Space Engineers

Space Engineers

Hostile Universe
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Uppdatering: 18 sep, 2016 @ 2:07

- Removed audio effects that suppresed jetpack sound since Keen have now introduced realistic sound fixes.
- Reduced hyper thruster flair brightness by 10%.
- Adjusted hyper thruster cost and torque, normalized to 5x a typical large ion thruster.

Uppdatering: 1 jun, 2016 @ 7:29

- Updated Telamont's catwalks to DX11
- Added "Catwalks category which includes vanilla and Telamont catwalks

Uppdatering: 6 okt, 2015 @ 0:06

- Reduced the jetpack sound effects so the "whooshing" sound isn't so overpowering.

Uppdatering: 9 apr, 2015 @ 1:39

- Updated respawn ship with Mk 2 design. Features oxygen-enclosed cockpit area, and script-driven inner/outdoor airlock system with alarm and auto close.

Uppdatering: 12 mar, 2015 @ 0:19

- Added new Hawk-class light destroyer to the NPC ship line up.
- Added new Sparrow-class shuttle to the NPC ship line up.
- Re-adjust class numbering and lettering (details in info)

Uppdatering: 7 mar, 2015 @ 17:06

- Added interior lights to small ships

Uppdatering: 5 mar, 2015 @ 2:41

- Removed some obsolete files not used by the mod.

Uppdatering: 2 mar, 2015 @ 1:14

- Removed 300m/s speed boost. You can use separate speed boosters that are script based and don't affect the skybox. See mod info for recommended speed boost and skybox mods.

Uppdatering: 24 feb, 2015 @ 16:09

- HU Respawn ships now replaces vanilla spawnship options, and replaces remaining vanilla options with (disabled) to reduce the number of options and de-clutter the selection menu.

Uppdatering: 13 jan, 2015 @ 4:46

- Small and large ships both share a max speed of 300m/s.
- Changed aspect of Caldari skybox so that the sun appears in the same area as the bright white nebula.