Men of War: Assault Squad 2

Men of War: Assault Squad 2

Dawn of the Dead HECU Addon
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Aggiornamento: 25 apr, 17:25

Oh look! It's a hotfix for the one rogue breed that will definitely crash your game!! Yay I love not quadruple checking things before I upload them!!

Aggiornamento: 24 apr, 16:55

It's done: after way too long of editing, adding and procrastinating, I have finally finished this submod. I've got a tone of stuff here I've been working on sporadically. Fun fact, I started this before I knew DotD was going to GoH, so now I'll be porting this over at some point, hopefully this will hold you guys over till I get that sorted in god knows how long. I'm saying this is the final content update for now, if there's any bugs with this new one I'll update it, but for now I'm happy with how far this little mod as turned out. Don't worry I've got some other DotD projects I'm working on so I'll have some other stuff for you guys at some point.

There's plenty of fun stuff for you guys in this update so have fun fighting the infected and other factions with the new stuff!

-Several new skins/breeds for every existing faction (British now have their own section of un troops, the generic un peacekeeper breeds have been removed, so beware everyone)

-New Soviet Faction for Post-Infection US: the Red Line – Soviet infiltrators who’ve stockpiled US equipment and now roam the quarantine zone recruiting followers (editor only, no MP faction for them, sorry gents, maybe in the future, but that’s not a guarantee)

-New Post-Infection Mini faction: The Rogues – heavily inspired by the guys with the same name from Escape from Tarkov – Ex-US military members that have been left behind in the yellow/red zones who now scavenge and survive on their own; they don’t take kindly to any outsiders.

-A couple GIGN and French mopp skins/breeds
-New Zombies should be on the new death system now
-A bunch of new zombies for the British, Rogues, Red Line and DDR
-2 new nationalities for the Rogues/Red Line using voice lines from Escape From Tarkov
-New texture for the US Marines, loosely based by the marpat camo from the early 2000s
-The usgov marines will be sporting the new camos
-A few regular british army and reserve skins/breeds
-New gasmask for UNIT that matches their uniforms better
-A couple more French names for more variety
-Generic ESU have their own section in departments
-Fixed the gentek riot zombie so he has his shield and helmet
-All, or at least most of the new vehicles have x/xx files now
-Texture changes/fixes here and there
-The T62 now has the proper track texture from ADW (Can’t believe I missed that)
-BTR80A, BTR80, and BMP2 from ADW with a KGB skin has been added
-I've added the Benelli M4 and M1014 auto shotguns (can't have a zombies mod with auto shotties ya know?), I'm not sure where I got the models from, so if they belong to you, just lmk and I'll throw credit your way
-probably other stuff I'm forgetting

New UN Vehicles from ADW:
-VBL
-AMX-10RC
-Vab
-Saxon/Challenger MK1
-Marder 1

New UNIT vehicles from ADW:
-Fv432 with variants
-Saxon
-Scorpion Tank
-Challenger MK1

Enoy!

Aggiornamento: 25 ott 2024, 12:16

Change Log Latest
It’s been a while folks, I’ve been a little burnt out for several months now so I took a break from MoW, but I’m back to working on some projects. With that, comes a new update! I’ve got a good amount of stuff here for y’all, below of course is a list of what I remember adding/changing.

Resupply has been updated so it should work with the new system (multiplayer should be working).

Minor texture fixes here and there

A couple new zombies have been added as well

New Factions/Sub Factions with skins/breeds/weapons/portraits:
-DDR Border Guard + Stasi
-Soviet Border Guard
-A few USAF skins/breeds
-United States Navy skins/breeds
Vehicles:
-BTR 152
-BRDM 2 from ADW for the KGB + DDR
-T34, T55 and T62 from ADW for the KGB + DDR
-Unit Apache + M60
-Some new UAZs and Urals from ADW for the KGB +DDR

Let me know if there are any issues with the update and as always, enjoy!

Aggiornamento: 24 mar 2024, 7:15

Just a quick hot fix to the new zombies, they should be able to attack stuff now.

Aggiornamento: 17 mar 2024, 12:08

Well hello everybody, my name is Nothing Special and I've got another update for y'all. I would have had an update sooner, but I have answered the call of liberty which has taken up much of my time. So I've got a couple things here which I'll list below:

New portraits for the HECU more in line with the other portraits I've added; the old ones will replace the hgrunt portraits since they are quite cool.

A few weapons have been added and some from ADW have been ported over as well:
-Sig 550 has a set file now
-L9a7 GPMG from ADW
-TOZ 80 + FN Minimini I think are from Red Rising

Some new zombies have been added (German, French, National Guard and another Soviet one)

The UN have received some more skins/breeds, mainly in the form of more German/French soldiers, and the RiMa marines have joined the Panzergrenadiers as the faction's advanced infantry

Some localization fixes for the M113 and m15a1, both them and the UNIT humvee should have x and xx models now

UNIT forces have received new textures across the board along with some new headgear to make them much more unique than just (not) cleverly disguised French reskins

Some breed changes/fixes for the HECU, since I found some dudes still using some old berettas which definitely didn't cause crashes for you guys, I also removed the extra flashlights since they might have been redundant.

