Crusader Kings III

Crusader Kings III

VASSAL CONTRACTS + (Fixed)
Mostrando 1-6 de 6 aportaciones
Actualización: 8 AGO 2023 a las 3:21 a. m.

Updated to mod version 2.0.1.0

Updated the mod for game version 1.9.2
(Not that there were any issues as I didn't have to make any changes, but I did check through all the code regardless.)

-Removed the 'Change Holding' mod (Incompatibility issues with other mods + didn't know if it worked + there are like 5 other mods on the workshop that are up to date and does the same thing)

-Minor Cleanup and renaming of the code and files. (Backside work, won't affect the players at all)

Actualización: 15 JUN 2023 a las 1:09 a. m.

Updated to mod version 2.0.0.3

-Updated feudal tax/levy values, to follow the new pattern.

-Changed the opinion penalty at max tax/levy level from -25 -> -30

Actualización: 14 JUN 2023 a las 12:41 p. m.

Updated to mod version 2.0.0.2

-Fixed notification claiming you can change blank tribal contracts

-Added a line of text to the 'Suspend/resume Leasing of Barony Temples" Decision, informing the player that they cannot have barony-tier theocratic vassals

-Uploaded the mod to PDX mod page as well

Actualización: 14 JUN 2023 a las 9:31 a. m.

- Remembered to update the mod version, forgot last update

- Improved the text for the "You can modify vassal contracts" Notification

Actualización: 13 JUN 2023 a las 4:45 a. m.

Localisation Fixes:
Fixed Text claiming vassal contract is only once pr. vassal character life.

GUI + Localisation Fixes:
Fixed the vassal tab within realm menu (It made some weird choices with regards to displaying income, contract and obligations)

Actualización: 12 JUN 2023 a las 3:09 p. m.

Release, cross your fingers!