Total War: WARHAMMER III

Total War: WARHAMMER III

Old World Rites - WH3 Edition [BETA]
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Opdatering: 18. juni kl. 6:14

updated for 6.2

Opdatering: 1. apr. kl. 8:42

- fixed some UI elements becoming unresponsive after opening and closing the rites panel

Opdatering: 31. mar. kl. 4:17

updated for 6.1

Opdatering: 28. feb. kl. 8:54

- Effigy of Da Big WAAAAGH!: replaced recruitment duration reduction for Big 'Uns with recruitment duration reduction for Black Orcs

Opdatering: 29. jan. kl. 10:33

- fixed potential script break when using a rite with a faction that has non-vanilla culture

Opdatering: 14. jan. kl. 9:32

Opdatering: 21. dec. 2024 kl. 12:33

- MCT stuff

Opdatering: 16. dec. 2024 kl. 12:20

- removed peasant economy script copy for better compatibility with other mods
- unlock condition for Peasant's Duty (Brt): reduced number of required buildings to 2

Opdatering: 16. dec. 2024 kl. 9:45

- fixed unlock conditions for unique faction rites

Beastmen
- Vicious Demise: costs -1000
- Vicious Shadows: campaign move range -5%; ambush success chance +5%

Bretonnia:
- Lady's Grace: costs -500; corruption -1
- Peasant's Duty: costs -500; income from farms -5%
- Tournament: costs -500

Cathay:
- Might of the Dragons: costs -1000
- new unlock conditions for Rite of Yin and Rite of Yang

Daemons:
- Daemons of Chaos: corruption +1
- Daemon Prince of Chaos: removed corruption effect; added effect "Daemons Reforged +10%"
- Gods of Chaos: costs -500

Dwarves:
- New Rite for Ungrim and Malakai to buff Slayers
- Seal the Holds: attrition when under siege -10%
- Clear the Underway: costs -1000
- Harness the Runes: costs -1000; success chance for Runesmiths +10%; cooldown for Rune magic -5%

Empire:
- Imperial Gunpowder: costs -500

Greenskins:
- Effigy of Da Big WAAAAGH!: costs -1000
- costs -500 for Effigy of Da Bad Moon and Effigy of Da Spider God

Norsca:
- Rite of Shornaal: removed ambush success chance; sacking now also counts towards unlock condition; unlock condition count required +1
- Rite of Tchar: costs -1000
- costs -500 for Rite of Mermedus and Rite of Kharnath
- added missing text when unlocking rites for Norsca

Vampire Counts:
- Rite of Dominance: costs -1000

Warriors of Chaos:
- Cults of Chaos: sacking now also counts towards unlock condition; unlock condition count required +1
- Tides of Chaos: costs -500
- Unique Rites of Azazel, Festus, Valkia, Vilitch and Be'Lakor: costs -500

Wood Elves:
- costs -500 for Invocation of Isha, Invocation of the Hunt, Invocation of Loec
- potential fix for unlock condition of Invocation of Isha

Opdatering: 13. dec. 2024 kl. 7:50