Stonehearth

Stonehearth

Wizard Quest
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Uppdatering: 22 aug @ 10:08

* Coal is now crafted in Firedrop Condenser (move and place the old one)
* Adjustments to spell visual effects
* Adjusted job role tag (removed "melee_combat") to prevent shield that possibly got equipped
+ Water illusion stone is added to an event landmark

Uppdatering: 22 feb @ 10:03

! Bunch of additions, adjustments

New Game start recommended
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* Cinder Quest (Fire Elemental NPC) gives additional gizmo: Firedrop Condenser to harvest Firedrop Cubes
* New Wizard crafting recipes including:
Enchanted Sub-Weapons [extra equipment with rare ability activation, doesn't replace Main Weapon equipped]
+ Violet Flame Hammer (for Knight)
+ Blue Flame Sword (for Footman and Swamp Goblin Warrior)
* Ore Transmute recipes changed, give more, but require Firedrop Cube resource

* Wizard outfit models adjusted for all races that could wear them
* Adjustment to some combat ability buff scripts
* With ACE mod, some equipment with Inflictable Debuff info appears on Wizard recipe craft screen

Uppdatering: 24 nov, 2024 @ 14:54

* Audio/Visual adjustments to Wizard Staff projectile attack Gem Shards

Uppdatering: 13 nov, 2024 @ 23:01

* Added rare proportional health damage attack on Wizard Staff (level 4) [on new crafted ones]
+ Gem Shard projectiles cause a Glowy Pink/Blue energy swirl around the target
+ provides scaled damage against high health enemies - good for Hard Mode too

* Added poof visual effect at moment of changing to Wolf Form, and back to human form

* Wolf Belt Gift event also gives Morph Toggler equipment tool for Wizard (has visual look for belt buckle)

* Lengthened cooldown of recharge magic action

* Lengthened time duration before morphing into Wolf Form

* Fixed jobs/wizard/wizard_buffs/debuff_attacker.lua script so the backlash_debuff doesn't try to apply to an attacker without a job component (eg. turrets, or traps that are allies)

Uppdatering: 6 jun, 2024 @ 20:55

* Many small adjustments: Mission landmark, Boss stats, Wizard AI, spells and recharge action

Thanks to Dani of the ACE mod, for new code allowing more ranged projectile options!

Uppdatering: 12 maj, 2024 @ 19:12

* Apply Wolf form to additional human male/female references added by ACE mod update

Uppdatering: 12 apr, 2024 @ 12:17

* Changed the Craft window extra section reference (Secondary recipes) to align with ACE change (upcoming)
* Morph buff script update to keep Darkmine Dwarves a small size in Wolf form

Uppdatering: 16 mar, 2024 @ 21:11

* Adjusted role type data
* Crafter UI skin adjustment for upcoming ACE update

Uppdatering: 23 aug, 2023 @ 19:10

* Added level requirement for one of the Wizard meetings, so it happens in the intended order of events.

Uppdatering: 29 maj, 2023 @ 10:00

* Change to some campaign events
* Graphical changes to Dragons and spell effects