Barotrauma
Chemical Agents
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Actualización: 23 NOV 2024 a las 6:39 a. m.

-Hide limb enabled on head same as base CA mod for CA outfits.

Actualización: 23 NOV 2024 a las 6:39 a. m.

-Hide limb enabled on outfits for the head, no idea why or when did I forget set it to true
-mask sounds and breath sounds set to mono and volume readjusted

Actualización: 23 NOV 2024 a las 4:33 a. m.

-Hopefully the final abyss suit item fix I have to do today.

Actualización: 23 NOV 2024 a las 4:28 a. m.

-Abyss suit minor sprite issue fix(again).

Actualización: 23 NOV 2024 a las 3:39 a. m.

-Abyss suit error fix.

Actualización: 22 NOV 2024 a las 9:03 p. m.

-Fixed sprite error for vanilla diving suits

Actualización: 22 NOV 2024 a las 10:11 a. m.

-Weapon damage changes to near vanilla state, disregard previous statement, found an unused mod that I did that overwritten it.
-Item prices reworked to be more appropriate to their recipe total cost
-Item recipes reworked to be more appropriate.
-Changes to lachrymator agents now allow you to stop organ damage regen against mudraptors and slowly deal it at higher levels
-Vanilla overwrite updated to current vanilla code to diving suits
-Rebuffed CBRN EOD suit, doesn't make sense it takes more recipe material than vest and protects less.
-Psychochemical agents buffed against non-human targets to be confused more

Actualización: 21 NOV 2024 a las 6:05 a. m.

Final fix for now
-CBRN Decontamination solution recipe no longer outputs 3 sodium
-CBRN Decontamination solution lasts shorter
-Chemical munitions for PVP blistering agent and pulmonary agent no longer has a huge health/condition degrading difference
-Corrosive agents now slowly go away
-Corrosive agents now can be cured by individual decontamination kit
-Corrosive agents now kill at a faster rate

Actualización: 21 NOV 2024 a las 4:40 a. m.

-Incapacitating grenade typo on code that prevents it from being used.

Actualización: 21 NOV 2024 a las 4:28 a. m.

-Grenade launcher ammunition sprite change to be more accurate
-Grenade launcher ammunition now "try" to embed themselves into enemies, hopefully it prevents overshooting now but not consistent.
-Chemical munitions in game body parameters changed to not float
-Tried to nerf the smgrounds and rifle rounds but I have absolutely no idea why they decimate humans or unarmored targets but have absolutely shit performance against larger characters.