Wreckfest

Wreckfest

Outflat Bay Amateur Cup
目前顯示第 1-2 項,共 2 項
更新:2023 年 6 月 9 日 @ 上午 1:09

signnotrespassers #decal added
Starting Grid moved behind the cp1 to ensure the first row of cars doesn't spawn a lap behind, also extended it to fit buses.

*cp1 was originally wrong and didn't move the car spots with the cp back

**missing texture blocks on the sign merge
**a missing texture external air conditioner on one house

更新:2023 年 5 月 19 日 @ 上午 3:03

*power cables got extended to the loudspeaker-topped power poles, 1 pole added as a countermeasure to an overly long power line.
*props are heavy, hotswap data/property/objects with /objectsMP for lighter loose props and solid heavy concrete blocks for sync reasons if it ever gets added to some multiplayer map just ditch the old objects and get the new ones in there, metal fences are unchanged making them lighter would make them rebound and it won't stop weird them getting at a weird angle blocking the gateway no matter the weight
*don't mind the Payday Van in the preview it's not done yet
*yes I did all of this manually, as tedious as it sounds

**some "props" are buildings without destructables, I blame the base game partly since the building textures are also named props. I'll rename them before moving to another map
**currently no free roam, invisible walls do get annoying if you don't see em, don't they?
**no manual AI optimisation, also due to the way the starting grid is set up the first corner's a guaranteed bust on 24 cars even split apart more it's bad since they don't like being in a 7-wide car brawl
**No added trees nor #clutter or foliage, got removed partways since it was unoptimized unique faces and I can't push fps futher down, it'll go down the line once I get clutter maps working right
**Road #blend not smoothed yet, track ambient occlusion isn't considering fences
**Corner 5 alternate route, illegal way, has no inviswall, need to turn it fully legal anyway but the minimap would have holes then
** high texture amount decorations missing, minivan, 3 trucks, car transporter (gotta redraw the textures I don't see a way to UV them onto a different texture), the one on the track I had to import (the original was orange too)