMG)
- AVT-40 (Primary, Rifle)
- Bowie Knife (Melee)
- Butterfly Knife (Melee)
- Carver (Melee)
- Dagger (Melee)
- Dual Mac 10s (Primary, SMG)
- Fire Axe (Melee)
- Fists (Melee)
- Galil (Primary, Rifle)
- Kar98k (Primary, Sniper)
- Karambit (Melee)
- KS-23 (Primary, Shotgun)
- Kukri (Melee)
- M134 Minigun (Primary, LMG)
- M9 Bayonet (Melee)
- Nailgun (Secondary, Pistol)
- Nunchucks (Melee)
- Red Rebel (Melee)
- SR-25 (Primary, Rifle)
- Tri-Dagger (Melee)
- WA-2000 (Primary, Sniper)

NEW GAMEMODE
- Overkill, typical FFA but with no weapon restrictions (randomly receive two weapons instead of one primary and one secondary)

SCOPES AND SIGHTS OVERHAUL
- All sights in the game now share the same FOV value
- Every weapon has had its available sites and position of sites updated
- All low magnification sights have had their magnification unified (this includes every weapons iron sights)
- All high magnification scopes have had their magnification reduced by an average of 25%
- Removed all 3x scopes
- Fixed inconsistent sight magnification across weapons

GRAPPLING HOOK OVERHAUL
- Grappling Hook is now always available in every gamemode
- 25% increase to hook travel speed
- Separated grappling hook from the melee slot, allowing for both to be in a loadout
- New first person animations when using the grappling hook
- Improved visual effects when grappling
- New grappling related sound effects
- Optimized various aspects of grappling hooks

MELEE OVERHAUL
- All melee weapons now have consistent swing distance values
- Light swings (LMB) now always do 50 damage and reach 1 meter / 52 hammer units
- Heavy swings (RMB) now always do 100 damage and reach reach 1.5 meters / 78 hammer units
- Heavy swings have double the cooldown of light swings
- Thrown melee weapons damage is now determined by the velocity, now being able to one shot if fast enough
- Thrown melee kills now count as a kill for your equipped melee
- Adjusted melee animations to better account for the delay between a swings start and finish

MELEE PROGRESSION
- Players can now equip their preferred melee weapon and they will always receive it (unless playing Gun Game or Fiesta)
- A brand new melee weapon is unlocked every 100 melee kills OR every prestige, only one needs to be fulfilled

FALL DAMAGE
- Removed all sources of fall damage

GRAPHICAL IMPROVEMENTS
- Added Lens Flare effect
- Added dynamic lighting when a player fires their weapon, when an explosion triggers, etc
- Removed bullet tracers due to being redundant

NEW SETTINGS
- Auto Sprint
- Auto Sprint Interaction Delay
- Inspect Bind
- Attachments Bind (overrides default context key to open attachments menu)

>BALANCE
Shotguns
- Spread has been tripled to quadrupled across all shotguns
- ADS spread now matches the hip fire spread on all shotguns
- Slug Ammunition now makes shotguns completely accurate while ADSing

GSH-18
- Increased damage to 28 (previously 25)

Makarov
- Increased damage to 33 (previously 26)

*Mas 38*
- Decreased vertical recoil to 25 (previously 45)
- Decreased horizontal recoil to 10 (previously 15)

KRISS Vector
- Decreased vertical recoil to -15 (previously -25)
- Decreased horizontal recoil to 10 (previously 15)

Point Shooting Attachment
- Added Point Shooting to the many new weapons
- Aiming down sights while using the attachment will no longer make your crosshair fade out

>QOL & BUG FIXES
- Brand new spawn logic that should avoid spawns with other players nearby and should fix instances of spawning inside other players

- Brand new derma skin ported from EFGMR, improving visuals on all default Garry's Mod UI assets

- Extensive micro-optimization throughout the gamemode

- The maximum FOV for the custom FOV system has been increased to 144 (previously 125)

- Weapon Viewmodel FOV is now persistent across all FOV values (this includes FOV while aiming down sights)

- Changed 8x sensitivity setting to 6x sensitivity setting

- Default sensitivity values have been changed

- Overhauled player model and player card selection menus

- Ammo text while using melee weapons now displays the keybind to throw the melee weapon

- Bullet penetration decals are now properly synced between clients

- Adjusted view model for the Riot Shield

- Removed post processing when exiting a body of water

- The melee at the end of a gun game ladder is now randomized

- Added patch notes button to the main menu

- Renamed the Lewis to the Lewis Gun

- Fixed AA-12 being considered a rifle instead of a shotgun

- Fixed HK53 being considered a LMG instead of a rifle

- Fixed Tariq being considered a "9x19" instead of a pistol (2023 Penial was on crack fucking cocaine)

- Fixed issues caused by recent TFA Base updates

- Fixed instances of iron sights clipping inside of scopes

- Fixed instances of scopes being misaligned from the center of the screen

- Fixed manual value input not updating the optic reticle color preview

- Fixed inconsistency with reload canceling

- Fixed instances where spawning in triggered a players cranked countdown if they killed themselves

- Removed sound when switching weapons via quick weapon switching

- New end of match quotes from community members

- Removed an end of match quote that was created by a pdf file (lmao)

Frissítés: febr. 1. @ 0:47

>GAMEPLAY
MOVEMENT CHANGES
- Wall Running now carries over the players previous forward momentum if it exceeds the base wall run momentum
- Wall Running minimum velocity increase reduced by 20% to compensate for momentum conservation
- Wall Jumping no longer stalls a players forward momentum, instead slowing said momentum by 25%
- Base crouching/uncrouching speeds increased by 25%, speed following a slide is unchanged

>QOL & BUG FIXES
- Removed sight bobbing while mid-air

- Numerous menu and HUD improvements, redesigns, optimizations and fixes