NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

Operation: Burning Lance
Showing 71-80 of 96 entries
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Update: 21 Sep, 2023 @ 5:42pm

- Adjusted clutter that doesn't affect the playing area on Lichen's Nail and Apophis's Fall

- Completely redesigned Maledictarius

Update: 20 Sep, 2023 @ 5:15am

- Added King Ascendant for factions unlocked people (My condolences)

- Turn rate tunings for all 3 factions

- Fixed Zaretian Monarchy 450mm turret cannons RPM being lower then base game, they should be slightly higher now.

Update: 14 Sep, 2023 @ 8:22am

- Changed compression settings to make the mod load faster, but takes up more storage space.

- Added 2 new maps, Apophis's Fall and Lichen's Nail

- Split the mod up into individual bundles, this may cause issues.

Update: 22 Aug, 2023 @ 12:46am

- Updated for the latest Nebulous patch

- Adjusted C4 and C5 450mm turrets to use the new vanilla values

- Eligible Cruisers and Battleships have the new hull repair threshold modifiers applied

- Updated the Signature booster modules for all 3 factions to use the new masquerade functionality

Update: 12 Aug, 2023 @ 1:43am

- Added: First pass icons for some components for all 3 factions

- Adjustments: Minor turn rate tuning again
- Adjustments: Reduced Summit's DR and Speed

- Fixed: Spinal Railguns for Aeveria and Zaretians not leading their targets

Update: 10 Aug, 2023 @ 4:32am

- Adjustments: Another turn speed tuning.
- Adjustments: C2 mounts on the Summit have been converted to 3x2x3 mounts from 3x4x3 mounts

- Fixes: Fixed the mounts on the Summit being too far forward.
- Fixes: Fixed a module on the ascendant not being center-lined.

Update: 9 Aug, 2023 @ 12:38am

- Adjustments: Another pass on all factions ships turning speeds
- Adjustments: Added more hull modifiers onto the Ascendant-Class to better reflect its lore

- Fixed: Azcona Spinal Beam not being able to be steered

Update: 8 Aug, 2023 @ 7:34pm

- Adjustments: Very rough first pass tuning of all faction ships rotation speeds

- Fixed: Ascendant Rear C5 mounts from snapping to place when given a fire order

Update: 8 Aug, 2023 @ 9:30am

- Fixed the Microwave laser spinal for the Zaretians not using the proper fall off curve

- Fixed the Lamenter and Disruptor pulse jammer from not using the proper values from the main mod.

- Fixed the Desolator from not using the proper values from the main mod

Update: 8 Aug, 2023 @ 9:13am

- Fixed a long standing issue of Long range beams not having fall off because i'm a dumbass

- Fixed the Ascendant-Class not pulling the latest values from the main mod

- Fixed the C4 and C5 cannons for the Zaretians not pulling the latest values from the main mod