Rivals of Aether

Rivals of Aether

Yuuko Aioi
Menampilkan1-10 dari 62 kiriman
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Pembaruan: 31 Agu @ 9:55pm

v1.76

General:
~ Changed the name of the Midori Nagumo (CITY) alt displayed on the CSS from "Midori" to "Nagumo".
~ Added 2 additional Miiverse posts. Thank you to Frisk and Builder for their contributions on these!

Pembaruan: 24 Agu @ 2:50am

v1.75

~ Changed Vortex Gallery alts to match this year's color scheme. The 2024 color scheme is still present in the code and will also be available again in future patches once i get off my ass and put in a system for it lol

Pembaruan: 10 Agu @ 3:26pm

v1.72

Bair:
- Hit 1 extra hitpause 3 -> 0.

Pembaruan: 3 Agu @ 10:07am

v1.71

Nspecial (Tako-san Weenie):
~ Fixed a bug where hitting the weenie with scissors Jab 3 would cause it to stay stuck in the air indefinitely.
- Hitpause scaling 0.5 -> 0.
+ Base hitpause 4 -> 6. Max base hitpause at full level of charge 10 -> 12.

The hitpause scaling on weenie was an artifact of my old code and unintentionally made the projectile a lot more oppressive than I intended it to be.

Pembaruan: 25 Jul @ 6:11pm

v1.70

~ Killed the weenie desync bug for good this time.

Pembaruan: 14 Jun @ 12:08am

v1.69

Utilt:
~ Base hitpause 8 -> 6.

Nair:
~ Adjusted startup animation slightly.
~ Base hitpause 8 -> 6.

Fspecial:
- Use of this move now only counts as a "use" / advances the lucky queue after startup (on frame 16) rather than on frame 1.
+ This also means, however, lucky Fspecial will not be consumed when Yuuko is interrupted out of the startup. Note that this does not apply when it is performed with the weenie buff.
- If Yuuko is parried while the lucky version of this move is next in queue, the queue will reset and the next lucky use will be wasted.

If Yuuko has both Lucky Fspecial in queue and the buff from eating a weenie, only the buff will be removed on parry.

Uspecial (Mogura Aid):
- Frame this move can be cancelled into pratfall 9 -> 25.
~ Now has a sound cue when cancelled into pratfall, much like Mollo's Uspecial.
- Use of this move now only counts as a "use" / advances the lucky queue after startup (on frame 9) rather than on frame 1.
+ This also means, however, lucky Uspecial will not be consumed when Yuuko is interrupted out of the startup. Note that this does not apply when it is performed with the weenie buff.
- If Yuuko is parried while the lucky version of this move is next in queue, the queue will reset and the next lucky use will be wasted.

If Yuuko has both Lucky Uspecial in queue and the buff from eating a weenie, only the buff will be removed on parry.

Most of these nerfs are not meant to be *too* harsh, just to make it harder for lucky moves to get by simply mashing/cancelling things out of disadvantage. Surely they will be fine and less frustrating to deal with after this :clueless:

Dspecial:
~ Added particles to salmon.

Pembaruan: 31 Mei @ 3:05pm

v1.68

hotfix lol

Fstrong:
~ Fixed a bug where, in a match with more than 2 players, taking collateral damage from the suplex portion of Yuuko's Fstrong would cause the player not being grabbed to teleport into the suplex instead.

Pembaruan: 30 Mei @ 11:24am

v1.67

General:
~ Adjusted colors on "Mal" alt to fit the character's modern color scheme more.

Dattack:
~ Added a sound effect on startup to make the move less difficult to react to.

Uair:
~ Adjusted animation to be less stiff.
~ Updated animation's visual effects.
~ Hitbox placements and sizes slightly adjusted to accomodate for above changes; "scoop" hitbox now has a little less range behind Yuuko, but also covers a little more in front of her.

Nspecial (Tako-san Weenie):
~ In ditto matches, weenie now passes through other weenies spawned by an opposing Yuuko rather than having them both be destroyed when colliding. This also makes the move work with stuff like the Bullet Hell buddy :eggdog:

Ustrong:
- Endlag increased 20 -> 24.
~ Endlag animation adjusted slightly.

This move has very similar startup and endlag stats as Sylvanos' Ustrong, but the key difference that gave it an edge over his is that it's nearly nine times as active (even more so with the weenie) and doesn't have the sourspot his has. Hopefully this should make it less oppressive against people recovering high and make the move less dumb to throw out.

Pembaruan: 18 Mei @ 11:53pm

v1.66

hotfix

Jab:
~ Fixed a bug where using scissors Jab 3 on weenie would render Yuuko unable to eat it with Nspecial 2.

Bair:
+ Hit 1 hitstun multiplier 0.75x -> 0.8x.

Pembaruan: 18 Mei @ 6:35pm

v1.65

Jab:
~ Reworked the special interaction of Jab 3.

Previously: Jab 3 goes through a rotation in order of rock, paper, and scissors. Landing rock gives counts as a use of Dspecial, landing paper counts as a use for Uspecial, and landing scissors counts as a use for Fspecial.

Now: Jab 3 goes through a rotation in order of rock, paper, and scissors. All instantly fully charge weenie and launch it with their own unique physics.

I was dissatisfied with the gimmick of previous effect and it personally didn't feel very useful to me given her other tools. Hopefully this one should be more fun to mess around with.

Dair:
~ Base hitpause of initial hit reduced: 6 -> 4.
~ Base hitpause of all other multihits reduced: 4 -> 3.

To make the move feel less cutscene-y.

Bair:
- Hit 1 hitstun multiplier 1.0x -> 0.75x.