Barotrauma

Barotrauma

Chemical Agents
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Uppdatering: 23 maj, 2023 @ 20:17

-Minor change to hazmat suits, just throw them in the deconstructor and remake them to get the new NVGs since it doesn't work for the hazmat suits that are already loaded in game. (Credits to Iris in baro-modding)

Uppdatering: 22 maj, 2023 @ 3:45

-Slight code error fix

Uppdatering: 22 maj, 2023 @ 3:42

-Minor fix, I forgot about the nerve gas grenade and the blistering gas grenade

Uppdatering: 22 maj, 2023 @ 3:01

-Fixes on all items still being effective even after condition has reached 0(Major apologies to all of you, this was a huge oversight as I thought all statuseffects checked if the condition is at least greater than 0 by default. I am deeply sorry about this.)

Uppdatering: 21 maj, 2023 @ 5:28

-Minor bug fix regarding AV-0B lasting for an extremely long time as well as other items active for more than they should be.

Uppdatering: 20 maj, 2023 @ 19:59

[[MAJOR REWORK]]
-Non persistent gasses spawn from the grenade and as long as it is active, it will affect everyone within a specific range
-Uses explosion instead of statuseffect onlyinside/outside which means hulls won't fully protect you from its effects however this comes at a good side effect that it works more friendly for performance, and works indoors of wrecks and etc. regardless whether there is water or not.
-BLISTERING AGENT REWORK(This one was a pain in the ass to fix and not cause severe lag): I don't know how and which magic I used after hours of going back and forth on different codes to make it work like the way I want it to work, now it works more like an actual gas grenade, also it leaves a contaminating cloud that dissipates fast every now and then. It also burns the limb it is in rather than all of the body.
-NERVE AGENT REWORK:Just the same as blistering agent rework but no changes needed to it's behavior, stronger on closer ranges, no time to react.
-RED HAZMAT SUIT: idk personal request of someone, they wanted it, I can give it, why not? Although if you guys want a new color just ask me, I'll make a separate mod for a collection of them due to how spritecolor not functioning the way I want it to be and changes the entire sprite's color instead of the specific areas I just want it in and thus resulting in a new sprite for each hazmat suit's color. No worries, this only takes like 3 minutes of editing by GIMP so fire away your requests.

Final comments: Thank you for the support as always, whatever you guys want if I can, I'll try to make it. Performance issues, something else not working? I'll try and solve it, just let me know. Enjoy!

Uppdatering: 17 maj, 2023 @ 19:32

-Hazmat suit seen in the images are now more accessible via fabricator and cheaper in shops.(sorry about this I just copied the code for this from my other mod and forgot about it)
-Hazmat suit lights now emit from the goggles as well. Still trying to figure out how to make it so that enemies don't get aggro'ed by the light.

Uppdatering: 17 maj, 2023 @ 17:18

-Performance changes, blistering agent gas now only lasts 60 seconds, as opposed to its total lifetime of a few minutes...
-All purpose decontaminant shortened deconstruction time
(side note, I only got permission to modify EHA files yesterday late night, I'll work on a compatibility mod that allows EHA CBRN gear to work with Chemical Agents' gasses and vice versa of my hazmat suit to EHA's chemicals.)

Uppdatering: 17 maj, 2023 @ 4:07

-AV-0B no longer requires recipe
-All purpose decontaminant usable which just converts ethanol into something you splash all over yourself, deconstruct to get the ethanol back

Uppdatering: 15 maj, 2023 @ 20:45

-Chemical munition shells now can impact 3 targets before breaking apart and deploying its contained gas and minimizes structural damage.
-Tear gas rounds and grenades available to rifle and grenade launcher(Shoot them around the target not into the target, you'll end up severely damaging, wounding or even killing the target)
-Cures and antidote now require longer fabrication time.
-Blood Agent rework, now based on Arsine poisoning instead of hydrogen cyanide
==Arsine poisoning has no treatments, and will cause nausea, blood loss from Hemolysis causing Hemolytic Anemia as seen with jaundiced skin, and random periods of long paralysis. It also causes motor skill loss from muscle weakness and fatigue causing a drop in all skills. Random convulsions also take place stunning the character every now and then.==