Crystal Project

Crystal Project

Fell Project Seal
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Update: 20 Dec, 2023 @ 9:37pm

V3.1 (2023/12/21)
* Excluded all mod classes from randomizer
* Moved Plague Doctor’s Job Master to Proving Meadows; it is no longer a starting class
Scoundrel
- Counter: Steal: 3 PP -> 2 PP
Mender
- Mana Font: +3 MP per turn ->gaining AP recovers that much MP
Knight
- Life Font: +8% HP per turn -> gaining AP recovers that much % of HP, 3 PP -> 2 PP
Reaver
- Into the Fray: 4 PP -> 3 PP

Update: 15 Dec, 2023 @ 3:44am

V3.0 (2023/12/15)
Reverted “All mod classes now replaces vanilla classes”
- Instead there is an NPC near each vanilla crystal that serves as Job Unlocker and Master at the same time (except Spymaster, which is near the Mimic master)
- The starting classes’ Masters are near their vanilla counterpart’s Job masters
Poker Cards are now sold at a different merchant near the original item merchants.
* Hopefully these changes will make the mod compatible with other overhaul mods

Druid
- New Innate ability:”Dual Caster” which makes Druid’s Double Cast costs 12 less MP
Gunner
- All skills (except Opportunistic Bullet) have their CD reduced by 1
Fell Assassin
- Sabotage, Collect Bounty: 3 CD -> 2 CD

Update: 10 Dec, 2023 @ 11:57pm

V2.1 (2023/12/11)
- Adaptive Affinity, Counter: Root, Counter: Confuse : 3 PP -> 2 PP
- Counter: Weaken: Debuff Duration 3 turns -> 2 turns, 3 PP -> 2 PP
- Quicken(Gambler): Now Inflicts “exhausted”, making the target unable to be Quickened again in 3 turns
- Adjusted default starting member (Does anyone actually use these?)

Update: 29 Aug, 2023 @ 8:24pm

All mod classes now replaces vanilla classes (check google drive link for info)
- This may impact your current playthrough with this mod enabled if you update the mod from an old version!
- The Job masters now gives seals for mod classes, as well as the seals of the vanilla classes that were replaced by that mod class
- Mod is very likely incompatible with other mods that also replace vanilla classes!
- If you don’t like this change, you can get old versions of this mod from google drive link
* Added character names from Fell Seal’s story to pool of names

Update: 23 Aug, 2023 @ 8:08am

V1.1 (2023/8/23)
* Some classes with low amount of skills received an extra skill, derived from various classes and monsters in Fell Seal
Mender
- New Skill: Dark Barrier
Scoudrel
- Steal Buffs: 12 AP -> 8 AP, Removes only one buff, No bottom threat requirement, but -30% accuracy
Knight
- New Skill: Diamondform
Plague Doctor
- Mass weaken: 18 MP -> 12 MP, Duration 3 turns -> 4 turns
New Skill: Dark Breath
Ranger
- New Skill: Snack Stash
Templar
- New Skill: White Blades
Reaver
- New Skill: Demonic Might
Fell Assassin
- New Skill: Garrote
Duelist
- New Skill: Whetstone
Fell Samurai
- Razor Wind: target fixed to self
- Critical: Focus: New also applies Defended for 1 turn

Update: 15 Aug, 2023 @ 7:24am

V1.0 (2023/8/15)
- New Classes: Fell Samurai & Spymaster
* All planned classes completed!
Alchemystic
- Soul Tendrils: Damage increased
Fell Assassin
- Dual Wield: 4 PP -> 5 PP
Warmage
- Pulsar: Damage adjusted

Update: 14 Aug, 2023 @ 2:36am

v0.11
- New Class: Warmage
Mender
- Blessed One: 4 PP -> 3 PP
- Rebirth: Is now a spell
Wizard
- Elemental Mastery(Innate): Renamed to Elemental Proficiency
Alchemystic
- Mystic Shield: 4 PP -> 3 PP

Update: 9 Aug, 2023 @ 6:09am

V0.10 (2023/8/9)
- New Class: Duelist
Alchemystic
- Empower Soul: Reduced amount of possible buffs, as well as duration of buffs
Templar
- Evade Attack: Now Always evades Physical hit for 3 Physical Hits evaded or Damage given
Fell Assassin
- Sleep Powder: now has 3 CD properly and not ignore defense

Update: 26 Jul, 2023 @ 11:17pm

V0.9 (2023/7/27)
- New class: Fell Assassin
* Does NOT come with Coup de Grace!
- New Status: Mirage
Wizard
- Wand Holder is now Smart Casting: Magical Hit Chance +25%, deal 5% more magical damage
Plague Doctor
- Poison burst: 20 MP -> 14 MP, 70% Accuracy -> 75% Hit Chance
- Can now wear heavy armor
Alchemystic
- Haste: 16 MP 24 CT -> 12 MP 24 CT
- Mass Haste: 30 MP 50 CT -> 26 MP 40 CT
- All skills should now be properly tagged as magical
Temlpar
- Holy Chant: 70% Accuracy -> 75% Hit Chance
- Emboldening Chant: should now be properly tagged as magical
Druid
- Gust of Wind: Now have +25% Crit Chance and +50% Crit Damage, Inflicts Daze OR Slow for 3 turns.
- Cleansing Breeze: Now removes most debuffs (except Stat Downs)
Peddler
- Sales Pitch: 12 AP 16 CT -> 10 AP 16 CT, Multiple Ally -> Single Ally, gives target and self Haste
General
- Many passives have their PP reduced, mainly passives that give flat stats (XXX expert) from 4 PP -> 2 PP and slightly increased flat stats
- Unified all counter type passives to be 3 PP

Update: 24 Jul, 2023 @ 5:47am

V0.8 (2023/7/24)
- New classes: Fellblade & Gunner
* Comes with a Coup de Grace for each of the new classes!
* probably throws the balance out of the window on this update
- New statuses: Cripple & Enrage
Knight
- Taunt: Now applies Enrage instead
Druid
- Bloody Thorns: Inflicts Bleed for 4 -> 3 turns
- Wither: 10 MP -> 8 MP, Inflicts Weep & Weaken -> Inflicts Weep OR Weaken
Ranger
- Survival kit (Innate): Gain 20% regen for 4 turns on battle start -> physical lifesteal on kill: 50%
Gambler
- Wild Card: Club: 100% Variance -> 77% Variance