Garry's Mod
Titanmod | PvP Movement Shooter
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Ενημέρωση: 26 Νοε 2023 στις 13:14

>GAMEPLAY
RELOAD CANCELING
- Most reloads can now be canceled by left clicking if you have ammo left in the magazine, this can not be done while sprinting/aiming down sights

ADS SENSITIVITY PARITY
- All weapons now have the same ADS sensitivity, no matter the weapons mobility (your sensitivity might feel a bit high, especially with scopes, you can lower this in the Titanmod settings)

>BALANCE
Barrett M98B
- Reduced mobility to 75% (previously 80%)
- Reduced rechambering speed slightly

DSR-1
- Reduced rechambering speed slightly

Spike X1S
- Increased RPM to 175 (previously 115)

SV-98
- Doubled rechambering speed

Mosin Nagant
- Doubled rechambering speed

>QOL & BUG FIXES
- Server ConVars are now properly replicated for players, fixing a variety of visual bugs

- Fixed "'Player' is on the Knife" notifications on Gun Game only being sent to the player that is now on the knife

- Potentially fixed the wrong player receiving the win on Gun Game

- Fixed PPSH not having ammo loaded on first deploy

Ενημέρωση: 25 Νοε 2023 στις 1:26

>QOL & BUG FIXES
- Corrupted player saves are now fixed accordingly upon joining a server running the gamemode

Ενημέρωση: 24 Νοε 2023 στις 16:06

>GAMEPLAY
CLIENT SIDED MOVEMENT
- Wall running, wall jumping, and sliding are now all done on the client, this means that no matter your ping, there will be no delay or stutters

SLIDE FATIGUE
- Instead of the traditional sliding cooldown, you are now able to spam slides, but if you are sliding too frequently, your slide velocity will be lower (only applies if slides are less than 1 seconds apart)

SLIDE ACCELERATION AND TIME
- Time spent sliding at an downward angle will no longer count towards your slide duration
- Sliding at a downward angle will now add extra velocity to the slide

>MAPS
Arctic
- Added access to the roofs of buildings
- Improved the atmosphere of the unreachable areas
- Reduced amount of falling snow particles
- Added snowmen :)

Shoot House
- Increased the gap of all doorways
- Removed most on-ground props
- Improved map geometry consistency

>QOL & BUG FIXES
- Overhauled the notification system for things like match time warning, level up notifications, and more

- Overhauled the card customization screen

- Added 19 new calling cards

- Throwing a grenade is now handled client side

- Added a notification if a player self destructs on Cranked that explains why they blew up

- Removed motion blur that would be triggered while sliding

- New HUD icons for the grappling hook and the grenade

- Added the "sv_tm_player_custommovement" ConVar that can enable/disable wall running/jumping, sliding, and vaulting

- Unlocked calling cards now appear at the top of calling card pages

- Adjusted visibility of the exit button across menus

- Adjusted various calling card art, unlock requirements, names and descriptions

- Fixed "Dead Slides" when inputting a slide input within 200 milliseconds of a previous slide

Ενημέρωση: 7 Νοε 2023 στις 22:16

>GAMEPLAY
- Reverted new custom bullet tracers due to visual bugs, will return in the future

>QOL & BUG FIXES
- Fixed locked mastery cards not showing progress bars

- Adjusted various menu UI objects that wouldn't trigger a UI sound

- Slightly adjusted death and level popup text

Ενημέρωση: 4 Νοε 2023 στις 17:05

Hotfix to tweak bullet tracer visibility across different lighting enviroments

Ενημέρωση: 4 Νοε 2023 στις 14:44

>GAMEPLAY
MOVEMENT ADDITIONS/CHANGES
- Added Slide Cancelling (new settings determines which input cancels a slide)
- Sliding speed is now affected by velocity (if the player is moving at a decent speed)
- Canceling a Slide will dynamically impact the Slide cooldown
- Your character will no longer lose velocity at the end of a Slide
- Landing on the ground while inputting a SPRINT and a CROUCH will initiate a Slide immediately upon landing
- Crouch transition speed increased by 20%
- Slide duration increased by 25%
- Removed Jump Sliding (was very powerful, but was only used by a handful of players, giving them a big advantage)

GUN TRACERS OVERHAUL
- Tracers have been completely redesigned and are now gun dependent (a SMG will have a smaller and less visible tracer compared to a Sniper)

AMMO CONVERSIONS
- Added experimental attachment options to the KRISS Vector and the Mac 10 that rework the guns stats

NEW SETTINGS
- Slide Cancel type (Release, Jump, or Sprint)
- Dynamic Crosshair type

>BALANCE
- Removed Magnum Ammunition from all weapons (was a free damage upgrade, couldn't tell when it was being used, new players who didn't learn to equip it were at a big disadvantage)

- Removed Match Ammunition from all weapons (wasn't very useful, was basically a free recoil reduction)

- All Secondaries (excluding hand cannons/revolvers) now have point fire as an attachment option

- Point Fire no longer requires a laser sight to be attached to a weapon

FN 2000
- Reduced damage to 27 (previously 31)

M249
- Increased spread to 50 (previously 40)

M3 Grease Gun
- Reduced damage to 30 (previously 32)
- Reduced vertical recoil to 20 (previously 32)
- Reduced horizontal recoil to 5 (previously 12)

PKP
- Increased spread to 59 (previously 29)

PM-9
- Gas Port Adjustment now decreases recoil by 50% and increases damage by 10%

Sten Gun
- Increased damage to 32 (previously 30)

