Total War: WARHAMMER III

Total War: WARHAMMER III

Foot knights
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Update: 2 Aug, 2023 @ 11:05am

Completed technical stuff.

Update: 7 Jul, 2023 @ 8:49am

Implemented missing siege ladders usage in wall assault battles for various units.

Update: 1 Jul, 2023 @ 7:52am

Arranged their allied recruitment.

Update: 13 Jun, 2023 @ 10:25pm

Removed the xp gain restriction from the empire rors to match with their mounted vanilla versions.

Update: 7 Jun, 2023 @ 7:24am

Fixed issue with the recruitment of the Foot Blood knights with 2 hands sword.

Update: 4 Jun, 2023 @ 6:37am

Finally added the requested features:

–As requested by several users, finally with Mod Configuration Tool functionally for quick units enabling and disabling on campaign start (default is enabled).

–Foot Demigriph Knights added on request (sword & shield and halberd forms).

–1 more point from attack transferred to defence, generally, except polearm weapons.

And the ones of my own :

–Weapon strength of Blazing Sun Knights revised.

–Foot questing knights now also require lv 2 stables and grail knights smith lv 1, additionally to their normal barracks requirement.

Update: 29 May, 2023 @ 1:42pm

Update: 28 May, 2023 @ 6:18am

Update: 27 May, 2023 @ 10:24pm