A couple vehicles: an LAV-25 for UNIT and a URAL have been added

If any of you are familiar w/ Doctor Who, you might recall the Torchwood Institute from Season 2 (not the show Torchwood I mean), I've added a couple of skins/breeds based off of their security forces because why not.

There's probably other stuff I'm forgetting, but who knows, enjoy!

Aggiornamento: 6 feb 2024, 16:21

Well, it’s been a while everyone, and I’ve been working when I can on this new update for y’all. This is probably the largest content update I’ve had for this, so I hope you guys enjoy!

3 New factions have been added (one is more of a subfaction though) and some small stuff for a 4th:

The United Nations Intelligence Task Force (Not that dumb “Unified” or whatever, although I based them off the New Series appearance, but I digress).

Standard Marines that are separate of the HECU (Using the Mount-T camo from ADW, I’m still trying to figure out digital camos and shit)

The Soviet KGB, why are they here, who knows (partially inspired by both a comment here and Stranger Things)

A couple UN peacekeeper skins/breeds

New zombies: UNIT, USMC and several Soviet zombies have been added.

New Portraits for the Ops and every new faction in the update the better fit with DoTD have been added (they may not be perfect but at least it's something right?)

New weapons (Most are from that old version of Red War + WW3 mod by Wigga, at least I think they are):
• G36C + reddot variant
• AKS74 + GL variant
• L22 carbine, L85 Gl and Bren LMG (from ADW)
• Matador RPG
• SVD
• Suppressed PM
• Galil 23
• Ak74u
• L96a1
• Type 89 AR + GL variant (might not fit into the lore or, well anywhere, but they looked cool alright)

A couple vehicles have been retextured (repacked if you will) for UNIT.

Some new voicelines for the Brits, Ruskies and Krauts have been added.

Winter skins for the Ops

New sounds for a couple weapons

Some texture/localization/breed fixes/changes across the board

If anyone knows how to make the osprey not shit, I would certainly appreciate any advice/assistance in such an endeavor

Aggiornamento: 5 gen 2024, 19:48

Well hello everyone, it's been a hot minute, I promise I'm not dead, only sleeping. I've got another update for y'all with an ok amount of stuff in it. As always I've got all the stuff I remember adding below.

Zombies have been updated to work with the new version, I've also added some scav/sleeping variants for editor use.

I've added a couple new weapons: Desert Eagle, MP7, OICW, MP5K, XM8, USP Match and SR-25, All except the XM8/desert Eagle are from ASV entanglement (XM8/Deagle are from red war, specifically the AS1 version from back in the day, if any of y'all remember that you're real G's).

A couple new headgear for the HECU/Ops

So my fellow Half Life fans, I realize I've made a slight error, the HECU helmets were based off of Opposing Force (probably obvious), but now they have been retextured to be based off of the OG Half Life (The original helmets are still there, just as separate helmets)

Some skin fixes and skins/breed additions

If there's any issues, as always just let me know!

Aggiornamento: 16 ott 2023, 15:01

Aggiornamento: 16 ott 2023, 14:47

Oh boy, new DOTD update obviously means a new HECU update! Not a ton here but definitely some new stuff for y'all to enjoy

New Faction with a couple skins: Generic Federal Agents (no they have nothing to do with the Black Ops, why do you ask?)

New Skin for the Army Shotgunner

New Zombies types: a HECU engineer, HECU soldier (no gear), an infected Federal Agent, and helmetless/maskless Ops dude.

Some new corpses for world-building.

A couple of new ops helmets that should have been there a while ago in my opinion

Some breed addtions/changes here or there as always

If there's any issues or bugs just let me know!

Aggiornamento: 3 ott 2023, 14:05

It now works with the new infection system so every HECU skin will spawn a marine zombie, shout-out to the developer Sea Knight for helping me with the code on that.

2 new zombie types to go along with the regular gasmask variant for the marines - 1 for the Shotgunners/Marksmen and 1 for the Squadleaders/Officers/Medics, there is a runner version of this guy as well

That SAW gunner no longer hides behind a mask like a coward

A new skin/portrait for my boy Harry, and a new Gentek Security Captain breed using Harry's old skin (go ahead, take that out of context)

I added a new corpse of the HECU MOPP dude for extra map flavoring

Obligatory Breed changes/fixes that are in every change log (I don't think I did but I'm putting this here anyway)

I think that's it, oh - the MP5 the marines use is the old variant from 2.2 for some slight variation

Oh, I did move the folder with the breeds outside of the military folder - I felt they're now big enough to warrant their own folder - so anyone that's got a mission going just be aware of that.

Maybe there's more in there, I forget. enjoy!