StG 44
- Reduced damage to 35 (previously 40)
- Increased vertical recoil to 45 (previously 32)
- Increased horizontal recoil to 20 (previously 12)

VHS-D2
- Reduced vertical recoil to 45 (previously 65)
- Reduced horizontal recoil to 20 (previously 30)

>QOL & BUG FIXES
- Official Servers now run on 60hz again (previously 30hz) (will monitor server performance to see if this runs smoothly)

- All sniper scopes are now set to the same FOV

- Health and Ammo bars now smoothly scale instead of instantly changing size

- Crosshair now fades away while sprinting

- Added progress bars to player models/cards that you do not have unlocked in the customization menu

- Heavy optimization for many movement related functions

- Decreased volume of sliding related sound effects

- The pitch of sliding related sound effects now slightly vary on each slide

- Adjusted visual effect of mantling

- Adjusted default crosshair settings for new players

- Adjusted penetration system to stop bullet after passing 3 objects

- Fixed some secondaries not firing underwater

- Fixed health bar color not correctly updating on a customized player health

- Fixed PKP having spread while aiming down sights

- Fixed PzB 39 ADS sensitivity

- Removed Gun Chambering

- Removed Show Crosshair while aimed down sights setting due to it being powerful when used with point firing

Ενημέρωση: 25 Οκτ 2023 στις 17:13

>QOL & BUG FIXES
- Fixed KOTH from, literally not functioning at all

- New end of match quotes from community members

Ενημέρωση: 19 Οκτ 2023 στις 0:49

>GAMEPLAY
CROSSHAIR OVERHAUL
- I ditched the TFA crosshair and created my own crosshair system with even more customization options, a preview while editing the settings, and more

HUD CODES
- You can now export your HUD customization settings as a code and can import other codes sent to you in the HUD editor

NEW SETTING
- Render Body toggle

>QOL & BUG FIXES
- All text color based HUD settings were combined into one universal setting

- Added various crosshair settings

- Adjusted animation for the kill notification

- Fixed the first kill feed entry always being inaccurate in size

- Fixed XP Multiplier not affecting XP granted from match end bonuses

- Potential fix for gamemode desync between server and clients

- Various improvements to the look and feel of the UI and menus

- Removed obsolete fonts to improve performance

Ενημέρωση: 15 Οκτ 2023 στις 22:42

>QOL & BUG FIXES
- Added Score as a leaderboard category

- Increased strength of the Main Menu background gradient

- Adjusted transparency values across different Main Menu screens

- Leaderboard cooldown is no longer applied until you manually switch categories

- Fixed lua error when exiting the Main Menu after recently switching a Leaderboard category

- Main Menu gradient can now flip coloring randomly

Ενημέρωση: 8 Οκτ 2023 στις 14:32

DISCLAIMER!!!
- Default HUD settings now differ GREATLY as of this update, I recommend reverting to default through the HUD Editor, or at the very least, resetting all of your 'offset' settings due to the new HUD edge bound settings.

>GAMEPLAY
NEW SETTINGS
- HUD Edge Bounds X
- HUD Edge Bounds Y
- Damage Indicator toggle
- Damage Indicator color
- Damage indicator opacity

>MAPS
Legacy
- Added additional player spawns
- Fixed missing tree model

>BALANCE
Beretta Mx4
- Reduced damage to 27 (previously 28)
- Increased vertical recoil to 35 (previously 30)
*Gun was very powerful, even beyond CQC, this should put it in a healthy spot.*

Dual Skorpions
- Increased RPM to 2400 (previously 1800)

FAMAS
- Now fires in Full Auto with 1100 RPM
- Reduced damage to 27 (previously 31)
*I get it, you guys aren't fans of a burst fire mode being forced.*

Glock 18
- Increased Burst RPM to 1200 (previously 900)
- Renamed to 'Glock 18' (previously 'Glock 17') as the weapon better fits this firearm IRL

KRISS Vector
- Recoil has been flipped, requiring you to now pull up to control the weapon

Mac 10
- Increased damage to 22 (previously 21)
*The Mac 10 can be seen as being 1:1 with the Uzi, but due to it being much harder to control, this change should make it more diverse.*

MTs255
- Increased RPM to 190 (previously 130)

Stevens 620
- Increased rechambering speed by 50%
*The Stevens has been seen as the weakest shotgun for quite a while, this should make it much more capable of killing targets.*

UMP9
- Decreased vertical recoil to 17 (previously 25)
- Decreased horizontal recoil to 7 (previously 15)
*While the gun was never hard to control, its DPS is still pretty low, this change should help it stand out.*

>QOL & BUG FIXES
- Garry's Mod Pause Menu/Console is now accessible while in the Titanmod Main Menu/EOR Menu

- Added gamemode specific HUD elements to the HUD editor preview

- Added Gravity font as a option in the HUD editor

- Added subtle gradient to the background of the Main Menu

- Increased the speed of hint text fly-by in the Main Menu

- Cranked HUD element now is colored using the OBJ Contested color setting

- Fixed 'User Interface' setting not disabling the HUD when toggled off

- Fixed rounded edges on scoreboard

- Fixed HUD still rendering while in the Main Menu

- Fixed missing textures on Hunk player model

- Fixed potential errors due to KOTH/VIP HUD elements being initialized early

- Optimized HUD, Main Menu, and damage indicators

- Increased responsiveness of KOTH/VIP HUD elements

- Removed Astolfo player model (replaced by Homelander)

- Removed Font Scale setting

- Removed most Menu tooltips

- Removed the PAUSE MENU and LEAVE GAME buttons across the Main Menu/EOR Menu as they are now useless

- New end of match quotes from community members