Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Serious Sam 2 Deathmatch: Fusion
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更新于:3 月 27 日 下午 9:08

V3.2

  • Fixed a regression where the speed boost from the Circular Saw was not being removed when carrying the Scorefeeding Item in My Burden.
  • Branchester:
    • The Cannon platform has been moved, and is no longer accessed directly from the Sniper platform. There's a jump pad in a different spot that allows you to access it, along with a new (optional) mechanism.
    • The rooftops are much less slippery, acting similar to the ones on Cliff and Yodeller.
  • Cliff:
    • Added ripples to the water at the foot of the waterfall. Just a neat visual thing that I discovered I could do.
  • Docking Bay:
    • When using a teleporter, nearby players at the exit point are now pushed away.

更新于:2024 年 9 月 2 日 上午 11:53

V3.1

  • Hoodlum's Backyard:
    • Added barriers in a couple places to prevent getting stuck.
  • Old Fartresses:
    • Added additional health, armor, and ammo items to the map, as well as Uzis placed in front of the bases. Also swapped the Hand Grenades and Double Shotguns so there's more Hand Grenades.
    • Fixed some client-side problems with the Cannon Turrets, including the muzzle flash getting stuck, and the turrets appearing to raise too high into the air when activated.
    • The killfeed icon for the Cannon turrets now has similar brightness to the weapon icons.
    • It's now possible to get from Red team's small jumper platform to back on top of the fort, similar to how you can on the Blue side.

更新于:2024 年 8 月 23 日 下午 10:38

V3.0

  • Added 1 general Versus map: Land of Giants
  • Added 4 Capture the Flag maps: Ashes to Ashes, Dueling Chanbers, Old Fartresses, and Royal Catacombat
  • Map changes:
    • Catacombs:
      • Replaced the Plasma Rifle with a Beam Gun.
      • Resized the Princess, similar to how she is in Royal Catacombat.
      • Disabled occlusion on room and hallway models.
    • Cliff:
      • The waterfalls now use a new "Waterfall" material.
    • Cockaleekie:
      • The acid pool valve now shows its use indicator outline for clients.
    • Yodeller:
      • The lever for the windmill door now shows its use indicator outline for clients.

更新于:2024 年 4 月 22 日 下午 4:05

V2.2

  • All maps:
    • Replaced the weapons and items with those used in the new standalone weapons and items pack, which is now a requirement.
    • In most cases the Shell pickups now only give 10 shells instead of 20. The exception is Metropolis, where they still give 20.
  • Branchester:
    • Moved the Plasma Rifle so it's less annoying to get.
  • Catacombs:
    • Replaced the Sniper Bullets in one of the rooms with Saw Blade pickups.
  • Chanolin:
    • Added Saw Blade pickups on the support beams in the main room. These can be reached by jumping at them with the Circular Saw out.
  • Cliff:
    • Replaced the 2 Hand Grenade pickups in the lower hallway of the crypt area with Saw Blade pickups.
  • Cockaleekie:
    • Added 2 more Bullet ammo pickups, located in the middle of the map behind the sandbags.
  • Docking Bay:
    • Replaced the 2nd Rocket Launcher near the 100 Health with a Beam Gun.
    • Various changes to the ammo items on the map, including adding Bullet pickups near the Uzi and Minigun, and spreading out the Plasma pickups.
  • Yodeller:
    • Clients spam-using the Cannon turret should no longer shoot it multiple times.
    • Santa's wound sounds now play for clients.

更新于:2024 年 1 月 26 日 下午 9:03

V2.1

  • Did an optimization pass on the crumbs (like grass and small rocks) of all the levels that use them, such as Metropolis.
  • Branchester: Tweaked some bouncers that had the possibility of throwing the player in a pit if they moved weirdly.
  • Branchester: Added an effect to the secret bouncer.

更新于:2024 年 1 月 19 日 下午 7:50

V2.0:

  • Added 4 maps: Cliff, Cockaleekie, Desert Temple, and Yodeller
  • Fixed a bug where changing teams in team modes would respawn you with SSHD starting weapons.
  • The cvar "mdl_bMorphedShadows" (which is normally off by default) is now turned on whenever the game is started; Needed for the flags in Desert Temple.
  • Weapon Balance adjustments:
    • Minigun bullet damage buffed to 12 (up from 10).
    • Uzi bullet damage buffed to 13 (up from 11).
    • The Circular Saw's range has been reduced.
    • The Circular Saw no longer gets the speed bonus when the player is underwater, out in the desert in Desert Temple, or carrying the Scorefeeding Item in My Burden.
  • Custom Difficulty settings are now accounted for:
    • Added a workaround to make the "Allow Powerups" Custom Difficulty setting work for these maps (normally it doesn't work at all in Fusion), allowing you to disable powerups.
    • The Revenge Klodovik mechanic is now also disabled when "Allow Powerups" is disabled.
    • Hand Grenades and Revenge Klodovik now account for the "Infinite Ammo" Custom Difficulty setting. With it enabled, Hand Grenades can be thrown infinitely after collecting one, and Revenge Klodovik can no longer be thrown infinitely.
  • Map changes:
    • Branchester:
      • All the walkable wood surfaces that didn't have high friction now do.
    • Catacombs:
      • Improved the king statues a bit.
    • Chanolin:
      • Brightened up the probe lights (used for players/items) a little bit.
    • Docking Bay:
      • The secret area with the Invisibility is no longer accessible in My Burden and Last Man Standing modes.
      • The bouncers now only play their bounce animation (and sound) when used, and not automatically on loop.
      • The alarm for the airlock now fades out at the end instead of cutting off.

更新于:2023 年 6 月 22 日 下午 9:59

V1.0 Initial Release

更新于:2023 年 6 月 22 日 下午 9:51

更新于:2023 年 6 月 22 日 下午 1:01